In my universe healing doesn't have to be used beneficially. I have an herbalist character who mainly buffs and heals allies, but can also induce anaphylactic shock or even blind enemies. I have another character who used to be a doctor and uses her knowledge of the human body to target critical points. I know that doesn't really answer your question, but it helps spark ideas.
Anyways, healing magic can be divided into different kinds of skills depending on what type of system you're using. Some people prefer to make healing spells divine, meaning that any wound or sickness can be healed through magic. Others prefer to make healing case-specific. This means that your character would have to know what spells to use for things all the way from exsanguination to a harmful bacteria. I have a character who burns all of her wounds; effectively cauterizing them.
Overall, when thinking about healing you really have to think about how your magic system works. I will not encourage you to share your magic system for purposes of confidentiality but at this point this response is more of a general message. If your characters get their abilities from a divine being, they will likely have the ability to heal in a general manner, meaning they can heal most wounds, except for serious ones or anti-magical ones. If your magic is more of a science, you may want to consider requiring that your character knows specific remedies for all different types of injuries. This means that based on your character's intelligence they may be able to heal any wound or ailment.
Hope this helps!