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Overview
Dwarvish Empire
Mountain Dwellings
The dwarven empire spans Alvor, with dwarves living in every mountain range.
Culture
Basically sumo wrestling.
In a ring, (usually sunken) with pits around, the ring is covered in gem dust and left over mining crap.
Dwarves are stripped to loin cloth and oiled. Objective is to push opponent out of ring.
Dwarvish
Slow to repopulate, but hardly ever stressed, the dwarven population steadily grows. Even the underdwarves, who were taken in by the other dwarven cities during the Underdark Purge.
Dwarves are the richest empire active. Often the creators of the currency of most major empires.
Depends on the clan.
Current leader of the dwarves:
From the warrior clan, one of the oldest dwarves alive. Burned bekelian empire.
Skomac Runehand, of clan Bloodhammer (warrior)
Geography
Normally located inside mountains, Only the Herders live on the plains of the skitori dominion.
Mostly moss and cave dwelling crops
Around the world
Notes
Dwarven Clans: Smith, Brew, Kragrog (miners)
Jewellers, Warriors, Magic, Craftsmen, Musicians
, traders, weavers, herders, the underclan
Dwarven Cities: Thorbuldor, Dil Boldar, Gen Thurim, Virram, Koghwahr, Mimdarom, Hilgari
Dwarven Capital: Dhamladur
Under Dwarven Capital: Nog Guruhm
Magic
The dwarves are a magical race. They live to be several hundred years old on average. The oldest dwarves documented were alive during the Burning of the bekelian empire. (around 1200-1500 years ago.)
Some are born with the gift of magic.
Politics
Dwarves are very proud. They never forget a grudge.
Dwarves are formed into Clans, each clan is typically masters of one thing
Smith: Hammerforge
Brew: Drunkenfist
Miners: KragRok
Jewellers: Rubytooth
Warriors : Bloodhammer
Magic: Silvertomes
Craftsmen: Birchstone
Musicians: Stone Singers
traders: Mountainfoot
weavers: Sure Stroke
herders: Highfields
the underclan: The Dark Dwellers
The clan hierarchy is as such:
Super Nobles, Council people and such
Higher-Up Guards, Captains and such.
Noble Children, Esteemed Guests.
Useful Informants, Lieutenants. (highest achievable rank of outside blood/turncoats)
Turncoats, Outside Blood (Dwarves without a clan that got taken in for their skills and such)
Craftsmen
Basic Guards
Commoners.
Tech
The Dwarves have invented a special non-magical torch that never stops burning.
Overview
Details about this location's overview
Dwarvish Empire
Mountain Dwellings
The dwarven empire spans Alvor, with dwarves living in every mountain range.
Culture
Details about this location's culture
Basically sumo wrestling.
In a ring, (usually sunken) with pits around, the ring is covered in gem dust and left over mining crap.
Dwarves are stripped to loin cloth and oiled. Objective is to push opponent out of ring.
Dwarvish
Slow to repopulate, but hardly ever stressed, the dwarven population steadily grows. Even the underdwarves, who were taken in by the other dwarven cities during the Underdark Purge.
Dwarves are the richest empire active. Often the creators of the currency of most major empires.
Depends on the clan.
Current leader of the dwarves:
From the warrior clan, one of the oldest dwarves alive. Burned bekelian empire.
Skomac Runehand, of clan Bloodhammer (warrior)
Cities
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Geography
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Normally located inside mountains, Only the Herders live on the plains of the skitori dominion.
Mostly moss and cave dwelling crops
Around the world
History
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Notes
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Dwarven Clans: Smith, Brew, Kragrog (miners)
Jewellers, Warriors, Magic, Craftsmen, Musicians
, traders, weavers, herders, the underclan
Dwarven Cities: Thorbuldor, Dil Boldar, Gen Thurim, Virram, Koghwahr, Mimdarom, Hilgari
Dwarven Capital: Dhamladur
Under Dwarven Capital: Nog Guruhm
Magic
Details about this location's magic
The dwarves are a magical race. They live to be several hundred years old on average. The oldest dwarves documented were alive during the Burning of the bekelian empire. (around 1200-1500 years ago.)
Some are born with the gift of magic.
Politics
Details about this location's politics
Dwarves are very proud. They never forget a grudge.
Dwarves are formed into Clans, each clan is typically masters of one thing
Smith: Hammerforge
Brew: Drunkenfist
Miners: KragRok
Jewellers: Rubytooth
Warriors : Bloodhammer
Magic: Silvertomes
Craftsmen: Birchstone
Musicians: Stone Singers
traders: Mountainfoot
weavers: Sure Stroke
herders: Highfields
the underclan: The Dark Dwellers
The clan hierarchy is as such:
Super Nobles, Council people and such
Higher-Up Guards, Captains and such.
Noble Children, Esteemed Guests.
Useful Informants, Lieutenants. (highest achievable rank of outside blood/turncoats)
Turncoats, Outside Blood (Dwarves without a clan that got taken in for their skills and such)
Craftsmen
Basic Guards
Commoners.
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Tech
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The Dwarves have invented a special non-magical torch that never stops burning.
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