Notebook.ai
T'rakko banner image
face

Navigation

Categories

Dive Deeper

Page Stats

Visibility public Public (via universe)
Word count 599

Complete Details

All information about this race

info

Overview

Name fingerprint

T'rakko

Other names

Beastkin, Wildfolk

Description

The T'rakko are the stronger, if slower, relative of the T'karri race. Whereas the T'karri value exploration, the T'rakko choose to build strong communities that often grow in to major settlements, serving as hubs of transit and trade across the world. However, while they often spend much of their lives studying the wisdom of their ancestors, connecting with nature, and providing sage guidance to those of their community, they all struggle with a powerful bestial rage that slumbers within them. Those who lose control to this rage become known as the Unchained, the Feral, or the Wildblooded, but such cases are rare in today's time. Many T'rakko answer this sleeping rage by becoming pacifists, monks, or spiritualists, seeking peace to quell the savagery that lurks within them.

fingerprint

Traits

Weaknesses

-2 DEX

Wild Fury: The bestial rages that lives within all T'rakko can be hard to control, especially when there is no enemy for them to direct their fury towards. So long as they receive a bonus from Strength from Pain, it becomes difficult for them to wrest back control over their actions. When they no longer see hostile combatants, they must make a DC 10 Will save or become Antagonized towards one allies. Roll a d20, rerolling any result of higher number than there are allies of the T'rakko, in order to determine the target of their aggression. They may attempt a new save to end this effect after dealing damage to their target, or after a minute has passed, whichever occurs first, until they succeed.

Strengths

+2 STR, +2 WIS

[Monstrous Humanoid]

Darkvision 60ft
Scent

30ft land speed

Hardy: T'rakko are naturally strong and healthy. They gain a +2 racial bonus to their CMD, and a +2 bonus on Fortitude saves. Additionally, they gain Endurance as a bonus feat.

Strength from Pain: Taking damage only stokes the rage that dwells within the T'rakko, and grants them bonuses at certain thresholds.

75% HP or less - Gain a +2 racial bonus on Fortitude Saves, attack rolls, and damage rolls.

50% HP or less - Racial bonuses increase to +3, and the T'rakko gain a +5 circumstance bonus to Intimidate checks made while in combat.

25% HP or less - Racial bonuses increase to +4, and the T'rakko gain DR 5/Silver.

Advancement:

Level 5: Stoke the Flames - The T'rakko gain the ability to further enhance the power of the bestial rage, and may choose to double to bonuses they gain under Strength from Pain. When they do so, however, they take a penalty to their Will saves equal to the bonus they recieve to their Fortitude saves until they spend one hour outside of combat, or until they are healed for at least 10% of their HP. Additionally, they gain Diehard as a bonus feat.

Level 10: Defiance of the End - As they gain strength, so too does the T'rakko's fearsome grip on life. They gain Deathless Initiate as a bonus feat, ignoring the usual prerequisites. They also do not die until their negative HP equals double their constitution score, and the DR they gain under Strength from Pain increases to DR 15/Silver. When their negative HP is equal to their constitution score, they fall unconscious, but immediately stabilize.

Level 15: Immortal Defiance - The T'rakko gain the true pinnacle of their power, and only mighty blows can truly put one of such strength in to the grave. They gain Deathless Master as a bonus feat, ignoring the usual prerequisites, and all racial bonuses they recieve under Strength from Pain increase by 2. Finally, their DR changes to DR 15/Adamantine.

info

Overview

Details about this race's overview

Name fingerprint

T'rakko

Other names

Beastkin, Wildfolk

Description

The T'rakko are the stronger, if slower, relative of the T'karri race. Whereas the T'karri value exploration, the T'rakko choose to build strong communities that often grow in to major settlements, serving as hubs of transit and trade across the world. However, while they often spend much of their lives studying the wisdom of their ancestors, connecting with nature, and providing sage guidance to those of their community, they all struggle with a powerful bestial rage that slumbers within them. Those who lose control to this rage become known as the Unchained, the Feral, or the Wildblooded, but such cases are rare in today's time. Many T'rakko answer this sleeping rage by becoming pacifists, monks, or spiritualists, seeking peace to quell the savagery that lurks within them.

face

Looks

Details about this race's looks

face

No looks information yet

This section doesn't have any information filled in yet.

fingerprint

Traits

Details about this race's traits

Weaknesses

-2 DEX

Wild Fury: The bestial rages that lives within all T'rakko can be hard to control, especially when there is no enemy for them to direct their fury towards. So long as they receive a bonus from Strength from Pain, it becomes difficult for them to wrest back control over their actions. When they no longer see hostile combatants, they must make a DC 10 Will save or become Antagonized towards one allies. Roll a d20, rerolling any result of higher number than there are allies of the T'rakko, in order to determine the target of their aggression. They may attempt a new save to end this effect after dealing damage to their target, or after a minute has passed, whichever occurs first, until they succeed.

