Name: Ambrose Cadell
Kingdom: Astoria
Age: 21
Gender: Male
Sexuality: straight
Appearance: Ambrose has thick unruly curly blond hair with darker tones to his shoulders, but he usually keeps it pulled back with a piece of string. His complexion is lightly tanned from training in the sun. His upper cheeks and nose are littered with freckles, and his eyes are dark slate grey with flecks of blue. At 5’5”, he’s shorter than most of his friends/platonic companions
Style: (medieval, knight-y)
Personality: Ambrose is an ambitious individual but is held back with being careful about the morals he holds close to his heart. In training he is relentless, but when it comes to killing another person, sometimes his thoughts get the best of him and he hesitates. He is expertly trained in sword combat, but not so much with a bow and arrow. When not training, he likes to learn foreign languages—although he isn’t fluent in any of them because he is too distractible with new interesting facts/languages—he knows a few words. He’s very affectionate in all of his relationships. Also a terrible liar.
Likes: Linguistics, Sadie, his mother, swords, Dakota (his falcon)/falconry, summer, being a leader
Dislikes: Archery, the cold, Laveria (against it only verbally)
Background: Ambrose was born to a Lord and Lady in the capital of Astoria; his father, who had high hopes for his son, threw him into tutoring at a young age. When Ambrose turned ten, his father noticed his distractibility and instead pushed him into sword fighting. Ambrose continued his training until he turned sixteen, when his mother died of an illness. He forgot his passion when he met a falconer named Lorence, who taught had Ambrose falconry alongside his other studies. Lorence wanted to find a home for a peregrine falcon chick, and Ambrose readily accepted. His father urged him to continue his training , and he reluctantly relented. Lorence took care of, and trained the chick for Falconry until Ambrose was knighted, and he could take him in to his own house.
Power/s: Intuition—he can “see”/sense as far as ten seconds ahead, but the longer he chooses to “see”, the more drained he becomes (fatigued muscles, out of breath, a full ten seconds make it feel like he woke up in the middle of the night). It can be helpful for decisions in battles, but he doesn’t like the feeling of being drained so he doesn’t use it very often
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