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Overview
Oleara
[npc - any]
NPC
Lee
Agender (they/them or she/her)
Slightly older than the fall of the Kingdom of Ruin
Nature
- Sometimes they are so still it appears they are not even breathing
- Other times they are filled with so much movement they appear as the rippling surface of disturbed water
- They keep their gills covered by their hair. Which you are absolutely not allowed to touch. Ever. (hair or gills)
- She is incredibly wise and it shows in her vast eyes. She is soft spoken and chooses her words very carefully, for best effect.
- Polite to a fault.
- Balance is important to them. And ultimately comfort.
- They, as a healer, desire to help everyone get along. Or at least tolerate each other.
- Wishes to create a new family unit, to replace the one she has lost since coming to the Isle of Lore.
- Being separated from her family permanently.
- She misses the ocean and fears she will never return (and perhaps knows this to be true).
- Cold, aloof, impersonal, no tolerance for drama.
- Very much a “guess culture” individual. Prefers to hint at things rather than straight-out making or refusing a request. Sometimes it’s hard to tell if they’ve agreed to something or not. May consider it rude for others to make requests they have to say ‘no’ to. Will say no or ask things straight out when necessary, but with a distinct impression that the other people involved shouldn’t have made her have to do that.
- She sees no place for anger in action, and often dismisses people who show their passion outwardly. If someone gets mad, as she sees it, she has already won the argument.
- An incredible mediator, good at understanding all sides of any conflict. Her impatience with people being overwrought, dramatic, and foolish sometimes impedes her ability to make a compromise, but other times, that is the truth a feuding party needs to hear.
- Very accurate weather predictions. Not explicitly a magical gift, they’re just one of those people who usually nails it when they say it’s going to rain tomorrow.
- They enjoy reading poetry, especially from the Vesper School, which is known for a very strict meter-and-rhyme framework (think sonnets) and a focus on naturalistic imagery. Sometimes they create calligraphic art pieces of favorite poems; these hang on the walls of their home and classrooms.
- Avant-garde cocktails. Amateur mixology. Varying success.
INFP
History
12th March
Largely self-taught through disciplined study and experimentation, but she learned the magic of Fluvia first from her family, and later picked up combat training and field-medicine experience while she fought for the people of Ruin during their kingdom’s fall.
Oleara was born in the oceans of the Kingdom of Fluvia to a large and clannish family, in a school of siblings and cousins; as is common in her species, she was one of three triplets, and growing up they were inseparable. She wasn’t the ringleader of the group, but she was always the one to pick up on a bad idea and egg the others on. She was responsible for many scrapes narrowly escaped, and many punishments that never stuck; and then, eventually, for venturing somewhere too deep and too dangerous. Following rumors of a hidden treasure, Oleara and their triad ventured into the lair of a sea monster, where they weren’t quite fast enough to escape, and one of the three siblings didn’t make it out alive.
By the laws of their society, the triad were just old enough to be considered adults responsible for the death - not as a murder, but as negligence of responsibility that meant they could no longer be trusted. As punishment, their movements were restricted, their options for the future limited. Oleara blamed themself and accepted the punishment, but the third sibling, who had urged caution and tried to prevent the tragic adventure, was destroyed by the guilt and censure.
This formative incident, and the limitations now set around her life, lead to Oleara spending a long time meditating on the nature of crime and punishment. The death of her sibling could never be forgiven; by her society’s standards, the punishment could never be lifted. But she wondered if the ultimate goal should be, not to punish, but to heal; whether forgiveness and recovery was not worth pursuing. She studied healing because it was one of the few fields permitted for her to study, although because she was branded irresponsible, she would never be permitted to practice that magic.
It was perhaps her own status as a criminal considered unforgivable that made her sympathetic to the Holly King when Ruin and Creation quarreled. When the Kingdom of Ruin was broken, she fought alongside those who resisted the fall, defending and healing. Eventually, she found an opportunity and followed Celyn into exile, accompanying a group of his people to the Isle of Lore: partly to escape her own fate, partly because she believed the Oak King was making a mistake, partly because she didn’t believe Ruin’s champion was beyond saving.
Magical Abilities
Within fluvia: healing, very fine/delicate manipulation of fluids.
The deity Fluvia, although her powers are strongest when she is near the sea.
