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Complete Details

All information about this character

info

Overview

Name fingerprint

Nix Akumara

Gender

Female

Age

19

face

Looks

Weight

121 lbs

Height

5’ 9”

Hair Color

Black transitioning into crimson

Hair Style

Long and flowing

Eye Color

Red

Race

Human

Linked Races
Skin Tone

Sunkissed

Body Type

Lithe and athletic

Identifying Marks

White Grimm-like marking over left eye

fingerprint

Nature

Mannerisms

Brushing hair behind her ear, sleeping while standing, talking to herself. Slightly militaristic in her speech pattern.

Motivations

Overcoming the fear of her Semblance and the drawbacks, seeking to expand her abilities outside of her Semblance and Aura limitations.

Flaws

Afraid of her own strength and power. Distant from her peers, cold to anyone that tries approaching her.

Prejudices

Distrust of anyone that isn’t Mistralian, raised on the prejudices the Guild shared inwardly. General fear of interaction as she was often called a ‘freak.’

Talents

Agile and sneaky, excellent scouting and analytical abilities. Excels at hand-to-hand combat of multiple disciplines.

Hobbies

Playing live action military simulation games, drawing, tending to rock gardens.

Personality type

Quiet, reserved, and distant. Does not support social interaction in any capacity, keeping to herself when possible and keeping chatter to a minimum when not. Inwardly, caring for those she considers friends; would sacrifice herself in a moment if it meant saving the life of a loved-one.

Quality

Loyal.

groups

Social

Occupation

Huntress-in-training.

Favorite food

Strawberries

Favorite possession

Leather-bound notebook filled with her mothers’ drawings.

date_range

History

Birthday

06/28

Education

Trained by a local Huntsman Guild in the ways of combat from the age of 10.

Background

Raised on the very edges of town by a single mother, Nix tried her best to ignore the fact they were struggling. Not poor, but not rich, either. Just on the very edge of not having enough to eat.

An only child, Nix explored quite a bit in the nearby forest. She formed friendships with the local kids, playing hide-and-seek among the trees, practicing their ‘fighting’ with random sticks, alternating between being Grimm and Huntsman. It was all in good fun - no one was ever hurt, and they went home at sunset per their parents’ request.

Being on a fringe town, night brought fear of what lurked in the very same woods. Fear wrought despair, despair welcomed Grimm. Attacks weren’t very common, and when attacks occurred, they were swiftly dealt with. But one night, Nix’s 10th birthday, was different.

The Grimm attacked before they were ready, the only on-guard Huntsman drunk off his tits at the small family-run tavern. Houses were broken into by hungry Beowolves, trampled by angry Ursa seeking a meal.

It was over as quickly as it had started, her home a pile of broken rubble and bodies. Among the 17 victims...her mother. Nix, though, was unscathed. Seemingly ignored by monsters that were known to kill indiscriminately. So why had she been spared?

It was a question that would burn at her for a year, longer, as the Guild descended on the town in an effort to rebuild. Nix was taken in, as a kind gesture. She had no one, and she spent 9 years of her life acting as the Guild's mascot, of sorts. Her jobs were basic busy work - clean, cook, the like. What free time Nix had was spent in the tutelage of a kindly Huntress, learning the ways of combat, stealth, and Grimm. It was with her guidance did Nix awaken her Aura, and with it, her Semblance. That same Huntress encouraged Nix to seek an education with Beacon, not Haven Academy, for reasons that are still unclear.

Kingdom of Origin

Mistral

Hometown

Kuchinashi

device_hub

Family

Family List

Mother: Callie Akumara
Father: Indeterminate

folder_open

Stats

Constitution

Low

Strength

Mid [Human] Very High [Grimm Cloak]

Dexterity

Nimble

Aura

Limited reserves

Resilience

Low

Perception

Talented and quick-thinking, able to analyze and react to threats as soon as they’re evident. However, given her insomnia...

folder_open

Weapon

Description

Black combat knives with chains attached to the handles, leading to spools on either hip where the blades and chains stay when not in use.

Name

Midnight Prison

Primary Form

Combat knives

Secondary Form

1911 handguns

Fighting Style

The primary use is reach; Nix uses the weight of the knives to anchor foes, attack from a distance, and uses the chains to block off paths if used correctly. When in handgun form, Nix uses the shots to target weak spots - eyes, organs, and so on. If neither form is viable, she wraps the chains over her arms and opts to fight close-up, hand-to-hand. Her ideal form is savate and she’s familiar with a number of grappling techniques.

Dust Usage

Gravity Dust imbued in the chains of Midnight Prison. Adds weight and distance to her strikes, plus trapping and tethering of targets.

folder_open

Semblance

Semblance

Know Thy Enemy

Abilities

Flawlessly recreating the abilities and skills of Grimm she’s defeated, and using them effectively as the Grimm she's copying. Current abilities include Full Beowulf and Full Ursa cloak, though Nix rarely utilizes the full power. In order to learn new abilities, Nix needs to land the killing blow. Being near a Grimm as it's defeated does not "transmit" the monster's abilities.

Type

Evoker/Boost

Visual Effect

Spectral red Grimm cloak that evolves as her adrenaline, physical injuries, and anger increase.

Aura Color

Red

Range

Self

Limitations

The longer Nix stays cloaked, the harder it is for her to fight back for control. Additionally, the Semblance can stay active even if her Aura is depleted, but it instead feeds directly on her life force and temporarily reduces her maximum Aura pool, provided she survives

info

Overview

Details about this character's overview

Name fingerprint

Nix Akumara

Gender

Female

Age

19

face

Looks

Details about this character's looks

Weight

121 lbs

Height

5’ 9”

Hair Color

Black transitioning into crimson

Hair Style

Long and flowing

Eye Color

Red

Race

Human

Linked Races
Skin Tone

Sunkissed

Body Type

Lithe and athletic

Identifying Marks

White Grimm-like marking over left eye

fingerprint

Nature

Details about this character's nature

Mannerisms

Brushing hair behind her ear, sleeping while standing, talking to herself. Slightly militaristic in her speech pattern.

