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Complete Details

All information about this character

info

Overview

Name fingerprint

Jane Shuǐguǒ

Age

16

Birthday

Aug 5

Symbol

Cherry, Fennec Fox

Sexuality

Homosexual

Gender

Female

Other names

Janie

face

Looks

Height

Average

Weight

Underweight

Race & Ethnicity

Chinese-American

Species

Human

Skin Tone

Fair

Body Type

Sicky frame, Long arms, Short legs

Eye Color

Red

Hair Style

Short, curly

Hair Color

Red

Voice

Has a high-pitched, taut voice

Facial features

Has big hooded eyes, a round nose and a round head

fingerprint

Nature

Personality

Sly, Mischievous, Distrustful, Assertive, Naive

A tricky girl.

Jane is a very sly, tricky, manipulative, and cheeky girl. She gets mostly what she wants through manipulation, however, doing so usually comes at the cost of someone else. This has caused a lot of conflict in her life, which she has learned from in many ways. She's not the best at keeping a secret, so it'll probably be better if you don't tell anyone about this.

She's an overall very friendly, outgoing, and talkative person. She also loves joking around, to the point of being annoying at times. Her friends have learned to put up with her sense of humor.

Due to her childhood, she has a bit of distrust in adults. She's not fond of following rules and regulations as it usually conflicts with her own agenda. As such, she's been known to get in trouble at times for things like this. She especially doesn't like her parents.

Due to her closeness with her friends, she's very sharp-tongued towards anyone that her friends don't like or find competition with. She fears abandoned, so she'll do everything in her power to make sure her friends don't leave her. Due to this, she'll cheat, backstab, and any other way she can think of if it comes to that.

Due to her unique background, she grew up with a strong survival instinct as well as a strong sense of thriftiness.

She regrets her treatment of her mother, to the point of wanting to reconcile. However, she's still pretty fearful that her mother would just abandon her or be scared off.

She has a large collection of scraps of information about the supernatural.
She's been said to be able to see ghosts, though this has never been confirmed.

Moral Alignment

Chaotic Neutral

Motivations

Staying with Alice Tengoku
Not getting punished

Fears

Being trapped
Mother

Wish

To leave the past

sentiment_satisfied

Mannerisms

General mannerisms

Hoarding materials such as food, clothing, or toys
Turning to a life of crime to secure primary needs
Self-destructive behaviors
Pretending to believe in a cause or person so one can gain access to connections or power
Saying one thing to one person and something else to another person
Always thinking ahead and maneuvering for one’s own benefit
Observing others carefully; watching for weaknesses

Happy mannerisms

Competitiveness for fun
Acting impulsively
Being open-minded
Acting spontaneously
Teasing, cajoling, or making jokes
A need to know, touch, or understand
Forgetting what one was about to say or do
A compulsion to detour toward something new
Temporary cessation of worries, stress, or actions

Angry mannerisms

Backtalk; insolent or impudent retorts
Arguing
Silent protests

Ignoring warnings
Risky behavior
Stubbornness
Grinding one’s teeth
Muscles quivering
Pulse speeding, heartbeat pounding
Body tensing
Heat flushing through the body

Sad mannerisms

Features are smooth, expressionless
Keeping arms and legs in close to the body
Movements are functional and precise
Unsmiling, humorless
Words are chosen deliberately
Fatigue, lacking energy
Heaviness in the limbs or muscles
A weighed-down feeling
Breathing is slow and even

Scared mannerisms

Making excuses to leave
A quiet voice, offering one-word responses
Hunched posture and a drooping head
Clasping one’s knees tightly together
Avoiding eye contact
Turning the torso, shielding it
Lifting the shoulders as if to hide one’s neck
Sweating
Rocking slightly
Hands that tremble
Seeking the safety of darkness, an exit, etc.

Traumatized mannerisms

Rubbing the wrists or wringing the hands
Restless fingers
Jumping at sounds
Grinding one’s teeth
Clenching the jaw
Moving about, being unable to settle in one place
Muscles jumping under the skin
A corded neck
Curling one’s toes
Repeatedly touching an object that symbolizes safety
Audible stress in one’s voice and tone
Picking at lips, skin, or nails
Watching oneself cry in the mirror to feel “seen”
Deflecting compliments by citing one’s faults or failings instead
Self-deprecation
Feeling alone, even with other people
Giving up easily

groups

Social

Reputation

Low- She didn't have many friends, to begin with, but now with her returning from to being homeless, people don't know what to feel for her

Likes

Small space
Cherries
Her brothers
Cute things

Dislike

Being touched
Being talked down to
Adults
Been seen as childish

Relationship Status

Single

Hobby

Tunnel wandering
Gardening

Relationships Description

Single

date_range

History

History

{Neglected}

{The Divorce}

{Blaming Mom}

{Running Away}

{Wandering The Street}

{Meeting A Girl}

colorize

Health

Skills

Sharpshooting
Repurposing
Intuition

Immune system

4

Speed

6

Strength

4

Vision

6

Stamina

4

Self-defense

6

Emotion-based

3

Logic-based

3

Temper

5

Memory

6

Coordination

6

Mental state

Low

all_inclusive

Arc

Starting Point

Starts off sly, distrustful, and wary

Turning Point

Arriving home and being abandoned

Ending Point

recognize bitterness as an obstacle to happiness and be willing to let go of past hurts.

info

Overview

Details about this character's overview

Name fingerprint

Jane Shuǐguǒ

Age

16

Birthday

Aug 5

Symbol

Cherry, Fennec Fox

Sexuality

Homosexual

Gender

Female

Other names

Janie

face

Looks

Details about this character's looks

Height

Average

Weight

Underweight

Race & Ethnicity

Chinese-American

Species

Human

Skin Tone

Fair

Body Type

Sicky frame, Long arms, Short legs

Eye Color

Red

Hair Style

Short, curly

Hair Color

Red

Voice

Has a high-pitched, taut voice

Facial features

Has big hooded eyes, a round nose and a round head

fingerprint

Nature

Details about this character's nature

Personality

Sly, Mischievous, Distrustful, Assertive, Naive

A tricky girl.

