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Complete Details

All information about this race

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Overview

Name fingerprint

Dragons

Description

A dragon race evolved to fly high in the sky and make their home upon the mountain tops

face

Looks

Body shape

Both dragon and humanoid forms are lean, muscular, with very little fat

Skin colors

Scales can be any color but the dominant color are typically light/bright colors

General height

Adults range from little less than 6' to over 45'

Notable features

They are characterized by their large wings and extremely sharp and deadly claws

Physical variance

There is a large variance between them in terms of height, weight, and color

Typical clothing

Extremely loose fitting clothes, basically cloths wrapped around their shoulders and waist to allow for ease of transforming

fingerprint

Traits

Strengths

Flying, accuracy when attacking with their claws, avoiding attacks on them, and stealth for the smaller dragons

Weaknesses

Weak to frontal head-on physical attacks, cant swim fast

Gender Identification

Alpha (Alla)
Beta (Beta)
Omega (Ome)

groups

Culture

Traditions

Celebrating the solstices

End of the year and New year celebrations

Hatch-day celebrations (Their birthdays)

Moon cycle of Mourning (Funeral processions)

Coming of age Ceremonies

Bonding Ceremonies (Marriage of sorts)

War Call

Beliefs

Worship the Mother and Father of the Skies. The first ancestral Dragons. Mother is the Sun and Father is the Moon. Believe the Mother guides the living and warms them during the day and protects the dead at night. The Father on the other hand guides and protects the dead during the day and guides the living at night.

Pays Respect to the Mother and Father of the Seas and Earth, the ancestral Drake and Serpents. They do not pray to them.

Governments

One Leader is chosen through a battle of strength amongst nominated and often raised predecessors. The leader makes the majority of the decisions but occasionally looks to the rest of the clan for assistance, the clan is also capable of rebelling against the leader should they disagree with the choices that are made. It can be removed in three ways: Grows old and chooses to step down, Overthrown by the rest of the Clan, and Death.

Technologies

Do not typically rely on technologies, preferring to live off of the land and what the land provides. Usually only uses technology when visiting or living in towns of other creatures.

Occupations

Hunters, spend their day hunting enough food for the clan and ensure they do not overhunt

clan guardians, lookouts that watch for threats to the clan, the first line of defense

den and/or whelp caretakers, ensure the whelps are taken care of and protected while the rest of clan is doing their jobs and keeps the dens of the clan clean

healer, typically only one or two of them per clan as dragons do not get injured easily and rarely catch an illness

warriors, fighters of the clan, the "authority" of the clan as they deal out punishments as decided by the Leader and stop fights that occur amongst the clan members but the main job is to fight wars should they occur

Economics

Extremely self-sustaining, rarely trades with outside sources but when they do they usually trade old scales they have shed as other races consider them a rarity. They have no form of currency amongst themselves, preferring to use trade when dealing amongst themselves and do not understand the other races' use of scales as currency.

Favorite foods

Mainly carnivorous diet, need for large animals. Typically elephants or large cats

info

Overview

Details about this race's overview

Name fingerprint

Dragons

Description

A dragon race evolved to fly high in the sky and make their home upon the mountain tops

face

Looks

Details about this race's looks

Body shape

Both dragon and humanoid forms are lean, muscular, with very little fat

Skin colors

Scales can be any color but the dominant color are typically light/bright colors

General height

Adults range from little less than 6' to over 45'

Notable features

They are characterized by their large wings and extremely sharp and deadly claws

Physical variance

There is a large variance between them in terms of height, weight, and color

Typical clothing

Extremely loose fitting clothes, basically cloths wrapped around their shoulders and waist to allow for ease of transforming

fingerprint

Traits

Details about this race's traits

Strengths

Flying, accuracy when attacking with their claws, avoiding attacks on them, and stealth for the smaller dragons

Weaknesses

Weak to frontal head-on physical attacks, cant swim fast

Gender Identification

Alpha (Alla)
Beta (Beta)
Omega (Ome)

groups

Culture

Details about this race's culture

Traditions

Celebrating the solstices

End of the year and New year celebrations

Hatch-day celebrations (Their birthdays)

Moon cycle of Mourning (Funeral processions)

Coming of age Ceremonies

Bonding Ceremonies (Marriage of sorts)

War Call

Beliefs

Worship the Mother and Father of the Skies. The first ancestral Dragons. Mother is the Sun and Father is the Moon. Believe the Mother guides the living and warms them during the day and protects the dead at night. The Father on the other hand guides and protects the dead during the day and guides the living at night.

Pays Respect to the Mother and Father of the Seas and Earth, the ancestral Drake and Serpents. They do not pray to them.

Governments

One Leader is chosen through a battle of strength amongst nominated and often raised predecessors. The leader makes the majority of the decisions but occasionally looks to the rest of the clan for assistance, the clan is also capable of rebelling against the leader should they disagree with the choices that are made. It can be removed in three ways: Grows old and chooses to step down, Overthrown by the rest of the Clan, and Death.

Technologies

Do not typically rely on technologies, preferring to live off of the land and what the land provides. Usually only uses technology when visiting or living in towns of other creatures.

Occupations

Hunters, spend their day hunting enough food for the clan and ensure they do not overhunt

clan guardians, lookouts that watch for threats to the clan, the first line of defense

den and/or whelp caretakers, ensure the whelps are taken care of and protected while the rest of clan is doing their jobs and keeps the dens of the clan clean

healer, typically only one or two of them per clan as dragons do not get injured easily and rarely catch an illness

warriors, fighters of the clan, the "authority" of the clan as they deal out punishments as decided by the Leader and stop fights that occur amongst the clan members but the main job is to fight wars should they occur

Economics

Extremely self-sustaining, rarely trades with outside sources but when they do they usually trade old scales they have shed as other races consider them a rarity. They have no form of currency amongst themselves, preferring to use trade when dealing amongst themselves and do not understand the other races' use of scales as currency.

Favorite foods

Mainly carnivorous diet, need for large animals. Typically elephants or large cats

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