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The Sanctuary of Fire
This sanctuary houses the part of rakesh's staff that holds the infernal phyrric stone.
Located at the southern most point of the dessert, The entrance is a samll crack in a wall bordering, and protected by, the edge of a geyser field.
Temple Challenges
The party is dumped down onto a raised platform with staircase descending into an overgrown maze. Several paths lead into the maze.
The door is visible on another raised platform across the room, and maze. 3 colored keyholes are in the door. Each lock matches a plant color.
The party must explore the maze. Avoiding obstacles and plants to find the 3 keys (located in large man eating bell plants)
once all 3 keys are gathered, they can open the door and move on.
The room gets more complicated when a fire wall springs up and begins to move slowly across the room.
The heated hallways leads into a large cavern. This cavern has 3 other doors, one on each side, and 1 at the other end.
The entrance to the room is on a piece of rock jutting out from the wall above a boiling see of lava.
from the edge of the rock, extends a wrought iron grate floor.
The room leads to 3 separate exits. a treasure room on each side. Perhaps a hard challenge to distract and de-skill our opponents.
The heating hallway.
A solid metal hallway lined with robs of metal. Several pressure plates will activate a heat metal trap, heating the hallways, and eventually overwhelming the party.
The hallways is also lines with steam traps that will force the party to dodge (potentially hitting other traps) or take the steam damage.
Overview
Details about this location's overview
The Sanctuary of Fire
This sanctuary houses the part of rakesh's staff that holds the infernal phyrric stone.
Located at the southern most point of the dessert, The entrance is a samll crack in a wall bordering, and protected by, the edge of a geyser field.
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Temple Challenges
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The party is dumped down onto a raised platform with staircase descending into an overgrown maze. Several paths lead into the maze.
The door is visible on another raised platform across the room, and maze. 3 colored keyholes are in the door. Each lock matches a plant color.
The party must explore the maze. Avoiding obstacles and plants to find the 3 keys (located in large man eating bell plants)
once all 3 keys are gathered, they can open the door and move on.
The room gets more complicated when a fire wall springs up and begins to move slowly across the room.
The heated hallways leads into a large cavern. This cavern has 3 other doors, one on each side, and 1 at the other end.
The entrance to the room is on a piece of rock jutting out from the wall above a boiling see of lava.
from the edge of the rock, extends a wrought iron grate floor.
The room leads to 3 separate exits. a treasure room on each side. Perhaps a hard challenge to distract and de-skill our opponents.
The heating hallway.
A solid metal hallway lined with robs of metal. Several pressure plates will activate a heat metal trap, heating the hallways, and eventually overwhelming the party.
The hallways is also lines with steam traps that will force the party to dodge (potentially hitting other traps) or take the steam damage.
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