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Complete Details

All information about this character

info

Overview

Name fingerprint

Zilarra Urakana

Gender

Female

Age

18

face

Looks

Weight

122 lbs

Height

5' 7"

Hair Color

Silver/Gray

Hair Style

Messy waves

Eye Color

White

Linked Races
Skin Tone

Pale as the moon

Body Type

Thin & lithe

Identifying Marks

Small scar below right eye

fingerprint

Nature

Mannerisms

Fidgets with her fingers when she's nervous or wary, holds her breath visibly when stressed or angry. Slaps her friends rapidly to get their attention.

Motivations

To create and run a sanctuary for the forgotten children of Mistral, dedicated to honing their abilities & survival skills.

Flaws

Zilarra can't help but stick her nose in business that isn't her own. She needs to know what's going on with everything around her and will not rest until she has an answer. She's also prone to superstition, carrying around a few charms as a measure to ensure her successes, but not that they do much to keep her from getting lost or wandering.

Prejudices

Wary of outsiders & non-Mistralians, hesitant of medical professionals

Talents

Conversationalist & negotiator

Hobbies

Creative writing, Glyph study, sculpture

Personality type

Energetic, but cautious. Some may say motherly, or perhaps controlling. But she’s seen too much to know that there’s simply not enough time for everything. She does her best to be supportive and a positive influence in her friends’ lives, and understands that while she may not be the best person in the world, she still strives to achieve that goal.

Cheery and outgoing, Zilarra is quick to make friends with almost anyone she meets, offering kind words and even kinder actions. She often invites friends to come to her with their problems, often forgetting her own in the process.

Quality

Resilience

groups

Social

Occupation

Huntress-in-training.

Favorite food

Cold buckwheat noodles, hot sauce, honey (often eaten together)

Favorite possession

Figure keychain won from a carnival midway game, visiting a traveling fair with her family.

Languages spoken
Team

MZTC

date_range

History

Birthday

02 Februrary

Education

Sanctum Academy, Guild of Reconnaissance and Interventional Monster Management.

Background

Zilarra was born into a family of moderate wealth. Jewelers by trade, her parents worked hard for most of Zilarra’s early childhood, providing for her and her two sisters. Their home of Argus afforded them an easy market - a tourist was always good for two or three pieces to take home, often at an increased price. They made enough to send the three sisters to Sanctum Academy, in which Zilarra excelled, but unfortunately, following their fathers’ diagnosis of advanced cancer, she dropped out of the Academy to assist her mother in their shop. She also dedicated what little free time she had to studying her fathers’ illness, and from it, an interest in medicine blossomed.

It wasn’t enough, however, the medical bills piling higher than ever. Left with no viable alternative, Zilarra turned to begging, and when that earned a meager sum, to crime.

Petty theft, pickpocketing, street scams - it was a little help, but of course, the day came where she stole from the wrong person. After being chased through the streets and eventually cornered, Zilarra feared she would be killed.

Before the worst could come to pass, the three men stumbled and fell, daggers protruding from their backs, and, in the distance, stood a certain violet haired woman..

GRIMM had found her, and with the promise of Lien beyond her dreams, Zilarra was hooked and brought into the fold, her unique Semblance providing a much needed boost for the failing Hunstmen guild. Her sisters continued to attend Sanctum, and would eventually go on to attend Haven Academy as Z continued her work with the Guild, hoping that one day she’d have enough to save her father. She delved further into medicine, studying under a grizzled combat medic, soon learning the craft of combat casualty care - the Guild had so few, they saw no problem with exposing a young girl of fourteen to that world, and all the horrors it came with. After many, many operations, she took to wearing gloves nearly full time as she was tired of washing blood out from under her nails.

The work and her study were in vain, however. Her father passed, and soon after, her mother, of a broken heart. Now without parents to look after them, she ensured her younger sisters’ continued safety and threw herself even further into her work and study with GRIMM.

Kingdom of Origin

Mistral

device_hub

Family

Family List

Mother: Grisa Urakana (deceased)
Father: Zuria Urakana (deceased)

Siblings: Lizarra Urakana (age 16)
Arbela Urakana (age 15)

folder_open

Stats

Constitution

Average

Strength

Below Average

Dexterity

Above Average

Aura

Above Average

Resilience

Average

Perception

Below Average

folder_open

Weapon

Description

A sword whip, worn as an accessory when not in use. The segmented blade can be tightened or loosened at the press of a button.