Strengths

+2 STR, +2 WIS

[Monstrous Humanoid]

Darkvision 60ft
Scent

30ft land speed

Hardy: T'rakko are naturally strong and healthy. They gain a +2 racial bonus to their CMD, and a +2 bonus on Fortitude saves. Additionally, they gain Endurance as a bonus feat.

Strength from Pain: Taking damage only stokes the rage that dwells within the T'rakko, and grants them bonuses at certain thresholds.

75% HP or less - Gain a +2 racial bonus on Fortitude Saves, attack rolls, and damage rolls.

50% HP or less - Racial bonuses increase to +3, and the T'rakko gain a +5 circumstance bonus to Intimidate checks made while in combat.

25% HP or less - Racial bonuses increase to +4, and the T'rakko gain DR 5/Silver.

Advancement:

Level 5: Stoke the Flames - The T'rakko gain the ability to further enhance the power of the bestial rage, and may choose to double to bonuses they gain under Strength from Pain. When they do so, however, they take a penalty to their Will saves equal to the bonus they recieve to their Fortitude saves until they spend one hour outside of combat, or until they are healed for at least 10% of their HP. Additionally, they gain Diehard as a bonus feat.

Level 10: Defiance of the End - As they gain strength, so too does the T'rakko's fearsome grip on life. They gain Deathless Initiate as a bonus feat, ignoring the usual prerequisites. They also do not die until their negative HP equals double their constitution score, and the DR they gain under Strength from Pain increases to DR 15/Silver. When their negative HP is equal to their constitution score, they fall unconscious, but immediately stabilize.

Level 15: Immortal Defiance - The T'rakko gain the true pinnacle of their power, and only mighty blows can truly put one of such strength in to the grave. They gain Deathless Master as a bonus feat, ignoring the usual prerequisites, and all racial bonuses they recieve under Strength from Pain increase by 2. Finally, their DR changes to DR 15/Adamantine.

groups

Culture

Details about this race's culture

groups

No culture information yet

This section doesn't have any information filled in yet.

import_contacts

History

Details about this race's history

import_contacts

No history information yet

This section doesn't have any information filled in yet.

history

Changelog

Details about this race's changelog

history

No changelog information yet

This section doesn't have any information filled in yet.

edit

Notes

Details about this race's notes

edit

No notes information yet

This section doesn't have any information filled in yet.

Gallery

Images and visual content for this race

Associations

Other pages that reference or connect to this race

link_off

No connections yet

Start building your world by linking this race to other pages

lightbulb_outline Link pages together using the relationship fields when editing

Collections

Published collections that feature this race

collections_bookmark

Not in any collections yet

This race hasn't been published in any collections yet. Collections are curated groups of related content that help organize and showcase your world.

Tip: Collections are a great way to group related content together and share themed stories or worldbuilding elements with others.

Timelines

Timelines that reference or include this race

timeline

No timeline connections yet

This race isn't connected to any timelines yet. Timelines help organize events chronologically and show how your content fits into the broader history of your world.

Tip: Create timelines to organize important events in your world's history. Link characters, locations, and other content to specific events to build rich, interconnected narratives.

Shares

Discussion about this race

forum

No shares yet

Be the first to start a discussion about this race by sharing it to the community stream.

Privacy & Sharing

Manage who can see and access this race

Current Status
refresh

This race is currently

Effective visibility
Public info
via Universe

Privacy Settings

Choose who can see and access this race

language Universe Privacy

This page belongs to a universe with its own privacy settings

language
Rakthorr
Universe is: public Public
bolt
Universe Override Active
All pages in this universe are automatically public
info Changes are saved automatically

Quick Links

groups Community

campaign

Share to Stream

account_circle

Sign in to share

You need to be signed in to share content to the stream.

Sign In