Ohohoho, you guys haven’t even seen my Pokémon Mystery Dungeon characters.
Here they are, straight from my notes:
KOKUA
Kokua the Arbok (F) @ Pink Flower
Ability: Intimidate
Jolly natured, scatters things often
- Poison Fang
- Fire Fang
- Glare
- Skull Bash
Jolly and silly, Kokua’s always had a good sense of humor. Pairing this with her friendly disposition and optimism, she’s always been a great friend, albeit a bit naive. She has a tendency to interrupt others on accident.
Kokua doesn’t fight very often, but as an Arbok, she’s still naturally strong. As a side effect of her naivety and overwhelming positivity, sometimes it’s hard for her to distinguish battle threats from regular angry words.
Kokua looks like a regular Arbok for the most part (although she highly dislikes the intimidating pattern below her head and wishes she could change it to something more cheery). She often wears a pink hibiscus flower headband that she got as a child as a gift from her mother.
She lives in the PMD universe and is part of no organizations.
FLOWER
Flower the Pikachu (F) @ Sunflora Bear
Ability: Static
Bashful natured, alert to sounds
- Play Nice
- Thunder Shock
- Thunderbolt
- Light Screen
Bashful and shy, Flower has never really learned how to be social. She keeps to herself most of the time, but is a total sweetheart if you get to know her. She tends to gravitate towards older Pokémon she trusts, or those who have been kind to her. She almost never speaks to those she takes as mean.
As a child, she hasn’t officially battled at all, although like all other Pikachu of her age she has a tendency to shock things that are new to her. She has control over her limited amount of electricity.
Flower looks like a regular Pikachu. Her tail is heart-shaped and her eyes are a deep brown, almost black. Her fur is very soft, like down, and she is very small, both of which are to be expected for a child. She carries around a sewn Sunflora (in a way similar to humans with teddy bears) that was given to her by her parents.
She lives in the PMD universe and is part of no organizations.
TROJ
Troj (Trojan) the Porygon2 (M) @ Black Baseball Cap
Ability: Download
Bold natured, proud of his power
- Thunderbolt
- Tri Attack
- Swift
- Zen Headbutt
Bold and confident, Trojan (often shortened to just “Troj”) is probably the most headstrong Porygon2 anyone knows. (Mind you, they’re quite rare, so that’s not much of an achievement.) Troj always makes his opinion heard, even if it’s not necessarily the popular view. He’s a brave and loyal friend, but not the most attentive feeling-wise.
Troj battles quite often; whether they’re because of his arrogant nature or because he finds fun in the sport is unknown. In any case, he knows how to take a hit or two and hit back fast, and can probably win taken he doesn’t get overly cocky.
Troj is a regular Porygon2 with a black baseball cap he bought from a shop somewhere once he had evolved.
He lives in the PMD universe and is part of no organizations.
RESCUE TEAMS
ETCH
Etch the Talonflame (M) @ Explorer Badge
Ability: Gale Wings
Hardy natured, quick tempered
- Dual Wingbeat
- Flame Charge
- Overheat
- Protect
Hardy and persistent, Etch will get the job done, whether it be scouting a new dungeon, delivering berries, or locating a lost Pokémon, although that doesn’t mean everyone will have a good time doing it. Though he’s very thorough and a hard worker, his grumpy disposition and short temper make him a difficult partner to work with on missions. He does, however, have a soft side for children.
As an explorer and regular in dungeons, he fights almost daily, and so is quite dangerous in battle.
Etch is a regular Talonflame, although bigger and stronger than most. Many say that his head crest is bigger than average as well. Etch wears a shiny explorer badge on his chest to show pride for his organization.
He lives in the PMD universe and is part of an exploration guild. However, he doesn’t have a set team, and usually goes on missions by himself or with a random guild team.
TEAM BLACKOUT
ROCKET
Rocket the Beldum (M) @ Explorer Badge
Shiny: Yes
Ability: Clear Body
Careful natured, strong willed
- Tackle
- Iron Head
- Zen Headbutt
- Iron Defense
Careful but respectful, Rocket is the natural leader of Team Blackout. He dislikes fighting and lives to make sure others don’t suffer. He’s rather smart, but slow at making decisions, and often underestimates the powers of opponents or rivals. He tends to break under pressure.
Rocket is handy to have in a fight, although he tends to get worn out quickly. He doesn’t do well in monster houses. It’s best if he’s paired with someone he knows or respects, since he’ll be motivated to carry on in a dungeon if he has an attachment to someone he’s traveling with.
Rocket is a regular Beldum, albeit a shiny one. He has a single, gleaming red eye, and sharp, golden claws. He wears his Explorer Badge on the underside of his body, next to his head.
He lives in the PMD universe and is the leader of Team Blackout.
