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Overview

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Asriel Bayley

Gender

Female

Age

??? (Immortal)

Role

Asriel rules over the High and Wooden Elves of Andromeda.

Other names

The Guardian of the Forest

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High elves, also known as eladrin,were graceful warriors and wizards who originated from the realm of Faerie,also known as the Feywild.They lived in the forests of the world. They were magical in nature and shared an interest in the arcane arts. From an early age they also learned to defend themselves,particularly with rapiers and other types of fancy weapons.

Occasionally the term "noble eladrin" was used to denote more powerful variants, who had become so infused with the magic of Arcana that they took on the characteristics of natural phenomena such as seasons. Prior to the Corruption, the term "eladrin" referred exclusively to celestial eladrin, the chaotic good celestials. After the Corruption and the reemergence of the drow to Elizabeth, certain races of the Tel-quessir, previously referred to as "elves," began to self-identify as eladrin.

High elves were graceful, intelligent beings, with a greater capacity for intelligence than most humanoid races while also possessing an agility comparable with their elven kin. High elves were also unusually strong-willed and had a natural resistance to the effects of enchantment spells. High elves also had no need for sleep in the same way most humanoids did, instead going into a trance. While in a trance, high elves remained fully aware of their immediate surroundings. Furthermore, high elves needed only rest for four hours to get the same effect that most other humanoids got from eight hours of sleep.

Perhaps most notable, however, was an ability possessed by high elves prior to the War of the Elven Kind and regained after the Corruption. This ability, known as fey step,allowed the High Elves to walk on water,which made them different from every other race in Andromeda,that didn't have this hability.

As a High Elf, you have a Keen Mind and a mastery of at least the basics of magic. there are two kinds of high elves: One type is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type is more Common and more friendly, and often encountered among humans and other races.

Ability Score Increase: Your Intelligence and dexterity scores increases by 2.

Elf Weapon Training⁠: You have proficiency with the Longsword, Shortsword, Shortbow, and Longbow.

Sleep Immune: You don't have to sleep,and can't be affected by sleep or control spells.

Fey Step: You can walk on water.

Sub Races
The Elvian subraces depend on the location you live.

Desert Elf Subrace
As a desert elf, you have a natural resilience and a keen instinct. Your light steps carry you quickly through your native dunes and your variation of trance helps you travel long distances without issue. Desert elves' skin tends to range from dusky pale or a caramel brown, sometimes with traces of sandy yellow. Their hair tends toward dark browns and fair yellows, but it is occasionally black or platinum-colored. Their eyes are yellow, brown, or hazel and their features are more angular and deeply etched.

Ability Score Increase. Your Constitution score increases by 1,along with the other score increases from the main Elf race.
Desert Dweller. Your body is naturally adjusted to the harsh temperatures and tough terrain of the desert. You’re naturally adapted to extreme heat, as described in chapter 5 of the Dungeon Master’s Guide
and you ignore any drawbacks caused by desert environments such as difficult terrain or hazards.
Desert Trance. Elves are known for their ability to enter their trance-like state, remaining semi-conscious, however, the desert elves take this a step further. After traveling for an hour or more, you can enter your Trance, but continue traveling at a normal pace in the direction you were facing. This state allows you to travel for a number of days equal your Constitution modifier without being exhausted, and needing food or drink. Once you've exited your Desert Trance, you cannot use this trait again until you've completed a long rest and you have consumed at least a day's worth of food and drink.
Survivalist. The desert sands are harsh and unforgiving to many. To grow and thrive in these lands you must know how to survive in a seemingly endless expanse where so many have fallen.
You are proficient in the Survival skill.

Snow Elf
Snow Elves live sequestered and forgotten on the harshest of mountains or on icy tundras. They hide in snow and can run over frozen lakes with ease. Their bodies are pale, but strong, often having white hair and grey/blue eyes.

Ability Score Increase. Your Wisdom score increases by 1,along with the other score increases from the main Elf race.
Snow Sight. Your vision is not hindered by heavy weather conditions such as falling snow, rain or mist.
Cold Resistance. You have resistance against cold damage and you ignore any of the drawbacks caused by cold, arctic environments such as difficult terrain and slippery ice.
Ice Magic. You know the ray of frost cantrip. Wisdom is your spellcasting ability for it.
Snow Elf Weapon Training. You are proficient with the greatsword, longsword, pike, and war pick.

Elf Subrace
Sea elves are an aquatic subrace of elves that rely on water, and only live near water.

Ability Score Increase. Your Constitution score increases by 1,along with the other score increases from the main Elf race.
Amphibious. You can breathe air and water.
Natural Swimmer. You have a base swimming speed of 30 feet.
Aquatic Weapon Training. You have proficiency with javelins, nets, spears, and tridents.
Extra Language. You can speak, read, and write Aquan.

info

Overview

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Name fingerprint

Asriel Bayley

Gender

Female

Age

??? (Immortal)

Role

Asriel rules over the High and Wooden Elves of Andromeda.

Other names

The Guardian of the Forest

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Notes

High elves, also known as eladrin,were graceful warriors and wizards who originated from the realm of Faerie,also known as the Feywild.They lived in the forests of the world. They were magical in nature and shared an interest in the arcane arts. From an early age they also learned to defend themselves,particularly with rapiers and other types of fancy weapons.

Occasionally the term "noble eladrin" was used to denote more powerful variants, who had become so infused with the magic of Arcana that they took on the characteristics of natural phenomena such as seasons. Prior to the Corruption, the term "eladrin" referred exclusively to celestial eladrin, the chaotic good celestials. After the Corruption and the reemergence of the drow to Elizabeth, certain races of the Tel-quessir, previously referred to as "elves," began to self-identify as eladrin.

High elves were graceful, intelligent beings, with a greater capacity for intelligence than most humanoid races while also possessing an agility comparable with their elven kin. High elves were also unusually strong-willed and had a natural resistance to the effects of enchantment spells. High elves also had no need for sleep in the same way most humanoids did, instead going into a trance. While in a trance, high elves remained fully aware of their immediate surroundings. Furthermore, high elves needed only rest for four hours to get the same effect that most other humanoids got from eight hours of sleep.

Perhaps most notable, however, was an ability possessed by high elves prior to the War of the Elven Kind and regained after the Corruption. This ability, known as fey step,allowed the High Elves to walk on water,which made them different from every other race in Andromeda,that didn't have this hability.

As a High Elf, you have a Keen Mind and a mastery of at least the basics of magic. there are two kinds of high elves: One type is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type is more Common and more friendly, and often encountered among humans and other races.

Ability Score Increase: Your Intelligence and dexterity scores increases by 2.

Elf Weapon Training⁠: You have proficiency with the Longsword, Shortsword, Shortbow, and Longbow.

Sleep Immune: You don't have to sleep,and can't be affected by sleep or control spells.

Fey Step: You can walk on water.

Sub Races
The Elvian subraces depend on the location you live.

Desert Elf Subrace
As a desert elf, you have a natural resilience and a keen instinct. Your light steps carry you quickly through your native dunes and your variation of trance helps you travel long distances without issue. Desert elves' skin tends to range from dusky pale or a caramel brown, sometimes with traces of sandy yellow. Their hair tends toward dark browns and fair yellows, but it is occasionally black or platinum-colored. Their eyes are yellow, brown, or hazel and their features are more angular and deeply etched.

Ability Score Increase. Your Constitution score increases by 1,along with the other score increases from the main Elf race.
Desert Dweller. Your body is naturally adjusted to the harsh temperatures and tough terrain of the desert. You’re naturally adapted to extreme heat, as described in chapter 5 of the Dungeon Master’s Guide
and you ignore any drawbacks caused by desert environments such as difficult terrain or hazards.
Desert Trance. Elves are known for their ability to enter their trance-like state, remaining semi-conscious, however, the desert elves take this a step further. After traveling for an hour or more, you can enter your Trance, but continue traveling at a normal pace in the direction you were facing. This state allows you to travel for a number of days equal your Constitution modifier without being exhausted, and needing food or drink. Once you've exited your Desert Trance, you cannot use this trait again until you've completed a long rest and you have consumed at least a day's worth of food and drink.
Survivalist. The desert sands are harsh and unforgiving to many. To grow and thrive in these lands you must know how to survive in a seemingly endless expanse where so many have fallen.
You are proficient in the Survival skill.

Snow Elf
Snow Elves live sequestered and forgotten on the harshest of mountains or on icy tundras. They hide in snow and can run over frozen lakes with ease. Their bodies are pale, but strong, often having white hair and grey/blue eyes.

Ability Score Increase. Your Wisdom score increases by 1,along with the other score increases from the main Elf race.
Snow Sight. Your vision is not hindered by heavy weather conditions such as falling snow, rain or mist.
Cold Resistance. You have resistance against cold damage and you ignore any of the drawbacks caused by cold, arctic environments such as difficult terrain and slippery ice.
Ice Magic. You know the ray of frost cantrip. Wisdom is your spellcasting ability for it.
Snow Elf Weapon Training. You are proficient with the greatsword, longsword, pike, and war pick.

Elf Subrace
Sea elves are an aquatic subrace of elves that rely on water, and only live near water.

Ability Score Increase. Your Constitution score increases by 1,along with the other score increases from the main Elf race.
Amphibious. You can breathe air and water.
Natural Swimmer. You have a base swimming speed of 30 feet.
Aquatic Weapon Training. You have proficiency with javelins, nets, spears, and tridents.
Extra Language. You can speak, read, and write Aquan.

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