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Overview
Lizard's Enchant
Herb
The treatment to Magic-cough. These plants only grow in fertile dirt near Bloodclan, The Kin, The Sisters, the Tribe of Rushing Water, and Warriorclan's territories.
Lizards raise the plant and ripen it, acting like a crop for the lizards. This is how Lizard's Enchant got it's name.
When used, the patient will be cured, but will still have the chance to get Magic-cough again.
Due to this plant's aura, all kits born in the clans or groups that these plants habit will have an immunity to Magic-cough, this also alters the trait for the ability for their kits to inherit this immunity, though it only has a 50 percent chance of being inherited.
History
First specimens of the plant's birth are unknown.
Abilities
Ability to treat Magic-cough.
Uses
Used as a healing herb, can also be used as accessories or for nests.
Used as crop and food, making twolegs and domestic animals naturally immune to Magic-cough.
Overview
Details about this item's overview
Lizard's Enchant
Herb
The treatment to Magic-cough. These plants only grow in fertile dirt near Bloodclan, The Kin, The Sisters, the Tribe of Rushing Water, and Warriorclan's territories.
Lizards raise the plant and ripen it, acting like a crop for the lizards. This is how Lizard's Enchant got it's name.
When used, the patient will be cured, but will still have the chance to get Magic-cough again.
Due to this plant's aura, all kits born in the clans or groups that these plants habit will have an immunity to Magic-cough, this also alters the trait for the ability for their kits to inherit this immunity, though it only has a 50 percent chance of being inherited.
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History
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First specimens of the plant's birth are unknown.
Abilities
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Ability to treat Magic-cough.
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Uses
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Used as a healing herb, can also be used as accessories or for nests.
Used as crop and food, making twolegs and domestic animals naturally immune to Magic-cough.
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