Name

Talon’s Edge

Primary Form

A belt. Functional & stylish.

Secondary Form

A straight double-edged sword, with a 24 inch blade.

Tertiary Form

Extended bladed whip with a reach of 72 inches, or 6 feet.

Fighting Style

Way of the Hurricane; Much like the namesake, which do not form often, Zilarra’s fighting style isn’t much of one. She prefers to stay in the backline, but when necessary, will jump into the fray with a ferocity belied by her soft attitude and even softer bedside manner. Rapid strikes, dodges, and aggressive approach can throw off even the most seasoned fighter if they aren’t anticipating it.

folder_open

Semblance

Semblance

Aerokinesis

Abilities

Zilarra can manipulate the molecules that compose air - oxygen, nitrogen, carbon dioxide, neon, hydrogen, and methane. The strength of the manipulation varies based on the variation of molecules in a set space - a twenty five foot cubic square is her standard, but she is capable of shrinking the area of effect.

Manipulation is not just limited to moving molecules, she can also re-scale them into larger, visible spheres. They retain their original properties when scaled up but are affected by gravity due to increased volume. She does not yet have a safe combat use for this ability.

Fire Negation
Electrical Resistance
Oxygen Flow
Air Strikes
Sound Nullification
Accelerated Rotation
Enhanced Lung Capacity
Air Current Sense (limited)
Air Shield
Asphyxiation

Type

Evoker/Manipulator

Visual Effect

Gray mist covers Zilarra’s eyes completely. With stronger uses, it resembles gathering storm clouds.

Aura Color

Gray

Range

Self to 100ft

Limitations

Holding abilities for lengths of time requires greater Aura expenditures. Zilarra is not immune to her own abilities; if she is not careful, she could accidentally cut, burn, electrocute, or even suffocate herself. Cannot use any of her abilities in a vacuum environment. Controlling the area of effect down to smaller points requires greater focus, and the AOE cannot expand past 100 cubic feet with even her most intense focus.

info

Overview

Details about this character's overview

Name fingerprint

Zilarra Urakana

Gender

Female

Age

18

face

Looks

Details about this character's looks

Weight

122 lbs

Height

5' 7"

Hair Color

Silver/Gray

Hair Style

Messy waves

Eye Color

White

Linked Races
Skin Tone

Pale as the moon

Body Type

Thin & lithe

Identifying Marks

Small scar below right eye

fingerprint

Nature

Details about this character's nature

Mannerisms

Fidgets with her fingers when she's nervous or wary, holds her breath visibly when stressed or angry. Slaps her friends rapidly to get their attention.

Motivations

To create and run a sanctuary for the forgotten children of Mistral, dedicated to honing their abilities & survival skills.

Flaws

Zilarra can't help but stick her nose in business that isn't her own. She needs to know what's going on with everything around her and will not rest until she has an answer. She's also prone to superstition, carrying around a few charms as a measure to ensure her successes, but not that they do much to keep her from getting lost or wandering.

Prejudices

Wary of outsiders & non-Mistralians, hesitant of medical professionals

Talents

Conversationalist & negotiator

Hobbies

Creative writing, Glyph study, sculpture

Personality type

Energetic, but cautious. Some may say motherly, or perhaps controlling. But she’s seen too much to know that there’s simply not enough time for everything. She does her best to be supportive and a positive influence in her friends’ lives, and understands that while she may not be the best person in the world, she still strives to achieve that goal.

Cheery and outgoing, Zilarra is quick to make friends with almost anyone she meets, offering kind words and even kinder actions. She often invites friends to come to her with their problems, often forgetting her own in the process.

Quality

Resilience

groups

Social

Details about this character's social

Occupation

Huntress-in-training.

Favorite food

Cold buckwheat noodles, hot sauce, honey (often eaten together)

Favorite possession

Figure keychain won from a carnival midway game, visiting a traveling fair with her family.

Languages spoken
Team

MZTC

date_range

History

Details about this character's history

Birthday

02 Februrary

Education

Sanctum Academy, Guild of Reconnaissance and Interventional Monster Management.

Background

Zilarra was born into a family of moderate wealth. Jewelers by trade, her parents worked hard for most of Zilarra’s early childhood, providing for her and her two sisters. Their home of Argus afforded them an easy market - a tourist was always good for two or three pieces to take home, often at an increased price. They made enough to send the three sisters to Sanctum Academy, in which Zilarra excelled, but unfortunately, following their fathers’ diagnosis of advanced cancer, she dropped out of the Academy to assist her mother in their shop. She also dedicated what little free time she had to studying her fathers’ illness, and from it, an interest in medicine blossomed.

