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Overview
S.R.Y.A.D. Headquarters
It is an organization called Search and Rescue Young Adults Division. Or S.R.Y.A.D.
It is a large plane-building. The center of it is kind of like a gigantic glass domed lobby, so you can see the sky if you look up. The lobby is round and about the size of three football fields. At the wall there are doorways that lead to hallways. Each doorway is about twenty feet away from the next one, and above the doorways there are signs that say what that doorways leads to. i.e. Dorms, Mess hall, hangar, infirmary, lounge, observatory, ect. Once you get past that door you find yourself in a long hallway, and each of the fifteen or so doors lead to yet other hallways whose doors finally lead you to the place you wanted to go. After you get accustomed to the layout and size of the plane-whatever-it-is, it's actually really easy to get from one place to another. Usually with the help of hoverboards.
Culture
Dollar
A lot of different kinds, hoverboarding and gymnastics being the most prominent
-Curfew is at eleven unless you are called away on a mission
-Don't kill
-Put others before yourself
-Classes are required, not suggested
-Missions come before all else, classes, sleep, everything.
-When you are hurt, don't hide it because that could bring disaster to your whole team
All different kinds, but everyone is required to know English
Around a thousand
Kindness is not weakness, and cruelty is not power.
Geography
The sky?
It all depends on what the thermostat is set at.
The S.R.Y.A.D. plane roams, never staying in the same place for too long.
They grow all different kinds of plants in the greenhouse.
History
Parvati needed a place to mentor and house her recruits so that they could be at a certain place as soon as they are needed, so she asked permission from the President to create a helicarrier of sorts.
None
2750
Overview
Details about this location's overview
S.R.Y.A.D. Headquarters
It is an organization called Search and Rescue Young Adults Division. Or S.R.Y.A.D.
It is a large plane-building. The center of it is kind of like a gigantic glass domed lobby, so you can see the sky if you look up. The lobby is round and about the size of three football fields. At the wall there are doorways that lead to hallways. Each doorway is about twenty feet away from the next one, and above the doorways there are signs that say what that doorways leads to. i.e. Dorms, Mess hall, hangar, infirmary, lounge, observatory, ect. Once you get past that door you find yourself in a long hallway, and each of the fifteen or so doors lead to yet other hallways whose doors finally lead you to the place you wanted to go. After you get accustomed to the layout and size of the plane-whatever-it-is, it's actually really easy to get from one place to another. Usually with the help of hoverboards.
Culture
Details about this location's culture
Dollar
A lot of different kinds, hoverboarding and gymnastics being the most prominent
-Curfew is at eleven unless you are called away on a mission
-Don't kill
-Put others before yourself
-Classes are required, not suggested
-Missions come before all else, classes, sleep, everything.
-When you are hurt, don't hide it because that could bring disaster to your whole team
All different kinds, but everyone is required to know English
Around a thousand
Kindness is not weakness, and cruelty is not power.
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Geography
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The sky?
It all depends on what the thermostat is set at.
The S.R.Y.A.D. plane roams, never staying in the same place for too long.
They grow all different kinds of plants in the greenhouse.
History
Details about this location's history
Parvati needed a place to mentor and house her recruits so that they could be at a certain place as soon as they are needed, so she asked permission from the President to create a helicarrier of sorts.
None
2750
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