Notebook.ai
The Caravan banner image
terrain

Navigation

Categories

Dive Deeper

Page Stats

Visibility public Public
Word count 1,487

Complete Details

All information about this location

info

Overview

Name fingerprint

The Caravan

Type

Sandship

Description

A massive boat/trade guild that cruises through the Shiara Desert

face

Culture

Laws

No stealing, no fighting, etc.

Shops have the right to refuse service to anyone for any reason (save racism, sexism, etc.)

Items may only be reserved for those who give at least 1 day's notice.

The Caravaneer is always right (except when the Caravaness is).

Lollygagging, slacking off, shooting the breeze, and any other such forms of procrastination and unproductivity will be met with a pay dock and having to sleep on the sleds.

Drinking is only permitted when your superiors get a taste, too.

Absolutely NO prostitutes, dancers, or harem workers are to be with the staff.

If you're not buying anything, then you better be planning on it! (Joke rule)

Keep the outhouse seat down, per order of the Caravaness.

No gambling on board.

Motto

مع المال تأتي السلطة
mae almal tati alsulta

With money comes power

Currency

Gold, Silver, Bronze, Zenny (exclusive currency used for large or secret transactions)

Language

Common, Desert, Thievescant

Population

~100 crew members, 50 hunters, 15 Hunters Guild liaisons, 5 head officers, 1 Caravaneer, 1 Caravaness, hundreds of customers and passers-by

Sports

Arm wrestling, Billiards, Board games

map

Geography

Climate

Hot and dry during the day, freezing cold at night. Rain comes in at the outskirts, every season is the dry season.

Area

Vast desert

Crops

Cacti, agave, okra, peppers, melon, pomegranate, rosemary, basil

Located at

Within the Shiara Desert

book

History

Founding Story

The Caravaneer and Caravaness, newly married, decided to try their hand at business using their combined fortune and an ancient ship found buried in the middle of the Shiara Desert. They had it restored and rebuilt, and set about sailing the Desert (and occasionally the sea, for that was what the ship was originally intended for) to create a trade network in and outside of the continent.

Notable Wars

The Great Wyvern War

edit

Notes

Notes

The Caravan itself is a massive ship, 5 stories tall and with a wide-bottomed hull for scooting across the sand.

The bottom deck is storage, holding extra food and water while also keeping the ship balanced.

The living quarters is the floor above that for the crew, hunters, and Caravaneers, with each dorm having a hammock, wardrobe, and storage for armor and weapons. There is a fully-stocked kitchen and taproom for long voyages, and a recreational space with billiard tables, dartboards, and a barrel with some stools around it for arm wrestling.

The middle deck is for shop owners to peddle their wares, including a variety for whatever town or city they stop at. Openings occasionally give those without the money or space to rent a block out for the day, and rent is 5% of whatever profits the proprietor makes. Many of the crew are permanent merchants who use their connections to sell wares throughout the year.

The upper deck is also used for merchants, though many of the temporary ones set up there so as not to encroach on the more permanent ones. Garden boxes also provide local food for the ship and are off-limits to the riffraff.

The ship is able to sail on both land and sea, and multiple defense systems keep the Caravan safe during attacks from Wyverns, Dragons, and pirates. Cannons line every deck, and ballistae on the top deck are outfitted with standard shots and grappling shots that pierce scales. On the prow beneath the golden lion is a Dragonator, a massive pneumatic spear that is made for spearing large threats or completely splintering other ships. It's heavy, however, and takes about ten minutes to fully "recharge."

Hunters provide defense from monsters and pirates using whatever gear they make in towns and can take quests and other jobs from the liaisons on board. They mostly handle their own affairs.

The sleds are towed behind the ship during fights in the desert, meant as something for hunters who fall off the ship to grab onto and pull themselves back. The shifting sands make it difficult to walk, and some hunters have drowned in the sand when they fell off other sandships. The sleds are basic wooden boards with metal handles bolted to the sides. They are built so that they can be towed easily, but they kick up sand while doing so. This can be great for creating a dust cloud to lose pursuers, but awful if you're sent there to sleep for the night. Sand always gets into those cracks, doesn't it?

radio

Technology

Power

No electricity to speak of, most light comes from candles and torches during the night. Coal and wood-burning stoves cook the food, and irrigation systems have to be manually operated.

Farms

The farms are irrigated using water they get when they stop at nearby towns. Water is paid for, and smaller villages have higher prices due to the small amount that they already have.

info

Overview

Details about this location's overview

Name fingerprint

The Caravan

Type

Sandship

Description

A massive boat/trade guild that cruises through the Shiara Desert

face

Culture

Details about this location's culture

Laws

No stealing, no fighting, etc.

Shops have the right to refuse service to anyone for any reason (save racism, sexism, etc.)

Items may only be reserved for those who give at least 1 day's notice.

The Caravaneer is always right (except when the Caravaness is).

Lollygagging, slacking off, shooting the breeze, and any other such forms of procrastination and unproductivity will be met with a pay dock and having to sleep on the sleds.

Drinking is only permitted when your superiors get a taste, too.

Absolutely NO prostitutes, dancers, or harem workers are to be with the staff.

