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Complete Details

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info

Overview

Name fingerprint

Augmentation: The Hub-2 (The Healer)

Description

This magic is owned by Taylor's sister

Type of magic

This Augmentation allows her to quickly heal members of her team by transferring parts of the injury to other members of the group, including herself. If one has a deep wound on one of their arms she can take half of it and transfer it to herself, giving her and the other individual a half-healed wound on their arm.

flash_on

Appearance

Visuals

When she heals a member of her own hub, wounds will simply appear on her or another individual's body even if she is miles away, quickly shrinking or altogether disappearing on another persons. When she chooses to heal a human not in her hub she must have direct physical contact with that wound. This emits a strange color that can only be described as a color that the viewer has never seen before.

Effects

The color can make people feel sick to their stomachs if gazed at for too long

Aftereffects

There will be stiffness in a 'healed' wound area for up to a week afterward. Stretching will not help it, but warm baths will.

flare

Effects

Positive effects

It allows her to heal team members and other individuals by transferring their wounds from one person to up to multiple people at one, maximum of 5.

Neutral effects

It allows her and her hub members to feel each other's physical existences. Much like Augmentation: The Hub-1, but without being able to talk about it. After some training, they can shut that down. It can be difficult, as they don't just feel each other's pain. They also feel the rain, feel sexual acts, and feel tight squeezes. This can be used to morse code information over long distances.

Negative effects

If a feeling is too strong, like pain, the individual might have a harder time keeping that to themselves. If an injury is too severe, She can transfer it into multiple individuals, but no more than 5 or she can start to physically react through a stroke or seziure. If she takes on too much of a wound it can severely weaken her. She cannot transfer her own wounds onto others.

Condition(s)
polymer

Alignment

Element

Blood, so most like water.

Morality

-

Respectability

-

lock

Requirements

Resource costs

It takes a physical toll on Her to transfer injuries around. Now it takes a lot less due to training, but still.

Materials required

A living person either within her hub or within touching distance.

Skills required

Years of training with her and her hub has allowed her to master this ability.

Limitations

She cannot transfer wounds between more than 5 individuals. She cannot heal someone if whatever is causing their wound is still there (a bullet, an arrow, shrapnel) without fear of also transferring the thing that hurt them along with it. She cannot remove sicknesses that are in the bloodstream or large concentrations of cancerous growths.

Education

Time and experience.

info

Overview

Details about this magic's overview

Name fingerprint

Augmentation: The Hub-2 (The Healer)

Description

This magic is owned by Taylor's sister

Type of magic

This Augmentation allows her to quickly heal members of her team by transferring parts of the injury to other members of the group, including herself. If one has a deep wound on one of their arms she can take half of it and transfer it to herself, giving her and the other individual a half-healed wound on their arm.

flash_on

Appearance

Details about this magic's appearance

Visuals

When she heals a member of her own hub, wounds will simply appear on her or another individual's body even if she is miles away, quickly shrinking or altogether disappearing on another persons. When she chooses to heal a human not in her hub she must have direct physical contact with that wound. This emits a strange color that can only be described as a color that the viewer has never seen before.

Effects

The color can make people feel sick to their stomachs if gazed at for too long

Aftereffects

There will be stiffness in a 'healed' wound area for up to a week afterward. Stretching will not help it, but warm baths will.

flare

Effects

Details about this magic's effects

Positive effects

It allows her to heal team members and other individuals by transferring their wounds from one person to up to multiple people at one, maximum of 5.

Neutral effects

It allows her and her hub members to feel each other's physical existences. Much like Augmentation: The Hub-1, but without being able to talk about it. After some training, they can shut that down. It can be difficult, as they don't just feel each other's pain. They also feel the rain, feel sexual acts, and feel tight squeezes. This can be used to morse code information over long distances.

Negative effects

If a feeling is too strong, like pain, the individual might have a harder time keeping that to themselves. If an injury is too severe, She can transfer it into multiple individuals, but no more than 5 or she can start to physically react through a stroke or seziure. If she takes on too much of a wound it can severely weaken her. She cannot transfer her own wounds onto others.

Condition(s)
polymer

Alignment

Details about this magic's alignment

Element

Blood, so most like water.

Morality

-

Respectability

-

lock

Requirements

Details about this magic's requirements

Resource costs

It takes a physical toll on Her to transfer injuries around. Now it takes a lot less due to training, but still.

Materials required

A living person either within her hub or within touching distance.

Skills required

Years of training with her and her hub has allowed her to master this ability.

Limitations

She cannot transfer wounds between more than 5 individuals. She cannot heal someone if whatever is causing their wound is still there (a bullet, an arrow, shrapnel) without fear of also transferring the thing that hurt them along with it. She cannot remove sicknesses that are in the bloodstream or large concentrations of cancerous growths.

Education

Time and experience.

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