SCISSORS
Scissors the Gliscor (M) @ Explorer Badge + Dungeon Map
Ability: Sand Veil
Impish natured, somewhat of a clown
- Poison Sting
- Thunder Fang
- Earth Power
- Acrobatics
Impish and mischievous, Scissors loves playing tricks and pranks on anyone, especially passerby. He’s got a big sense of humor and tends to laugh when it’s not necessary. Despite being annoying at times, he always lifts the mood from a grim one to a happy and enjoyable one.
Scissors tends to be more of a taunter and trickster than a head-on fighter, and when he does knock out an opposing Pokémon, he does it unnecessarily flamboyantly. Nevertheless, he’s saved Team Blackout’s backs countless times, and is usually the first to notice enemies or new changes in their surroundings or friends.
Scissors has a pincer-shaped scar on the side of his head from when he was kicked out of his Gliscor tribe for getting into trouble too much (i.e., breaking one too many rules). He also has several scars and a stinger missing from his tail from the (countless) times when he was a little too arrogant in his skills against an enemy. He wears a little pouch around his neck with a dungeon map tucked inside and his explorer badge fastened to its front.
He lives in the PMD universe and is part of Team Blackout.
LYRA
Lyra the Umbreon (F) @ Explorers Badge + Flowery Item Bag
Ability: Synchronize
Modest natured, capable of taking hits
- Dark Pulse
- Double Kick
- Shadow Ball
- Lash Out
Modest and shy, Lyra is the most emotional and highly loyal to Team Blackout. She’s always sweet and kind to everyone, and initially joined the team to help rescue lost Pokémon, although by now she’s too attached to Scissors and Rocket to leave. She makes friends slowly, but never abandons them once close.
Lyra is surprisingly good at fighting and holds her ground when approached. She almost never flees, especially if she’s protecting someone. She’s also the most resilient of the group and has adept psychic abilities.
Lyra is your average Umbreon, with the exception of her forehead glow marking, which forms a swirly sun symbol (think El-ahrairah from Watership Down) rather than a simple ring. She also has darker, cheetah-like markings around her eyes. She carries all of the items that the group brings or picks up in a bag adorned with pink flowers over her back.
She lives in the PMD universe and is part of Team Blackout.
PACIFICATION ASSOCIATION
KIRA
Kira the Heliolisk (F)
Ability: Solar Power
Mild natured, alert to sounds
- Parabolic Charge
- Quick Attack
- Dragon Tail
- Protect
Mild yet brave, Kira believes all Pokémon, even those in dungeons, should be given a chance to live a good and satisfactory life. She is kind and selfless, although a big perfectionist, and has never and will never consider failure or giving up as an option.
Although she has been in plenty of fights, Kira doesn’t like to hurt her opponents, so while skilled in sparring matches, she has trouble battling any wild Pokémon in dungeons, and if she does defeat them, she feels bad about it later.
Kira, on her own, looks normal, although the parts that would be “spiky” on other Heliolisk (the ‘eyebrows,’ the frill spikes, the hands and feet, the tip of the tail) have rather softer and oranger points on Kira.
Kira lives in the PMD universe, particularly that of Arksovall. She lives on floor 7F of Newcomer Way with the rest of the Pacification Association.
KIRA AND NECROZMA
Kira the Heliolisk (F) and Necrozma (M)
Ability: Prism Armor
Mild and Adamant natured respectively*
- Parabolic Charge
- Photon Geyser
- Signal Beam
- Shadow Claw
It’s still Kira, but now she’s fused with Necrozma. After Necrozma’s defeat and the Exploration Society’s (and the Arksovall Rangers’) split opinions on what to do about him, Kira offered for him to take herself as a host, in exchange for his allowance of her occasional control.
As before, Kira has difficulty fighting wild dungeon opponents, as she feels they would not be doing this if they could think properly for once. Necrozma, however, has absolutely no problem blasting away hordes of Seedot and Applin, so he’s usually the one in control on dungeon trips.
As Necrozma can take full control of Kira at will (although now that he has a stable lifestyle he does not wish to do this) he has been dubbed as the “base Pokémon” by those recording details, and their current state is referred to as “Necrozma’s Heliolisk form” or simply “Necrozmalisk.”
“Necrozmalisk” has a yellow body with black, prism-like growths formed from Necrozma’s takeover. Kira’s face is covered by the black, pointed visor and prism eye that all Necrozma forms have, along with reinforced claws and spikier Heliolisk ‘eyebrows.’ There is a pair of larger prism arms behind her regular arms, making her effectively four-handed. Her visor eyes are a radiant gold and her frill now glows permanently.
Kira and Necrozma live in the PMD universe, particularly that of Arksovall. They live on floor 7F of Newcomer Way with the rest of the Pacification Association.