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Overview
The Hearth Halls of Wizardry
Hearth's magic school, where Vessels train to become Wizards
Wizarding school
Identity
White, as white light contains all colours and so the school encompasses all types of magic. White is also associated with Enorwen, generally viewed as the most powerful and mystical deity, and so the white colour links to her use of balance magic.
Brown, signifying the school's link to the natural world and earth, and linking to the brown cloaks worn by Wizards. The combination of brown and white give the school a simple but striking colour theme.
- A standard-issue tunic in the colour of their patron deity (red, grey, green, light blue, yellow, dark purple, lilac or white)
- A long, dark-brown wool cloak
- A grey undershirt
- Light brown leggings or skirt
- Boots of their choice
- Magic-conducting gloves (optional)
- A staff which acts as an amplifier for magic
To train Vessels to harness their god-given powers, in order to protect Feralthia and its citizens, learn more about the deities, and better improve Feralthia's understanding of magic
The Hearth Halls are the largest school of wizardry in the whole of Istoria, as many nations have differing or even opposing opinions about magic. Therefore, it has garnered worldwide fame and receives many international students. However, in some places, magic is banned or not trusted, and so some nations believe training Vessels to use magic is dangerous or wrong. Within Hearth, the school is seen as prestigious and it's an honour to send a child there - many children grow up with dreams to attend the Halls. The classes are generally thought of as rigorous and thorough, neither too lax or overly strict.
Classes
Many different subject areas are available at the Halls including charms, potion making, history, tutoring tailored to individual talents, runes, and many specific classes (see below).
A selection of classes:
- Introduction to Charms and Casting
- Rudimentary Potion-Making
- Divine History
- Personal Magic Tutorial 1
- Istorian Magic: A Global View
- Introduction to Rune Reading and Translation
- Further Potion-Making
- Writing Novel Runes
- Rune and Charm Etymology
- Introduction to Necromancy
- Basic Combat Magic
- Magical Botany
- Pre-Divine Magical History
- Magic and Sociopolitical Relations
- Chemistry of Magic
- Magic and Anatomy
- Magical Zoology
- Magical Law
- Introduction to Charms and Casting
- Rudimentary Potion-Making
- Divine History
- Personal Magic Tutorial 1
- Istorian Magic: A Global View
- Introduction to Rune Reading and Writing
The Hearth Halls are known for preparing their students to use their specific, deity-given powers, via specific tutorials. Generally, the areas of healing and nature magic are seen as its specialties, due to the prevalence of vessels of Adeltha and Thalea.
The Halls are free to attend.
No additional costs.
In true Hearth fashion, grading is based on colours. After marking an exam, professors will enchant the paper so that a circle on the reverse of the parchment changes colour when the student touches the paper. The colour can be black (fail), brown (poor), grey (average), green (good) or yellow (excellent).
- Wake up and prepare for the day
- Eat breakfast in the dining hall and courtyard
- Finish preparing for the day
- Lesson 1 (~1.5 hours)
- Lesson 2 (~1.5 hours)
- Break
- Lesson 3 (~1.5 hours)
- Lesson 4 (~1.5 hours)
- Lunch hour (students can eat in the school, or leave school grounds)
- Lesson 5 (~1.5 hours)
- Dedicated homework hour/extracurricular activities (optional)
- Dinner in the dining hall or courtyard
- Free time and bed
Students may not have all five lesson slots in a day filled, so can choose to do work, stay in school or leave school grounds during this time.
Students
To be accepted into the school, one only needs to be a Vessel, which can be proven by looking at the Blessing mark on the back of the hand. However, it's possible for some non-vessels to take some classes in specific cases, for instance scholars interested in a certain area of magic but without magical ability themselves. Many employees of the Scriptorium and Quillory do this, as many are experts in particular fields such as magical history.
Most students are from Hearth, or at least Feralthia, but there are some international students.
1st to 5th year students, who have qualified from commonschool.
