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Elf

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Word count 217

Complete Details

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Overview

Name fingerprint

Elf

Description

D&D elf for Duranir

Other names

Elvar, Rethra, Drow

face

Looks

Body shape

Slender, agile

Skin colors

Pale (or grey black)

General height

5 - 6 feet

General weight

150 lbs

Notable features

Pointed ears, slender faces

Typical clothing

Fine silks for high elves, hides and wool for wood elves, Leather for Drow

fingerprint

Traits

Strengths

Agile, attuned to magic

Weaknesses

Arrogance, physically frail

groups

Culture

Beliefs

Revere Cerkulan or Varimal

Governments

Magocracy (high elf), Tribal (wood elf), Dictatorship (Drow)

Technologies

Varied

Occupations

High Elves tend to change occupations every few decades. Often taking breaks for artistic pursuits. All wood elves and Drow are hunters before anything

date_range

History

Notable events

A tribe of the primordial mortal race followed Cerkulan into the vast forests and learned to live in natural harmony. They formed hunter tribes and tracked the forests bountiful game. The primal nature magic of the forests shaped them into their graceful elven forms. Millennia later bands of elves learned of city building from their cousin tribes, they forsook their primal past and built civilizations that revered nature in the form of beautifully crafted gardens instead of primal forest. Another band started delving underground there they found the hideous works of Varithma. While some went back to their kin and told the stories of the horrors they witnessed others were fascinated by the toxic and parasitic life Varithma created, these elves he changed into his perfect vision of nocturnal predators. They became the first Drow.

info

Overview

Details about this race's overview

Name fingerprint

Elf

Description

D&D elf for Duranir

Other names

Elvar, Rethra, Drow

face

Looks

Details about this race's looks

Body shape

Slender, agile

Skin colors

Pale (or grey black)

General height

5 - 6 feet

General weight

150 lbs

Notable features

Pointed ears, slender faces

Typical clothing

Fine silks for high elves, hides and wool for wood elves, Leather for Drow

fingerprint

Traits

Details about this race's traits

Strengths

Agile, attuned to magic

Weaknesses

Arrogance, physically frail

groups

Culture

Details about this race's culture

Beliefs

Revere Cerkulan or Varimal

Governments

Magocracy (high elf), Tribal (wood elf), Dictatorship (Drow)

Technologies

Varied

Occupations

High Elves tend to change occupations every few decades. Often taking breaks for artistic pursuits. All wood elves and Drow are hunters before anything

date_range

History

Details about this race's history

Notable events

A tribe of the primordial mortal race followed Cerkulan into the vast forests and learned to live in natural harmony. They formed hunter tribes and tracked the forests bountiful game. The primal nature magic of the forests shaped them into their graceful elven forms. Millennia later bands of elves learned of city building from their cousin tribes, they forsook their primal past and built civilizations that revered nature in the form of beautifully crafted gardens instead of primal forest. Another band started delving underground there they found the hideous works of Varithma. While some went back to their kin and told the stories of the horrors they witnessed others were fascinated by the toxic and parasitic life Varithma created, these elves he changed into his perfect vision of nocturnal predators. They became the first Drow.

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