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Complete Details

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Overview

Name fingerprint

Aur'Lorri

Other names

Breezeborn, Windfolk, Skykin

Description

The Aur'Lorri are the Aethereal race aspected to Air. Swift both in body and in mind, they quickly made settlements in places where they could be in constant contact with their element, and with the open skies. Somewhat aloof, other races have usually kept the Aur'Lorri at arm's length, but their time spent training their bodies and minds have given them the swiftness of the winds, and the wisdom to know when to use it.

face

Looks

Body shape

Aur'Lorri are lithe, supernaturally lightweight, and covered in feathers, though not in the same manner as the Lypenna. Rather than appearing birdlike, the Aur'Lorri more closely resemble Celestial-born humanoids, accented with feathers in ways no avian ever appeared. Some few have brightly colored feathers, but the vast majority have pale plumage, ranging across whites, greys, and blues.

Skin colors

The Aur'Lorri are universally pale of skin, no matter their other features.

General height

5'"1 - 5'7"

General weight

Because of their physical make-up, Aur'Lorri rarely, if ever, weight over 100 lbs.

Notable features

The Windfolk are constantly surrounded by light winds, and these are usually a good judge of how emotional they are feeling.

Typical clothing

Light, flowing clothes that move around with their wind aura.

fingerprint

Traits

Weaknesses

-2 CON

Hatred of Earth: Aur'Lorri are extremely hesitant to go anywhere underground without good reason. At the end of each hour that an Aur'Lorri spends without being able to see the sky, they must make a DC 15 Will save or become Shaken.

Lesser Weakness (Acid): Aur'Lorri take 25% additional damage whenever they suffer acid damage.

Strengths

+2 DEX, +2 WIS

[Native Outsider]

30ft land speed

Darkvision 60ft

Gliding Wings: Aur'Lorri possess feathery wings useful for gliding, but not for flight. They are treated as if under a constant Feather Fall spell, and may move 5 feet horizontally for every 1 foot they fall, at a speed of 60 feet per round.

Electricity Resistance 10

Breeze-Kissed: Aur'Lorri are surrounded by swirling winds, and gain +2 AC against nonmagical ranged attacks. Once per day, they may direct these winds to make a Bull Rush or Trip combat maneuver against one creature within 30 feet. Doing so ends this effect for 24 hours.

Elemental Affinity (Air): Aur'Lorri sorcerers of the Air Elemental bloodline treat their CHA as 2 points higher for all sorcerer spells and abilities. Aur'Lorri spellcasters who are granted Air domain spells and/or powers use those spells and powers at +1 caster level.

Spell-Like Ability:

1/day - Shocking Grasp

Advancement:

Level 5: One with the Winds -
Gain Weather Savvy, Windy Escape 1/day, Alter Winds 3/day.

Level 10: Aerial Prowess - The Aur'Lorri's wings develop to be strong enough of free flight. They lose Gliding Wings, but gain the Angel Wings feat, ignoring the usual prerequisites for that feat.

Level 15: Mastery of Air - The Aur'Lorri loses all Electricity Resistance, but gains Electricity Immunity. If subjected to a spell that deals Electricity damage, they instead heal for Xd6, where X is half that spell's level, rounded down. They may heal up to half of their maximum HP each day with this ability.

groups

Culture

Favorite foods

Small game, simple grains and breads, other simple foods.

Occupations

Monk, Druid, Scholar.

Beliefs

The mysteries of the universe take time to unravel. Those who commit themselves to doing so find the path to divinity.

