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Complete Details

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Overview

Name fingerprint

Big Battle

Description

Team vs Team firefight

input

Setup

Play area

Large area consisting of several square km. The more topographically even, the better. Each side has a headquarters with radio equipment and maps of the area And a medical tent.

Equipment

Play rifles, full body armor, wax bullets.

Number of players

12 teams of 12, a command team of 6 including 1 commander on each side.

Scoring

Ticket bleed: Raising a side flag over a site captures it. If a side has more sites than the other, the difference is subtracted from the other teams tickets.

Penalties

Downing: When a player is shot, they are downed. When downed, players cannot move or do anything besides lay down. They can be revived by returning them to the HQ. Each casualty needs a doctor to attend to them, starting a ten minute timer. After ten minutes, the casualty is revived.

HQ Assault: If the a sides HQ is captured, the side loses all sites and, if everyone at the HQ is downed, they are unable to revive. If a side recaptures their HQ, they can start reviving again.

How to win

The the other sides tickets reach zero, the side wins.

directions_run

Playing

Rules

Unknown

Strategies

Unknown

Common injuries

Few

group

Culture

Uniforms

Armor rigs, military uniforms

Merchandise

Team logos, callsigns, and numbers on clothing

Popularity

Moderate

Teams

Unknown

history

History

Origin story

Unknown

Evolution

Unknown

Famous games

Unknown

info

Overview

Details about this sport's overview

Name fingerprint

Big Battle

Description

Team vs Team firefight

input

Setup

Details about this sport's setup

Play area

Large area consisting of several square km. The more topographically even, the better. Each side has a headquarters with radio equipment and maps of the area And a medical tent.

Equipment

Play rifles, full body armor, wax bullets.

Number of players

12 teams of 12, a command team of 6 including 1 commander on each side.

Scoring

Ticket bleed: Raising a side flag over a site captures it. If a side has more sites than the other, the difference is subtracted from the other teams tickets.

Penalties

Downing: When a player is shot, they are downed. When downed, players cannot move or do anything besides lay down. They can be revived by returning them to the HQ. Each casualty needs a doctor to attend to them, starting a ten minute timer. After ten minutes, the casualty is revived.

HQ Assault: If the a sides HQ is captured, the side loses all sites and, if everyone at the HQ is downed, they are unable to revive. If a side recaptures their HQ, they can start reviving again.

How to win

The the other sides tickets reach zero, the side wins.

directions_run

Playing

Details about this sport's playing

Rules

Unknown

Strategies

Unknown

Common injuries

Few

group

Culture

Details about this sport's culture

Uniforms

Armor rigs, military uniforms

Merchandise

Team logos, callsigns, and numbers on clothing

Popularity

Moderate

Teams

Unknown

history

History

Details about this sport's history

Origin story

Unknown

Evolution

Unknown

Famous games

Unknown

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