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Overview

Name fingerprint

Aeroportation

Description

The ability to teleport using wind currents.

Type of magic
flare

Effects

Positive effects

On User:
1. If done correctly, user will be able to travel distances based on speed and length of current.

On Allies:
1. If done correctly, user will be able to bring up 4 others with them.

On Enemies:
1. If done correctly, enemies will experience lack of vision of the user.

Negative effects

On User:
1. If done incorrectly at a rank of B-A, the user will experience dizziness.
2. If done incorrectly at a rank of E-C, the user will experience death.

A. The user can only take a maximum of 4 others with them.
B. Stronger currents are harder to aeroport through. They can cause easier deaths.

On Allies:
1. If done incorrectly at a rank of A, allies will experience dizziness if not used to the action.
2. If done incorrectly at a rank of E-B, allies will experience death.

On Enemy:
1. If the enemy has a teleportation ability, the user can easily be followed, and the magic is useless.

lock

Requirements

Skills required

As a legalized mage, a rank of A or higher must be obtained in order for this magic to be used in a stabilized manner.

Limitations

Lack of current makes this ability unusable.

info

Overview

Details about this magic's overview

Name fingerprint

Aeroportation

Description

The ability to teleport using wind currents.

Type of magic
flash_on

Appearance

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flash_on

No appearance information yet

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flare

Effects

Details about this magic's effects

Positive effects

On User:
1. If done correctly, user will be able to travel distances based on speed and length of current.

On Allies:
1. If done correctly, user will be able to bring up 4 others with them.

On Enemies:
1. If done correctly, enemies will experience lack of vision of the user.

Negative effects

On User:
1. If done incorrectly at a rank of B-A, the user will experience dizziness.
2. If done incorrectly at a rank of E-C, the user will experience death.

A. The user can only take a maximum of 4 others with them.
B. Stronger currents are harder to aeroport through. They can cause easier deaths.

On Allies:
1. If done incorrectly at a rank of A, allies will experience dizziness if not used to the action.
2. If done incorrectly at a rank of E-B, allies will experience death.

On Enemy:
1. If the enemy has a teleportation ability, the user can easily be followed, and the magic is useless.

polymer

Alignment

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lock

Requirements

Details about this magic's requirements

Skills required

As a legalized mage, a rank of A or higher must be obtained in order for this magic to be used in a stabilized manner.

Limitations

Lack of current makes this ability unusable.

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