Motivations

Overcoming the fear of her Semblance and the drawbacks, seeking to expand her abilities outside of her Semblance and Aura limitations.

Flaws

Afraid of her own strength and power. Distant from her peers, cold to anyone that tries approaching her.

Prejudices

Distrust of anyone that isn’t Mistralian, raised on the prejudices the Guild shared inwardly. General fear of interaction as she was often called a ‘freak.’

Talents

Agile and sneaky, excellent scouting and analytical abilities. Excels at hand-to-hand combat of multiple disciplines.

Hobbies

Playing live action military simulation games, drawing, tending to rock gardens.

Personality type

Quiet, reserved, and distant. Does not support social interaction in any capacity, keeping to herself when possible and keeping chatter to a minimum when not. Inwardly, caring for those she considers friends; would sacrifice herself in a moment if it meant saving the life of a loved-one.

Quality

Loyal.

groups

Social

Details about this character's social

Occupation

Huntress-in-training.

Favorite food

Strawberries

Favorite possession

Leather-bound notebook filled with her mothers’ drawings.

date_range

History

Details about this character's history

Birthday

06/28

Education

Trained by a local Huntsman Guild in the ways of combat from the age of 10.

Background

Raised on the very edges of town by a single mother, Nix tried her best to ignore the fact they were struggling. Not poor, but not rich, either. Just on the very edge of not having enough to eat.

An only child, Nix explored quite a bit in the nearby forest. She formed friendships with the local kids, playing hide-and-seek among the trees, practicing their ‘fighting’ with random sticks, alternating between being Grimm and Huntsman. It was all in good fun - no one was ever hurt, and they went home at sunset per their parents’ request.

Being on a fringe town, night brought fear of what lurked in the very same woods. Fear wrought despair, despair welcomed Grimm. Attacks weren’t very common, and when attacks occurred, they were swiftly dealt with. But one night, Nix’s 10th birthday, was different.

The Grimm attacked before they were ready, the only on-guard Huntsman drunk off his tits at the small family-run tavern. Houses were broken into by hungry Beowolves, trampled by angry Ursa seeking a meal.

It was over as quickly as it had started, her home a pile of broken rubble and bodies. Among the 17 victims...her mother. Nix, though, was unscathed. Seemingly ignored by monsters that were known to kill indiscriminately. So why had she been spared?

It was a question that would burn at her for a year, longer, as the Guild descended on the town in an effort to rebuild. Nix was taken in, as a kind gesture. She had no one, and she spent 9 years of her life acting as the Guild's mascot, of sorts. Her jobs were basic busy work - clean, cook, the like. What free time Nix had was spent in the tutelage of a kindly Huntress, learning the ways of combat, stealth, and Grimm. It was with her guidance did Nix awaken her Aura, and with it, her Semblance. That same Huntress encouraged Nix to seek an education with Beacon, not Haven Academy, for reasons that are still unclear.

Kingdom of Origin

Mistral

Hometown

Kuchinashi

device_hub

Family

Details about this character's family

Family List

Mother: Callie Akumara
Father: Indeterminate

shopping_basket

Inventory

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No inventory information yet

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Notes

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folder_open

Stats

Details about this character's stats

Constitution

Low

Strength

Mid [Human] Very High [Grimm Cloak]

Dexterity

Nimble

Aura

Limited reserves

Resilience

Low

Perception

Talented and quick-thinking, able to analyze and react to threats as soon as they’re evident. However, given her insomnia...

folder_open

Weapon

Details about this character's weapon

Description

Black combat knives with chains attached to the handles, leading to spools on either hip where the blades and chains stay when not in use.

Name

Midnight Prison

Primary Form

Combat knives

Secondary Form

1911 handguns

Fighting Style

The primary use is reach; Nix uses the weight of the knives to anchor foes, attack from a distance, and uses the chains to block off paths if used correctly. When in handgun form, Nix uses the shots to target weak spots - eyes, organs, and so on. If neither form is viable, she wraps the chains over her arms and opts to fight close-up, hand-to-hand. Her ideal form is savate and she’s familiar with a number of grappling techniques.

Dust Usage

Gravity Dust imbued in the chains of Midnight Prison. Adds weight and distance to her strikes, plus trapping and tethering of targets.

folder_open

Semblance

Details about this character's semblance

Semblance

Know Thy Enemy

Abilities

Flawlessly recreating the abilities and skills of Grimm she’s defeated, and using them effectively as the Grimm she's copying. Current abilities include Full Beowulf and Full Ursa cloak, though Nix rarely utilizes the full power. In order to learn new abilities, Nix needs to land the killing blow. Being near a Grimm as it's defeated does not "transmit" the monster's abilities.

Type

Evoker/Boost

Visual Effect

Spectral red Grimm cloak that evolves as her adrenaline, physical injuries, and anger increase.

Aura Color

Red

Range

Self

Limitations

The longer Nix stays cloaked, the harder it is for her to fight back for control. Additionally, the Semblance can stay active even if her Aura is depleted, but it instead feeds directly on her life force and temporarily reduces her maximum Aura pool, provided she survives

folder_open

Stats

Details about this character's stats

folder_open

No stats information yet

This section doesn't have any information filled in yet.

folder_open

Magical‌ ‌Abilities‌

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No magical‌ ‌abilities‌ information yet

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