If you're not buying anything, then you better be planning on it! (Joke rule)

Keep the outhouse seat down, per order of the Caravaness.

No gambling on board.

Motto

مع المال تأتي السلطة
mae almal tati alsulta

With money comes power

Currency

Gold, Silver, Bronze, Zenny (exclusive currency used for large or secret transactions)

Language

Common, Desert, Thievescant

Population

~100 crew members, 50 hunters, 15 Hunters Guild liaisons, 5 head officers, 1 Caravaneer, 1 Caravaness, hundreds of customers and passers-by

Sports

Arm wrestling, Billiards, Board games

business

Cities

Details about this location's cities

business

No cities information yet

This section doesn't have any information filled in yet.

map

Geography

Details about this location's geography

Climate

Hot and dry during the day, freezing cold at night. Rain comes in at the outskirts, every season is the dry season.

Area

Vast desert

Crops

Cacti, agave, okra, peppers, melon, pomegranate, rosemary, basil

Located at

Within the Shiara Desert

book

History

Details about this location's history

Founding Story

The Caravaneer and Caravaness, newly married, decided to try their hand at business using their combined fortune and an ancient ship found buried in the middle of the Shiara Desert. They had it restored and rebuilt, and set about sailing the Desert (and occasionally the sea, for that was what the ship was originally intended for) to create a trade network in and outside of the continent.

Notable Wars

The Great Wyvern War

history

Changelog

Details about this location's changelog

history

No changelog information yet

This section doesn't have any information filled in yet.

edit

Notes

Details about this location's notes

Notes

The Caravan itself is a massive ship, 5 stories tall and with a wide-bottomed hull for scooting across the sand.

The bottom deck is storage, holding extra food and water while also keeping the ship balanced.

The living quarters is the floor above that for the crew, hunters, and Caravaneers, with each dorm having a hammock, wardrobe, and storage for armor and weapons. There is a fully-stocked kitchen and taproom for long voyages, and a recreational space with billiard tables, dartboards, and a barrel with some stools around it for arm wrestling.

The middle deck is for shop owners to peddle their wares, including a variety for whatever town or city they stop at. Openings occasionally give those without the money or space to rent a block out for the day, and rent is 5% of whatever profits the proprietor makes. Many of the crew are permanent merchants who use their connections to sell wares throughout the year.

The upper deck is also used for merchants, though many of the temporary ones set up there so as not to encroach on the more permanent ones. Garden boxes also provide local food for the ship and are off-limits to the riffraff.

The ship is able to sail on both land and sea, and multiple defense systems keep the Caravan safe during attacks from Wyverns, Dragons, and pirates. Cannons line every deck, and ballistae on the top deck are outfitted with standard shots and grappling shots that pierce scales. On the prow beneath the golden lion is a Dragonator, a massive pneumatic spear that is made for spearing large threats or completely splintering other ships. It's heavy, however, and takes about ten minutes to fully "recharge."

Hunters provide defense from monsters and pirates using whatever gear they make in towns and can take quests and other jobs from the liaisons on board. They mostly handle their own affairs.

The sleds are towed behind the ship during fights in the desert, meant as something for hunters who fall off the ship to grab onto and pull themselves back. The shifting sands make it difficult to walk, and some hunters have drowned in the sand when they fell off other sandships. The sleds are basic wooden boards with metal handles bolted to the sides. They are built so that they can be towed easily, but they kick up sand while doing so. This can be great for creating a dust cloud to lose pursuers, but awful if you're sent there to sleep for the night. Sand always gets into those cracks, doesn't it?

radio

Technology

Details about this location's technology

Power

No electricity to speak of, most light comes from candles and torches during the night. Coal and wood-burning stoves cook the food, and irrigation systems have to be manually operated.

Farms

The farms are irrigated using water they get when they stop at nearby towns. Water is paid for, and smaller villages have higher prices due to the small amount that they already have.

Gallery

Images and visual content for this location

Associations

Other pages that reference or connect to this location

Collections

Published collections that feature this location

collections_bookmark

Not in any collections yet

This location hasn't been published in any collections yet. Collections are curated groups of related content that help organize and showcase your world.

Tip: Collections are a great way to group related content together and share themed stories or worldbuilding elements with others.

Timelines

Timelines that reference or include this location

timeline

No timeline connections yet

This location isn't connected to any timelines yet. Timelines help organize events chronologically and show how your content fits into the broader history of your world.

Tip: Create timelines to organize important events in your world's history. Link characters, locations, and other content to specific events to build rich, interconnected narratives.

Shares

Discussion about this location

forum

No shares yet

Be the first to start a discussion about this location by sharing it to the community stream.

Privacy & Sharing

Manage who can see and access this location

Current Status
refresh

This location is currently

Effective visibility
Public info
via Universe

Privacy Settings

Choose who can see and access this location

language Universe Privacy

This page belongs to a universe with its own privacy settings

language
Dragon Universe
Universe is: public Public
bolt
Universe Override Active
All pages in this universe are automatically public
info Changes are saved automatically

Quick Links

groups Community

campaign

Share to Stream

account_circle

Sign in to share

You need to be signed in to share content to the stream.

Sign In