Without spoiling too much, I have a idea for a rpg game where the main protagonist gets transported to another world based off her cognition where she has to (literally and figuratively) battle with representions of the things that caused her and her friends (who have bipolar disorder and anxiety respectively) grief.
The problem is, I'm afraid this might come across as saying you can just "defeat mental illness" and get better, making the illness the entire character, or romanticizing it, which I don't want, as the main protagonist has depression from trauma. Is there a way I can write this that isn't insensitive? (If wanted, I'll share more details to clear things up)