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Visibility public Public (via universe)
Word count 186

Complete Details

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Overview

Name fingerprint

Luminous Winds

Description

A magic based on controlling changes in air pressure to create wind.

Type of magic

Offensive/Utility

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Appearance

Visuals

When using wind, anyone could see grey, silky strands that represent where the wind is going. It is called luminous because of the subtle glow that comes with the grey.

Effects

Everything that natural wind can accomplish, so can a person who uses luminous wind.

flare

Effects

Positive effects

The user is able to use the winds to fly, push and pull objects, and mostly perform basic procedures much more easily. The magic is based off of the creativity of the user to use wind to its fullest potential.

Negative effects

If controlling too much wind at the same time, the user becomes very exhausted and will most definitely pass out.

polymer

Alignment

Element

Air

lock

Requirements

Resource costs

An object that can channel magic through the air and land, like a wand or a staff, or simply the hand of someone with magical blood.

Skills required

Being able to move your arms to the freest extent.

Limitations

The user can't control more than 3 movements of air at once, meaning they must be more careful with how they decide to use their magic at once.

info

Overview

Details about this magic's overview

Name fingerprint

Luminous Winds

Description

A magic based on controlling changes in air pressure to create wind.

Type of magic

Offensive/Utility

flash_on

Appearance

Details about this magic's appearance

Visuals

When using wind, anyone could see grey, silky strands that represent where the wind is going. It is called luminous because of the subtle glow that comes with the grey.

Effects

Everything that natural wind can accomplish, so can a person who uses luminous wind.

flare

Effects

Details about this magic's effects

Positive effects

The user is able to use the winds to fly, push and pull objects, and mostly perform basic procedures much more easily. The magic is based off of the creativity of the user to use wind to its fullest potential.

Negative effects

If controlling too much wind at the same time, the user becomes very exhausted and will most definitely pass out.

polymer

Alignment

Details about this magic's alignment

Element

Air

lock

Requirements

Details about this magic's requirements

Resource costs

An object that can channel magic through the air and land, like a wand or a staff, or simply the hand of someone with magical blood.

Skills required

Being able to move your arms to the freest extent.

Limitations

The user can't control more than 3 movements of air at once, meaning they must be more careful with how they decide to use their magic at once.

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The Source of Shine
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