Notebook.ai
Oleara banner image
group

Navigation

Categories

Dive Deeper

Page Stats

Visibility public Public (via universe)
Word count 860

Complete Details

All information about this character

info

Overview

Name fingerprint

Oleara

Played by

[npc - any]

Type of character

NPC

Nicknames

Lee

Gender

Agender (they/them or she/her)

Age

Slightly older than the fall of the Kingdom of Ruin

account_circle

Nature

Mannerisms

  • Sometimes they are so still it appears they are not even breathing

  • Other times they are filled with so much movement they appear as the rippling surface of disturbed water

  • They keep their gills covered by their hair. Which you are absolutely not allowed to touch. Ever. (hair or gills)

  • She is incredibly wise and it shows in her vast eyes. She is soft spoken and chooses her words very carefully, for best effect.

  • Polite to a fault.

Motivations

  • Balance is important to them. And ultimately comfort.

  • They, as a healer, desire to help everyone get along. Or at least tolerate each other.

  • Wishes to create a new family unit, to replace the one she has lost since coming to the Isle of Lore.

Fears

  • Being separated from her family permanently.

  • She misses the ocean and fears she will never return (and perhaps knows this to be true).

Flaws

  • Cold, aloof, impersonal, no tolerance for drama.

  • Very much a “guess culture” individual. Prefers to hint at things rather than straight-out making or refusing a request. Sometimes it’s hard to tell if they’ve agreed to something or not. May consider it rude for others to make requests they have to say ‘no’ to. Will say no or ask things straight out when necessary, but with a distinct impression that the other people involved shouldn’t have made her have to do that.

Prejudices

  • She sees no place for anger in action, and often dismisses people who show their passion outwardly. If someone gets mad, as she sees it, she has already won the argument.

Talents

  • An incredible mediator, good at understanding all sides of any conflict. Her impatience with people being overwrought, dramatic, and foolish sometimes impedes her ability to make a compromise, but other times, that is the truth a feuding party needs to hear.

  • Very accurate weather predictions. Not explicitly a magical gift, they’re just one of those people who usually nails it when they say it’s going to rain tomorrow.

Hobbies

  • They enjoy reading poetry, especially from the Vesper School, which is known for a very strict meter-and-rhyme framework (think sonnets) and a focus on naturalistic imagery. Sometimes they create calligraphic art pieces of favorite poems; these hang on the walls of their home and classrooms.

  • Avant-garde cocktails. Amateur mixology. Varying success.

Personality type

INFP

date_range

History

Birthday

12th March

Education

Largely self-taught through disciplined study and experimentation, but she learned the magic of Fluvia first from her family, and later picked up combat training and field-medicine experience while she fought for the people of Ruin during their kingdom’s fall.

Backstory

Oleara was born in the oceans of the Kingdom of Fluvia to a large and clannish family, in a school of siblings and cousins; as is common in her species, she was one of three triplets, and growing up they were inseparable. She wasn’t the ringleader of the group, but she was always the one to pick up on a bad idea and egg the others on. She was responsible for many scrapes narrowly escaped, and many punishments that never stuck; and then, eventually, for venturing somewhere too deep and too dangerous. Following rumors of a hidden treasure, Oleara and their triad ventured into the lair of a sea monster, where they weren’t quite fast enough to escape, and one of the three siblings didn’t make it out alive.

By the laws of their society, the triad were just old enough to be considered adults responsible for the death - not as a murder, but as negligence of responsibility that meant they could no longer be trusted. As punishment, their movements were restricted, their options for the future limited. Oleara blamed themself and accepted the punishment, but the third sibling, who had urged caution and tried to prevent the tragic adventure, was destroyed by the guilt and censure.

This formative incident, and the limitations now set around her life, lead to Oleara spending a long time meditating on the nature of crime and punishment. The death of her sibling could never be forgiven; by her society’s standards, the punishment could never be lifted. But she wondered if the ultimate goal should be, not to punish, but to heal; whether forgiveness and recovery was not worth pursuing. She studied healing because it was one of the few fields permitted for her to study, although because she was branded irresponsible, she would never be permitted to practice that magic.

It was perhaps her own status as a criminal considered unforgivable that made her sympathetic to the Holly King when Ruin and Creation quarreled. When the Kingdom of Ruin was broken, she fought alongside those who resisted the fall, defending and healing. Eventually, she found an opportunity and followed Celyn into exile, accompanying a group of his people to the Isle of Lore: partly to escape her own fate, partly because she believed the Oak King was making a mistake, partly because she didn’t believe Ruin’s champion was beyond saving.

flare

Magical Abilities

Specialty

Within fluvia: healing, very fine/delicate manipulation of fluids.

Source

The deity Fluvia, although her powers are strongest when she is near the sea.

info

Overview

Details about this character's overview

Name fingerprint

Oleara

Played by

[npc - any]

Type of character

NPC

Nicknames

Lee

Gender

Agender (they/them or she/her)

Age

Slightly older than the fall of the Kingdom of Ruin

face

Looks

Details about this character's looks

face

No looks information yet

This section doesn't have any information filled in yet.

account_circle

Nature

Details about this character's nature

Mannerisms

  • Sometimes they are so still it appears they are not even breathing

  • Other times they are filled with so much movement they appear as the rippling surface of disturbed water

  • They keep their gills covered by their hair. Which you are absolutely not allowed to touch. Ever. (hair or gills)

  • She is incredibly wise and it shows in her vast eyes. She is soft spoken and chooses her words very carefully, for best effect.

  • Polite to a fault.

Motivations

  • Balance is important to them. And ultimately comfort.

  • They, as a healer, desire to help everyone get along. Or at least tolerate each other.

  • Wishes to create a new family unit, to replace the one she has lost since coming to the Isle of Lore.