It wasn’t enough, however, the medical bills piling higher than ever. Left with no viable alternative, Zilarra turned to begging, and when that earned a meager sum, to crime.

Petty theft, pickpocketing, street scams - it was a little help, but of course, the day came where she stole from the wrong person. After being chased through the streets and eventually cornered, Zilarra feared she would be killed.

Before the worst could come to pass, the three men stumbled and fell, daggers protruding from their backs, and, in the distance, stood a certain violet haired woman..

GRIMM had found her, and with the promise of Lien beyond her dreams, Zilarra was hooked and brought into the fold, her unique Semblance providing a much needed boost for the failing Hunstmen guild. Her sisters continued to attend Sanctum, and would eventually go on to attend Haven Academy as Z continued her work with the Guild, hoping that one day she’d have enough to save her father. She delved further into medicine, studying under a grizzled combat medic, soon learning the craft of combat casualty care - the Guild had so few, they saw no problem with exposing a young girl of fourteen to that world, and all the horrors it came with. After many, many operations, she took to wearing gloves nearly full time as she was tired of washing blood out from under her nails.

The work and her study were in vain, however. Her father passed, and soon after, her mother, of a broken heart. Now without parents to look after them, she ensured her younger sisters’ continued safety and threw herself even further into her work and study with GRIMM.

Kingdom of Origin

Mistral

device_hub

Family

Details about this character's family

Family List

Mother: Grisa Urakana (deceased)
Father: Zuria Urakana (deceased)

Siblings: Lizarra Urakana (age 16)
Arbela Urakana (age 15)

shopping_basket

Inventory

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No inventory information yet

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Notes

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folder_open

Stats

Details about this character's stats

Constitution

Average

Strength

Below Average

Dexterity

Above Average

Aura

Above Average

Resilience

Average

Perception

Below Average

folder_open

Weapon

Details about this character's weapon

Description

A sword whip, worn as an accessory when not in use. The segmented blade can be tightened or loosened at the press of a button.

Name

Talon’s Edge

Primary Form

A belt. Functional & stylish.

Secondary Form

A straight double-edged sword, with a 24 inch blade.

Tertiary Form

Extended bladed whip with a reach of 72 inches, or 6 feet.

Fighting Style

Way of the Hurricane; Much like the namesake, which do not form often, Zilarra’s fighting style isn’t much of one. She prefers to stay in the backline, but when necessary, will jump into the fray with a ferocity belied by her soft attitude and even softer bedside manner. Rapid strikes, dodges, and aggressive approach can throw off even the most seasoned fighter if they aren’t anticipating it.

folder_open

Semblance

Details about this character's semblance

Semblance

Aerokinesis

Abilities

Zilarra can manipulate the molecules that compose air - oxygen, nitrogen, carbon dioxide, neon, hydrogen, and methane. The strength of the manipulation varies based on the variation of molecules in a set space - a twenty five foot cubic square is her standard, but she is capable of shrinking the area of effect.

Manipulation is not just limited to moving molecules, she can also re-scale them into larger, visible spheres. They retain their original properties when scaled up but are affected by gravity due to increased volume. She does not yet have a safe combat use for this ability.

Fire Negation
Electrical Resistance
Oxygen Flow
Air Strikes
Sound Nullification
Accelerated Rotation
Enhanced Lung Capacity
Air Current Sense (limited)
Air Shield
Asphyxiation

Type

Evoker/Manipulator

Visual Effect

Gray mist covers Zilarra’s eyes completely. With stronger uses, it resembles gathering storm clouds.

Aura Color

Gray

Range

Self to 100ft

Limitations

Holding abilities for lengths of time requires greater Aura expenditures. Zilarra is not immune to her own abilities; if she is not careful, she could accidentally cut, burn, electrocute, or even suffocate herself. Cannot use any of her abilities in a vacuum environment. Controlling the area of effect down to smaller points requires greater focus, and the AOE cannot expand past 100 cubic feet with even her most intense focus.

folder_open

Stats

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folder_open

No stats information yet

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folder_open

Magical‌ ‌Abilities‌

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No magical‌ ‌abilities‌ information yet

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