Traditions

Aloof and unusual, the Aur'Lorri tend to associate mostly in small villages amongst themselves, situated high in the mountains of the world. For those willing to make the trek up to their abodes, though, they receive an unexpectedly warm welcome. Many Aur'Lorri spend time meditating as monks, or scholars, taking the time in their isolation to unravel the mysteries of Rakthorr, or of existence itself; this wisdom they will share with those who journey to meet them, for very often these individuals are monks or seekers of wisdom themselves.

info

Overview

Details about this race's overview

Name fingerprint

Aur'Lorri

Other names

Breezeborn, Windfolk, Skykin

Description

The Aur'Lorri are the Aethereal race aspected to Air. Swift both in body and in mind, they quickly made settlements in places where they could be in constant contact with their element, and with the open skies. Somewhat aloof, other races have usually kept the Aur'Lorri at arm's length, but their time spent training their bodies and minds have given them the swiftness of the winds, and the wisdom to know when to use it.

face

Looks

Details about this race's looks

Body shape

Aur'Lorri are lithe, supernaturally lightweight, and covered in feathers, though not in the same manner as the Lypenna. Rather than appearing birdlike, the Aur'Lorri more closely resemble Celestial-born humanoids, accented with feathers in ways no avian ever appeared. Some few have brightly colored feathers, but the vast majority have pale plumage, ranging across whites, greys, and blues.

Skin colors

The Aur'Lorri are universally pale of skin, no matter their other features.

General height

5'"1 - 5'7"

General weight

Because of their physical make-up, Aur'Lorri rarely, if ever, weight over 100 lbs.

Notable features

The Windfolk are constantly surrounded by light winds, and these are usually a good judge of how emotional they are feeling.

Typical clothing

Light, flowing clothes that move around with their wind aura.

fingerprint

Traits

Details about this race's traits

Weaknesses

-2 CON

Hatred of Earth: Aur'Lorri are extremely hesitant to go anywhere underground without good reason. At the end of each hour that an Aur'Lorri spends without being able to see the sky, they must make a DC 15 Will save or become Shaken.

Lesser Weakness (Acid): Aur'Lorri take 25% additional damage whenever they suffer acid damage.

Strengths

+2 DEX, +2 WIS

[Native Outsider]

30ft land speed

Darkvision 60ft

Gliding Wings: Aur'Lorri possess feathery wings useful for gliding, but not for flight. They are treated as if under a constant Feather Fall spell, and may move 5 feet horizontally for every 1 foot they fall, at a speed of 60 feet per round.

Electricity Resistance 10

Breeze-Kissed: Aur'Lorri are surrounded by swirling winds, and gain +2 AC against nonmagical ranged attacks. Once per day, they may direct these winds to make a Bull Rush or Trip combat maneuver against one creature within 30 feet. Doing so ends this effect for 24 hours.

Elemental Affinity (Air): Aur'Lorri sorcerers of the Air Elemental bloodline treat their CHA as 2 points higher for all sorcerer spells and abilities. Aur'Lorri spellcasters who are granted Air domain spells and/or powers use those spells and powers at +1 caster level.

Spell-Like Ability:

1/day - Shocking Grasp

Advancement:

Level 5: One with the Winds -
Gain Weather Savvy, Windy Escape 1/day, Alter Winds 3/day.

Level 10: Aerial Prowess - The Aur'Lorri's wings develop to be strong enough of free flight. They lose Gliding Wings, but gain the Angel Wings feat, ignoring the usual prerequisites for that feat.

Level 15: Mastery of Air - The Aur'Lorri loses all Electricity Resistance, but gains Electricity Immunity. If subjected to a spell that deals Electricity damage, they instead heal for Xd6, where X is half that spell's level, rounded down. They may heal up to half of their maximum HP each day with this ability.

groups

Culture

Details about this race's culture

Favorite foods

Small game, simple grains and breads, other simple foods.

Occupations

Monk, Druid, Scholar.

Beliefs

The mysteries of the universe take time to unravel. Those who commit themselves to doing so find the path to divinity.

Traditions

Aloof and unusual, the Aur'Lorri tend to associate mostly in small villages amongst themselves, situated high in the mountains of the world. For those willing to make the trek up to their abodes, though, they receive an unexpectedly warm welcome. Many Aur'Lorri spend time meditating as monks, or scholars, taking the time in their isolation to unravel the mysteries of Rakthorr, or of existence itself; this wisdom they will share with those who journey to meet them, for very often these individuals are monks or seekers of wisdom themselves.

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