Overview
Details about this character's overview
Oleara
[npc - any]
NPC
Lee
Agender (they/them or she/her)
Slightly older than the fall of the Kingdom of Ruin
Looks
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Nature
Details about this character's nature
- Sometimes they are so still it appears they are not even breathing
- Other times they are filled with so much movement they appear as the rippling surface of disturbed water
- They keep their gills covered by their hair. Which you are absolutely not allowed to touch. Ever. (hair or gills)
- She is incredibly wise and it shows in her vast eyes. She is soft spoken and chooses her words very carefully, for best effect.
- Polite to a fault.
- Balance is important to them. And ultimately comfort.
- They, as a healer, desire to help everyone get along. Or at least tolerate each other.
- Wishes to create a new family unit, to replace the one she has lost since coming to the Isle of Lore.
- Being separated from her family permanently.
- She misses the ocean and fears she will never return (and perhaps knows this to be true).
- Cold, aloof, impersonal, no tolerance for drama.
- Very much a “guess culture” individual. Prefers to hint at things rather than straight-out making or refusing a request. Sometimes it’s hard to tell if they’ve agreed to something or not. May consider it rude for others to make requests they have to say ‘no’ to. Will say no or ask things straight out when necessary, but with a distinct impression that the other people involved shouldn’t have made her have to do that.
- She sees no place for anger in action, and often dismisses people who show their passion outwardly. If someone gets mad, as she sees it, she has already won the argument.
- An incredible mediator, good at understanding all sides of any conflict. Her impatience with people being overwrought, dramatic, and foolish sometimes impedes her ability to make a compromise, but other times, that is the truth a feuding party needs to hear.
- Very accurate weather predictions. Not explicitly a magical gift, they’re just one of those people who usually nails it when they say it’s going to rain tomorrow.
- They enjoy reading poetry, especially from the Vesper School, which is known for a very strict meter-and-rhyme framework (think sonnets) and a focus on naturalistic imagery. Sometimes they create calligraphic art pieces of favorite poems; these hang on the walls of their home and classrooms.
- Avant-garde cocktails. Amateur mixology. Varying success.
INFP
History
Details about this character's history
12th March
Largely self-taught through disciplined study and experimentation, but she learned the magic of Fluvia first from her family, and later picked up combat training and field-medicine experience while she fought for the people of Ruin during their kingdom’s fall.
Oleara was born in the oceans of the Kingdom of Fluvia to a large and clannish family, in a school of siblings and cousins; as is common in her species, she was one of three triplets, and growing up they were inseparable. She wasn’t the ringleader of the group, but she was always the one to pick up on a bad idea and egg the others on. She was responsible for many scrapes narrowly escaped, and many punishments that never stuck; and then, eventually, for venturing somewhere too deep and too dangerous. Following rumors of a hidden treasure, Oleara and their triad ventured into the lair of a sea monster, where they weren’t quite fast enough to escape, and one of the three siblings didn’t make it out alive.
By the laws of their society, the triad were just old enough to be considered adults responsible for the death - not as a murder, but as negligence of responsibility that meant they could no longer be trusted. As punishment, their movements were restricted, their options for the future limited. Oleara blamed themself and accepted the punishment, but the third sibling, who had urged caution and tried to prevent the tragic adventure, was destroyed by the guilt and censure.
This formative incident, and the limitations now set around her life, lead to Oleara spending a long time meditating on the nature of crime and punishment. The death of her sibling could never be forgiven; by her society’s standards, the punishment could never be lifted. But she wondered if the ultimate goal should be, not to punish, but to heal; whether forgiveness and recovery was not worth pursuing. She studied healing because it was one of the few fields permitted for her to study, although because she was branded irresponsible, she would never be permitted to practice that magic.
It was perhaps her own status as a criminal considered unforgivable that made her sympathetic to the Holly King when Ruin and Creation quarreled. When the Kingdom of Ruin was broken, she fought alongside those who resisted the fall, defending and healing. Eventually, she found an opportunity and followed Celyn into exile, accompanying a group of his people to the Isle of Lore: partly to escape her own fate, partly because she believed the Oak King was making a mistake, partly because she didn’t believe Ruin’s champion was beyond saving.
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Magical Abilities
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Within fluvia: healing, very fine/delicate manipulation of fluids.
The deity Fluvia, although her powers are strongest when she is near the sea.
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