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Overview

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Faerhyngard

Description

An extension of reality that has the same physics.

(but with added laws and no connection to Earth)

Genre

Martial Fantasy

date_range

History

History

Faerhyngard is divided into two major time periods, P.G.A. (Post Galita Avengenance), and P.E. (Pre Estra). It has many countries, wars, and countless other events. It was created by Vask and Dreida, entities worshipped by the Vaskarn cult and Dreidan Mages of Novistrad. The present year is 1155 P.G.A..

gavel

Rules

Laws of Physics

Same as earth, but with magic.

Magic System

Some beings may have more mana than others, but mana is the energy of a character using magic, and any magic character can only use their element, most spells must be learned in a class or from another magic person, and they are divided into tiers based on difficulty, element, and effect.

Technology

No tech.

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Notes

Notes

The fictitious world of Faerhyngard, with multiple countries, city-states, provinces, kingdoms, empires, and other types of territories is the setting for this universe. The Estra are a group in Faerhyngard that train elite warriors and strategists in service to the rulers and ruling groups of Faerhyngard. The Estra’s Headquarters lies on a rocky island, in a victorian-type compound, made of igneous rock. It is known as Dahyls Comraich, the Estra palace. There are so many legions- or ruling groups in Faerhyngard- that it would be very difficult to try and include them all.
Some of them are: Australis, the victorian country of the Estra’s origin, Kreadys, the mountain kingdom of caves and stone palaces (not to mention monsters), Toerda, the democracy of aristocrats focused on business and marketing schemes, Rhodan, the desert empire of spices and oasis paradises, Estellia, a peaceful place of volcanoes and geysers, Novistrad, the icy religious parliament of dragon worshipping mages warring with corrupt cultists, Meridys, the drastic nation of natural wonders and sprawling cities, Suniria, the tropical paradise with a criminal underbelly, Mystrygard, the aft-spoken land of mystery, and Shinto, the zen nation of ninja and samurai. There are also the three city-states of Chria, a port city with a booming maritime, fishing, and ocean aesthetic, and Lhaso, a city of rambunctious outlaws and corrupt politicians, and Dahlys Comraich, home of the Estra.
Marna- the queen of Australis, Vara- the Chancellor of Suniria, Orcai- the prime minister of Novistrad, and Kaila and Meek- the twin rulers of Shinto are among the rulers.

info

Overview

Details about this universe's overview

Name fingerprint

Faerhyngard

Description

An extension of reality that has the same physics.

(but with added laws and no connection to Earth)

Genre

Martial Fantasy

date_range

History

Details about this universe's history

History

Faerhyngard is divided into two major time periods, P.G.A. (Post Galita Avengenance), and P.E. (Pre Estra). It has many countries, wars, and countless other events. It was created by Vask and Dreida, entities worshipped by the Vaskarn cult and Dreidan Mages of Novistrad. The present year is 1155 P.G.A..

gavel

Rules

Details about this universe's rules

Laws of Physics

Same as earth, but with magic.

Magic System

Some beings may have more mana than others, but mana is the energy of a character using magic, and any magic character can only use their element, most spells must be learned in a class or from another magic person, and they are divided into tiers based on difficulty, element, and effect.

Technology

No tech.

edit

Notes

Details about this universe's notes

Notes

The fictitious world of Faerhyngard, with multiple countries, city-states, provinces, kingdoms, empires, and other types of territories is the setting for this universe. The Estra are a group in Faerhyngard that train elite warriors and strategists in service to the rulers and ruling groups of Faerhyngard. The Estra’s Headquarters lies on a rocky island, in a victorian-type compound, made of igneous rock. It is known as Dahyls Comraich, the Estra palace. There are so many legions- or ruling groups in Faerhyngard- that it would be very difficult to try and include them all.
Some of them are: Australis, the victorian country of the Estra’s origin, Kreadys, the mountain kingdom of caves and stone palaces (not to mention monsters), Toerda, the democracy of aristocrats focused on business and marketing schemes, Rhodan, the desert empire of spices and oasis paradises, Estellia, a peaceful place of volcanoes and geysers, Novistrad, the icy religious parliament of dragon worshipping mages warring with corrupt cultists, Meridys, the drastic nation of natural wonders and sprawling cities, Suniria, the tropical paradise with a criminal underbelly, Mystrygard, the aft-spoken land of mystery, and Shinto, the zen nation of ninja and samurai. There are also the three city-states of Chria, a port city with a booming maritime, fishing, and ocean aesthetic, and Lhaso, a city of rambunctious outlaws and corrupt politicians, and Dahlys Comraich, home of the Estra.
Marna- the queen of Australis, Vara- the Chancellor of Suniria, Orcai- the prime minister of Novistrad, and Kaila and Meek- the twin rulers of Shinto are among the rulers.

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