5th Edition is great, but there are some things that it just can't do. That's why there are either homebrew rules, but I like systems that are designed around certain rules. I'm currently playing a Flying Circus campaign, which is Powered by the Apocalypse, and it focuses heavily on plane combat. You get all sorts of these weird WWI-era planes and it's a lot of crunch that's offset by the freeform roleplay.
I also want to mention Lancer, despite not having played it yet. It's a mecha-RPG made by the guy that wrote Kill Six Billion Demons and literally everything operates off of the rule of cool and it's fantastic.