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Overview
AMAA
Fantasy
Magic
First there is hand magic, which everyone knows. It's very easy to lean and you can pick it up at a young age. Magic then branches out to three main other types, but they can intersect.
1: Art
Simple Rituals
- Brush needed
- simple and not hard
Rituals
- Outside schooling needed
- Intricate
Sophisticated Rituals
- Very hard
- Upgraded brushes needed
- Difficult to memorise
2: Alchemy
Simple Salves
- A couple ingredients
- Weak
Potions
- More than 4 ingredients
- Equipment needed
Mixtures
- Professional
- Very strong
- