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Overview
Angela Tennotsukai
Asexual,but takes the form of a woman.
??? (Immortal)
Angela is the master of the Aasimar and the secret Heavenly Guardian of The Princess.
The Chosen Aasimar
Notes
Aasimar bore the mark of their celestial touch through many different physical features that often varied from individual to individual. Most commonly, aasimar were very similar to humans, like tieflings and other beings of the Alterplane. Nearly all aasimar were uncommonly beautiful and still, and they were often significantly taller than humans as well.
While several aasimar were immediately identifiable as such, others were even less distinguishable than tieflings from their human ancestors, commonly standing out with only one unusual feature. Most aasimar had pupil-less pale white, gray, or golden eyes and silver hair, but those descended from the Emerald Moon of Andromeda could also have emerald skin, while those descended from the Celestial Moon might have feathers mixed in with their hair. Those descended from the Pale Moon often had pearly opalescent eyes. Solar-descended aasimars often had brilliant topaz eyes instead or silvery or golden skin and those with couatl or lillend lineage most commonly had small, iridescent scales. Many aasimar also have wings. As in tieflings, aasimar bloodlines could sometimes run dormant for generations, reemerging after being hidden for some time.
As a general rule, aasimar were a wise and charismatic race, possessed of strong insights and a powerful allure with which most races could not compare. Aasimar were also quite perceptive, noticing things that others did not, and many could see largely unimpeded in perfect darkness, while also possessing the ability to cast magical light to aid those who could not see. Aasimar were also, like many of their celestial forebears, resistant to the effects of acidic elements, extreme cold, or electrical charges.
As an Aasimar,you have the following traits:
Ability Score Increase: Your Charisma and Constitution score increases by 2.
Size: Slightly taller than Humans.
Speed: 30 feet.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Celestial Resistance: You have resistance to necrotic damage and radiant damage.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer: You know the Light cantrip. Charisma is your spellcasting ability for it.
Languages: You can speak, read, and write Common and Celestial.
Sub Races:
The sub races of Aasimar are dependant of their position in the society.
Protector Aasimar
The Protector Aasimar uses the holy power of the Gods of the Moon to protect its kin and those who need help.
Ability Score Increase: Your Wisdom score increases by 2,along with the rest of the normal Aasimar increases.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
Scourge Aasimar
The Scourge Aasimar uses the holy powers of the Gods of the Moon to destroy those who defy the skies and land.
Ability Score Increase: Your Constitution and Strength scores increases by 1,along with the rest of the normal Aasimar increases.
Radiant Consumption: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
Fallen Aasimar
The Fallen Aasimar are the ones forsaken by the Gods of the Moon,which lost their holy powers and gained the hability to control the Abyss powers,such as demons and tieflings.
Ability Score Increase: Your Dexterity score increases by 2,along with the rest of the normal Aasimar increases.
Necrotic Shroud: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and your wings turn into two skeletal, ghostly, flightless wings. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
Overview
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Angela Tennotsukai
Asexual,but takes the form of a woman.
??? (Immortal)
Angela is the master of the Aasimar and the secret Heavenly Guardian of The Princess.
The Chosen Aasimar
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Aasimar bore the mark of their celestial touch through many different physical features that often varied from individual to individual. Most commonly, aasimar were very similar to humans, like tieflings and other beings of the Alterplane. Nearly all aasimar were uncommonly beautiful and still, and they were often significantly taller than humans as well.
While several aasimar were immediately identifiable as such, others were even less distinguishable than tieflings from their human ancestors, commonly standing out with only one unusual feature. Most aasimar had pupil-less pale white, gray, or golden eyes and silver hair, but those descended from the Emerald Moon of Andromeda could also have emerald skin, while those descended from the Celestial Moon might have feathers mixed in with their hair. Those descended from the Pale Moon often had pearly opalescent eyes. Solar-descended aasimars often had brilliant topaz eyes instead or silvery or golden skin and those with couatl or lillend lineage most commonly had small, iridescent scales. Many aasimar also have wings. As in tieflings, aasimar bloodlines could sometimes run dormant for generations, reemerging after being hidden for some time.
As a general rule, aasimar were a wise and charismatic race, possessed of strong insights and a powerful allure with which most races could not compare. Aasimar were also quite perceptive, noticing things that others did not, and many could see largely unimpeded in perfect darkness, while also possessing the ability to cast magical light to aid those who could not see. Aasimar were also, like many of their celestial forebears, resistant to the effects of acidic elements, extreme cold, or electrical charges.
As an Aasimar,you have the following traits:
Ability Score Increase: Your Charisma and Constitution score increases by 2.
Size: Slightly taller than Humans.
Speed: 30 feet.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Celestial Resistance: You have resistance to necrotic damage and radiant damage.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer: You know the Light cantrip. Charisma is your spellcasting ability for it.
Languages: You can speak, read, and write Common and Celestial.
Sub Races:
The sub races of Aasimar are dependant of their position in the society.
Protector Aasimar
The Protector Aasimar uses the holy power of the Gods of the Moon to protect its kin and those who need help.
Ability Score Increase: Your Wisdom score increases by 2,along with the rest of the normal Aasimar increases.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
Scourge Aasimar
The Scourge Aasimar uses the holy powers of the Gods of the Moon to destroy those who defy the skies and land.
Ability Score Increase: Your Constitution and Strength scores increases by 1,along with the rest of the normal Aasimar increases.
Radiant Consumption: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
Fallen Aasimar
The Fallen Aasimar are the ones forsaken by the Gods of the Moon,which lost their holy powers and gained the hability to control the Abyss powers,such as demons and tieflings.
Ability Score Increase: Your Dexterity score increases by 2,along with the rest of the normal Aasimar increases.
Necrotic Shroud: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and your wings turn into two skeletal, ghostly, flightless wings. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
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