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Visibility public Public (via universe)
Word count 317

Complete Details

All information about this character

info

Overview

Name fingerprint

Kulk

Role

Race

Other names

Kephelose

Gender

Male or female

Age

up to 60, must die before 30.

face

Looks

Weight

100-170 lbs

Height

4'5-6

Hair Color

No hair, however they do have a central fin running down their head.

Hair Style

No hair, their fin is bright green

Facial Hair

none

Eye Color

Yellow

Race

Kulk

Skin Tone

Shades of greens and light greys.

Body Type

Thin and lean

Identifying Marks

Large ears,fin and bone like limbs

fingerprint

Nature

Mannerisms

Kulk are often exposed directly to pools of physis. Over enough time this physis corrupts their minds and bodies. This infection generates red streaks across their forms. In addition it also fills them with a raging blood lust.

Motivations

Normally Kulk are a calm collected race; however, the infection drives them mad and the only way to quell it besides sheer willpower is drinking the blood of another being, which is only a temporary cure for the madness.

Flaws

This Infection makes Kulk reckless in combat, often hurting themselves in order to be even more aggressive.

Talents

Kulks, while not not enraged, are great thinkers, politicians and philosophers. Otherwise murder is a viable career choice.

Hobbies

Kulk really enjoy athletic sports even when infected.

Personality type

Kulks tend to be reclusive and paranoid.
Either of fear of being persecuted for a disease they don't have or losing control of the infection and hurting someone.

Condition(s)

Unbreakable mind

Bone twisted limbs
Striking agility

date_range

History

Background

The Kulks used to be one of the most developed cultures in Ornares. Eventually a resource shortage pushed them nearer to the Depth where they would discover Physis. This substance slowly corrupted them and drove them to whee they are now.

device_hub

Family

Employees

Kulk mainly work among themselves. Infected generally work as criminals and assassins while the unscathed usually move away to avoid the infection, becoming wandering traders in the process.

folder_open

Marks

Marks

Unbreakable mind

Bone twisted limbs
Striking agility

Sub-species

Kulk(infected)
-A Kulk infected by Physis
Kulk(Unscathed)
-A Kulk that isn't infected or is immune
Kulk(reforged)
-A Kulk that was able to recover or escape from the grasps of Physis

info

Overview

Details about this character's overview

Name fingerprint

Kulk

Role

Race

Other names

Kephelose

Gender

Male or female

Age

up to 60, must die before 30.

face

Looks

Details about this character's looks

Weight

100-170 lbs

Height

4'5-6

Hair Color

No hair, however they do have a central fin running down their head.

Hair Style

No hair, their fin is bright green

Facial Hair

none

Eye Color

Yellow

Race

Kulk

Skin Tone

Shades of greens and light greys.

Body Type

Thin and lean

Identifying Marks

Large ears,fin and bone like limbs

fingerprint

Nature

Details about this character's nature

Mannerisms

Kulk are often exposed directly to pools of physis. Over enough time this physis corrupts their minds and bodies. This infection generates red streaks across their forms. In addition it also fills them with a raging blood lust.

Motivations

Normally Kulk are a calm collected race; however, the infection drives them mad and the only way to quell it besides sheer willpower is drinking the blood of another being, which is only a temporary cure for the madness.

Flaws

This Infection makes Kulk reckless in combat, often hurting themselves in order to be even more aggressive.

Talents

Kulks, while not not enraged, are great thinkers, politicians and philosophers. Otherwise murder is a viable career choice.

Hobbies

Kulk really enjoy athletic sports even when infected.

Personality type

Kulks tend to be reclusive and paranoid.
Either of fear of being persecuted for a disease they don't have or losing control of the infection and hurting someone.

Condition(s)

Unbreakable mind

Bone twisted limbs
Striking agility

groups

Social

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groups

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date_range

History

Details about this character's history

Background

The Kulks used to be one of the most developed cultures in Ornares. Eventually a resource shortage pushed them nearer to the Depth where they would discover Physis. This substance slowly corrupted them and drove them to whee they are now.

device_hub

Family

Details about this character's family

Employees

Kulk mainly work among themselves. Infected generally work as criminals and assassins while the unscathed usually move away to avoid the infection, becoming wandering traders in the process.

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Inventory

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Notes

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Group

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No group information yet

This section doesn't have any information filled in yet.

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Marks

Details about this character's marks

Marks

Unbreakable mind

Bone twisted limbs
Striking agility

Sub-species

Kulk(infected)
-A Kulk infected by Physis
Kulk(Unscathed)
-A Kulk that isn't infected or is immune
Kulk(reforged)
-A Kulk that was able to recover or escape from the grasps of Physis

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Ornares
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