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Dive Deeper
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Complete Details
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Overview
Chaos Magic
The user draws directly from the powers of the White Dragon Qyrgeg
Dark Magic
Appearance
Shadows become solid, casters eyes glow a certain color (color varies from person to person.)
Allows the caster to control the surrounding shadows, blends in easier to the surrounding darkness. with enough training can be used to control people's movements.
Effects
Heightened senses, better camouflage, over all stealthier.
Shadows curl around the casters hands as long as it's in use.
Can cause headaches, nausea, and dizziness if used for too long. Also if you're camouflaged then nobody can see you, foe and friend alike.
Alignment
Darkness.
Requirements
Burns stamina very quickly,
Can't summon the dead, can only weaken light magics, not stop them.
Must have at least a basic grasp of at least one Elemental magic, must have experience with summoning circles.
Certain spells require specific rune tattoo's or amulets, but all spells need a conductor rune either as a tattoo, a piece of jewellery.
Overview
Details about this magic's overview
Chaos Magic
The user draws directly from the powers of the White Dragon Qyrgeg
Dark Magic
Appearance
Details about this magic's appearance
Shadows become solid, casters eyes glow a certain color (color varies from person to person.)
Allows the caster to control the surrounding shadows, blends in easier to the surrounding darkness. with enough training can be used to control people's movements.
Effects
Details about this magic's effects
Heightened senses, better camouflage, over all stealthier.
Shadows curl around the casters hands as long as it's in use.
Can cause headaches, nausea, and dizziness if used for too long. Also if you're camouflaged then nobody can see you, foe and friend alike.
Alignment
Details about this magic's alignment
Darkness.
Requirements
Details about this magic's requirements
Burns stamina very quickly,
Can't summon the dead, can only weaken light magics, not stop them.
Must have at least a basic grasp of at least one Elemental magic, must have experience with summoning circles.
Certain spells require specific rune tattoo's or amulets, but all spells need a conductor rune either as a tattoo, a piece of jewellery.
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