Fears

  • Being separated from her family permanently.

  • She misses the ocean and fears she will never return (and perhaps knows this to be true).

Flaws

  • Cold, aloof, impersonal, no tolerance for drama.

  • Very much a “guess culture” individual. Prefers to hint at things rather than straight-out making or refusing a request. Sometimes it’s hard to tell if they’ve agreed to something or not. May consider it rude for others to make requests they have to say ‘no’ to. Will say no or ask things straight out when necessary, but with a distinct impression that the other people involved shouldn’t have made her have to do that.

Prejudices

  • She sees no place for anger in action, and often dismisses people who show their passion outwardly. If someone gets mad, as she sees it, she has already won the argument.

Talents

  • An incredible mediator, good at understanding all sides of any conflict. Her impatience with people being overwrought, dramatic, and foolish sometimes impedes her ability to make a compromise, but other times, that is the truth a feuding party needs to hear.

  • Very accurate weather predictions. Not explicitly a magical gift, they’re just one of those people who usually nails it when they say it’s going to rain tomorrow.

Hobbies

  • They enjoy reading poetry, especially from the Vesper School, which is known for a very strict meter-and-rhyme framework (think sonnets) and a focus on naturalistic imagery. Sometimes they create calligraphic art pieces of favorite poems; these hang on the walls of their home and classrooms.

  • Avant-garde cocktails. Amateur mixology. Varying success.

Personality type

INFP

date_range

History

Details about this character's history

Birthday

12th March

Education

Largely self-taught through disciplined study and experimentation, but she learned the magic of Fluvia first from her family, and later picked up combat training and field-medicine experience while she fought for the people of Ruin during their kingdom’s fall.

Backstory

Oleara was born in the oceans of the Kingdom of Fluvia to a large and clannish family, in a school of siblings and cousins; as is common in her species, she was one of three triplets, and growing up they were inseparable. She wasn’t the ringleader of the group, but she was always the one to pick up on a bad idea and egg the others on. She was responsible for many scrapes narrowly escaped, and many punishments that never stuck; and then, eventually, for venturing somewhere too deep and too dangerous. Following rumors of a hidden treasure, Oleara and their triad ventured into the lair of a sea monster, where they weren’t quite fast enough to escape, and one of the three siblings didn’t make it out alive.

By the laws of their society, the triad were just old enough to be considered adults responsible for the death - not as a murder, but as negligence of responsibility that meant they could no longer be trusted. As punishment, their movements were restricted, their options for the future limited. Oleara blamed themself and accepted the punishment, but the third sibling, who had urged caution and tried to prevent the tragic adventure, was destroyed by the guilt and censure.

This formative incident, and the limitations now set around her life, lead to Oleara spending a long time meditating on the nature of crime and punishment. The death of her sibling could never be forgiven; by her society’s standards, the punishment could never be lifted. But she wondered if the ultimate goal should be, not to punish, but to heal; whether forgiveness and recovery was not worth pursuing. She studied healing because it was one of the few fields permitted for her to study, although because she was branded irresponsible, she would never be permitted to practice that magic.

It was perhaps her own status as a criminal considered unforgivable that made her sympathetic to the Holly King when Ruin and Creation quarreled. When the Kingdom of Ruin was broken, she fought alongside those who resisted the fall, defending and healing. Eventually, she found an opportunity and followed Celyn into exile, accompanying a group of his people to the Isle of Lore: partly to escape her own fate, partly because she believed the Oak King was making a mistake, partly because she didn’t believe Ruin’s champion was beyond saving.

groups

Social

Details about this character's social

groups

No social information yet

This section doesn't have any information filled in yet.

device_hub

Family

Details about this character's family

device_hub

No family information yet

This section doesn't have any information filled in yet.

equalizer

Stats

Details about this character's stats

equalizer

No stats information yet

This section doesn't have any information filled in yet.

flare

Magical Abilities

Details about this character's magical abilities

Specialty

Within fluvia: healing, very fine/delicate manipulation of fluids.

Source

The deity Fluvia, although her powers are strongest when she is near the sea.

format_quote

Quotes

Details about this character's quotes

format_quote

No quotes information yet

This section doesn't have any information filled in yet.

edit

Notes

Details about this character's notes

edit

No notes information yet

This section doesn't have any information filled in yet.

Gallery

Images and visual content for this character

Associations

Other pages that reference or connect to this character

link_off

No connections yet

Start building your world by linking this character to other pages

lightbulb_outline Link pages together using the relationship fields when editing

Collections

Published collections that feature this character

collections_bookmark

Not in any collections yet

This character hasn't been published in any collections yet. Collections are curated groups of related content that help organize and showcase your world.

Tip: Collections are a great way to group related content together and share themed stories or worldbuilding elements with others.

Timelines

Timelines that reference or include this character

timeline

No timeline connections yet

This character isn't connected to any timelines yet. Timelines help organize events chronologically and show how your content fits into the broader history of your world.

Tip: Create timelines to organize important events in your world's history. Link characters, locations, and other content to specific events to build rich, interconnected narratives.

Shares

Discussion about this character

forum

No shares yet

Be the first to start a discussion about this character by sharing it to the community stream.

Privacy & Sharing

Manage who can see and access this character

Current Status
refresh

This character is currently

Effective visibility
Public info
via Universe

Privacy Settings

Choose who can see and access this character

language Universe Privacy

This page belongs to a universe with its own privacy settings

language
Magice Apprendare
Universe is: public Public
bolt
Universe Override Active
All pages in this universe are automatically public
info Changes are saved automatically

Quick Links

groups Community

campaign

Share to Stream

account_circle

Sign in to share

You need to be signed in to share content to the stream.

Sign In