15-20
Ember Crow, Wilfred Wintersun
Brent Ashlight, Acacia North, Bryn Serpentine, Sage Silverrain
Brent Ashlight, Bryn Serpentine
Overview
Details about this school's overview
The Hearth Halls of Wizardry
Hearth's magic school, where Vessels train to become Wizards
Wizarding school
Identity
Details about this school's identity
White, as white light contains all colours and so the school encompasses all types of magic. White is also associated with Enorwen, generally viewed as the most powerful and mystical deity, and so the white colour links to her use of balance magic.
Brown, signifying the school's link to the natural world and earth, and linking to the brown cloaks worn by Wizards. The combination of brown and white give the school a simple but striking colour theme.
- A standard-issue tunic in the colour of their patron deity (red, grey, green, light blue, yellow, dark purple, lilac or white)
- A long, dark-brown wool cloak
- A grey undershirt
- Light brown leggings or skirt
- Boots of their choice
- Magic-conducting gloves (optional)
- A staff which acts as an amplifier for magic
To train Vessels to harness their god-given powers, in order to protect Feralthia and its citizens, learn more about the deities, and better improve Feralthia's understanding of magic
The Hearth Halls are the largest school of wizardry in the whole of Istoria, as many nations have differing or even opposing opinions about magic. Therefore, it has garnered worldwide fame and receives many international students. However, in some places, magic is banned or not trusted, and so some nations believe training Vessels to use magic is dangerous or wrong. Within Hearth, the school is seen as prestigious and it's an honour to send a child there - many children grow up with dreams to attend the Halls. The classes are generally thought of as rigorous and thorough, neither too lax or overly strict.
Classes
Details about this school's classes
Many different subject areas are available at the Halls including charms, potion making, history, tutoring tailored to individual talents, runes, and many specific classes (see below).
A selection of classes:
- Introduction to Charms and Casting
- Rudimentary Potion-Making
- Divine History
- Personal Magic Tutorial 1
- Istorian Magic: A Global View
- Introduction to Rune Reading and Translation
- Further Potion-Making
- Writing Novel Runes
- Rune and Charm Etymology
- Introduction to Necromancy
- Basic Combat Magic
- Magical Botany
- Pre-Divine Magical History
- Magic and Sociopolitical Relations
- Chemistry of Magic
- Magic and Anatomy
- Magical Zoology
- Magical Law
- Introduction to Charms and Casting
- Rudimentary Potion-Making
- Divine History
- Personal Magic Tutorial 1
- Istorian Magic: A Global View
- Introduction to Rune Reading and Writing
The Hearth Halls are known for preparing their students to use their specific, deity-given powers, via specific tutorials. Generally, the areas of healing and nature magic are seen as its specialties, due to the prevalence of vessels of Adeltha and Thalea.
The Halls are free to attend.
No additional costs.
In true Hearth fashion, grading is based on colours. After marking an exam, professors will enchant the paper so that a circle on the reverse of the parchment changes colour when the student touches the paper. The colour can be black (fail), brown (poor), grey (average), green (good) or yellow (excellent).
- Wake up and prepare for the day
- Eat breakfast in the dining hall and courtyard
- Finish preparing for the day
- Lesson 1 (~1.5 hours)
- Lesson 2 (~1.5 hours)
- Break
- Lesson 3 (~1.5 hours)
- Lesson 4 (~1.5 hours)
- Lunch hour (students can eat in the school, or leave school grounds)
- Lesson 5 (~1.5 hours)
- Dedicated homework hour/extracurricular activities (optional)
- Dinner in the dining hall or courtyard
- Free time and bed
Students may not have all five lesson slots in a day filled, so can choose to do work, stay in school or leave school grounds during this time.
Staff
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Students
Details about this school's students
To be accepted into the school, one only needs to be a Vessel, which can be proven by looking at the Blessing mark on the back of the hand. However, it's possible for some non-vessels to take some classes in specific cases, for instance scholars interested in a certain area of magic but without magical ability themselves. Many employees of the Scriptorium and Quillory do this, as many are experts in particular fields such as magical history.
Most students are from Hearth, or at least Feralthia, but there are some international students.
1st to 5th year students, who have qualified from commonschool.
15-20
Ember Crow, Wilfred Wintersun
Brent Ashlight, Acacia North, Bryn Serpentine, Sage Silverrain
Brent Ashlight, Bryn Serpentine
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