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Overview
Luminous Winds
A magic based on controlling changes in air pressure to create wind.
Offensive/Utility
Appearance
When using wind, anyone could see grey, silky strands that represent where the wind is going. It is called luminous because of the subtle glow that comes with the grey.
Everything that natural wind can accomplish, so can a person who uses luminous wind.
Effects
The user is able to use the winds to fly, push and pull objects, and mostly perform basic procedures much more easily. The magic is based off of the creativity of the user to use wind to its fullest potential.
If controlling too much wind at the same time, the user becomes very exhausted and will most definitely pass out.
Alignment
Air
Requirements
An object that can channel magic through the air and land, like a wand or a staff, or simply the hand of someone with magical blood.
Being able to move your arms to the freest extent.
The user can't control more than 3 movements of air at once, meaning they must be more careful with how they decide to use their magic at once.
Overview
Details about this magic's overview
Luminous Winds
A magic based on controlling changes in air pressure to create wind.
Offensive/Utility
Appearance
Details about this magic's appearance
When using wind, anyone could see grey, silky strands that represent where the wind is going. It is called luminous because of the subtle glow that comes with the grey.
Everything that natural wind can accomplish, so can a person who uses luminous wind.
Effects
Details about this magic's effects
The user is able to use the winds to fly, push and pull objects, and mostly perform basic procedures much more easily. The magic is based off of the creativity of the user to use wind to its fullest potential.
If controlling too much wind at the same time, the user becomes very exhausted and will most definitely pass out.
Alignment
Details about this magic's alignment
Air
Requirements
Details about this magic's requirements
An object that can channel magic through the air and land, like a wand or a staff, or simply the hand of someone with magical blood.
Being able to move your arms to the freest extent.
The user can't control more than 3 movements of air at once, meaning they must be more careful with how they decide to use their magic at once.
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