Jane is a very sly, tricky, manipulative, and cheeky girl. She gets mostly what she wants through manipulation, however, doing so usually comes at the cost of someone else. This has caused a lot of conflict in her life, which she has learned from in many ways. She's not the best at keeping a secret, so it'll probably be better if you don't tell anyone about this.

She's an overall very friendly, outgoing, and talkative person. She also loves joking around, to the point of being annoying at times. Her friends have learned to put up with her sense of humor.

Due to her childhood, she has a bit of distrust in adults. She's not fond of following rules and regulations as it usually conflicts with her own agenda. As such, she's been known to get in trouble at times for things like this. She especially doesn't like her parents.

Due to her closeness with her friends, she's very sharp-tongued towards anyone that her friends don't like or find competition with. She fears abandoned, so she'll do everything in her power to make sure her friends don't leave her. Due to this, she'll cheat, backstab, and any other way she can think of if it comes to that.

Due to her unique background, she grew up with a strong survival instinct as well as a strong sense of thriftiness.

She regrets her treatment of her mother, to the point of wanting to reconcile. However, she's still pretty fearful that her mother would just abandon her or be scared off.

She has a large collection of scraps of information about the supernatural.
She's been said to be able to see ghosts, though this has never been confirmed.

Moral Alignment

Chaotic Neutral

Motivations

Staying with Alice Tengoku
Not getting punished

Fears

Being trapped
Mother

Wish

To leave the past

sentiment_satisfied

Mannerisms

Details about this character's mannerisms

General mannerisms

Hoarding materials such as food, clothing, or toys
Turning to a life of crime to secure primary needs
Self-destructive behaviors
Pretending to believe in a cause or person so one can gain access to connections or power
Saying one thing to one person and something else to another person
Always thinking ahead and maneuvering for one’s own benefit
Observing others carefully; watching for weaknesses

Happy mannerisms

Competitiveness for fun
Acting impulsively
Being open-minded
Acting spontaneously
Teasing, cajoling, or making jokes
A need to know, touch, or understand
Forgetting what one was about to say or do
A compulsion to detour toward something new
Temporary cessation of worries, stress, or actions

Angry mannerisms

Backtalk; insolent or impudent retorts
Arguing
Silent protests

Ignoring warnings
Risky behavior
Stubbornness
Grinding one’s teeth
Muscles quivering
Pulse speeding, heartbeat pounding
Body tensing
Heat flushing through the body

Sad mannerisms

Features are smooth, expressionless
Keeping arms and legs in close to the body
Movements are functional and precise
Unsmiling, humorless
Words are chosen deliberately
Fatigue, lacking energy
Heaviness in the limbs or muscles
A weighed-down feeling
Breathing is slow and even

Scared mannerisms

Making excuses to leave
A quiet voice, offering one-word responses
Hunched posture and a drooping head
Clasping one’s knees tightly together
Avoiding eye contact
Turning the torso, shielding it
Lifting the shoulders as if to hide one’s neck
Sweating
Rocking slightly
Hands that tremble
Seeking the safety of darkness, an exit, etc.

Traumatized mannerisms

Rubbing the wrists or wringing the hands
Restless fingers
Jumping at sounds
Grinding one’s teeth
Clenching the jaw
Moving about, being unable to settle in one place
Muscles jumping under the skin
A corded neck
Curling one’s toes
Repeatedly touching an object that symbolizes safety
Audible stress in one’s voice and tone
Picking at lips, skin, or nails
Watching oneself cry in the mirror to feel “seen”
Deflecting compliments by citing one’s faults or failings instead
Self-deprecation
Feeling alone, even with other people
Giving up easily

groups

Social

Details about this character's social

Reputation

Low- She didn't have many friends, to begin with, but now with her returning from to being homeless, people don't know what to feel for her

Likes

Small space
Cherries
Her brothers
Cute things

Dislike

Being touched
Being talked down to
Adults
Been seen as childish

Relationship Status

Single

Hobby

Tunnel wandering
Gardening

Relationships Description

Single

device_hub

Family

Details about this character's family

date_range

History

Details about this character's history

History

{Neglected}

{The Divorce}

{Blaming Mom}

{Running Away}

{Wandering The Street}

{Meeting A Girl}

colorize

Health

Details about this character's health

Skills

Sharpshooting
Repurposing
Intuition

Immune system

4

Speed

6

Strength

4

Vision

6

Stamina

4

Self-defense

6

Emotion-based

3

Logic-based

3

Temper

5

Memory

6

Coordination

6

Mental state

Low

flare

Magic

Details about this character's magic

flare

No magic information yet

This section doesn't have any information filled in yet.

adb

Species

Details about this character's species

adb

No species information yet

This section doesn't have any information filled in yet.

edit

Notes

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edit

No notes information yet

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history

Changelog

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history

No changelog information yet

This section doesn't have any information filled in yet.

all_inclusive

Arc

Details about this character's arc

Starting Point

Starts off sly, distrustful, and wary

Turning Point

Arriving home and being abandoned

Ending Point

recognize bitterness as an obstacle to happiness and be willing to let go of past hurts.

Gallery

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This character isn't connected to any timelines yet. Timelines help organize events chronologically and show how your content fits into the broader history of your world.

Tip: Create timelines to organize important events in your world's history. Link characters, locations, and other content to specific events to build rich, interconnected narratives.

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