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Overview
Big Battle
Team vs Team firefight
Setup
Large area consisting of several square km. The more topographically even, the better. Each side has a headquarters with radio equipment and maps of the area And a medical tent.
Play rifles, full body armor, wax bullets.
12 teams of 12, a command team of 6 including 1 commander on each side.
Ticket bleed: Raising a side flag over a site captures it. If a side has more sites than the other, the difference is subtracted from the other teams tickets.
Downing: When a player is shot, they are downed. When downed, players cannot move or do anything besides lay down. They can be revived by returning them to the HQ. Each casualty needs a doctor to attend to them, starting a ten minute timer. After ten minutes, the casualty is revived.
HQ Assault: If the a sides HQ is captured, the side loses all sites and, if everyone at the HQ is downed, they are unable to revive. If a side recaptures their HQ, they can start reviving again.
The the other sides tickets reach zero, the side wins.
Playing
Unknown
Unknown
Few
Culture
Armor rigs, military uniforms
Team logos, callsigns, and numbers on clothing
Moderate
Unknown
History
Unknown
Unknown
Unknown
Overview
Details about this sport's overview
Big Battle
Team vs Team firefight
Setup
Details about this sport's setup
Large area consisting of several square km. The more topographically even, the better. Each side has a headquarters with radio equipment and maps of the area And a medical tent.
Play rifles, full body armor, wax bullets.
12 teams of 12, a command team of 6 including 1 commander on each side.
Ticket bleed: Raising a side flag over a site captures it. If a side has more sites than the other, the difference is subtracted from the other teams tickets.
Downing: When a player is shot, they are downed. When downed, players cannot move or do anything besides lay down. They can be revived by returning them to the HQ. Each casualty needs a doctor to attend to them, starting a ten minute timer. After ten minutes, the casualty is revived.
HQ Assault: If the a sides HQ is captured, the side loses all sites and, if everyone at the HQ is downed, they are unable to revive. If a side recaptures their HQ, they can start reviving again.
The the other sides tickets reach zero, the side wins.
Playing
Details about this sport's playing
Unknown
Unknown
Few
Culture
Details about this sport's culture
Armor rigs, military uniforms
Team logos, callsigns, and numbers on clothing
Moderate
Unknown
History
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Unknown
Unknown
Unknown
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