I'm working on a new magic system for a race of creatures i made some while ago. Now, these guys have 2 types of main abilities: Long Range and Short Range.
The Long Range abilities are common, since these creatures have vulnerable physical bodies that can be harmed in direct combat, therefore keeping the enemy away from them is the best option in order to avoid casualties.
Short Range abilities are kinda rare since they're good for direct combat, which is very risky.
What kind of abilities can be used for close combat? The more unusual, the better
Thank u so much! ;3;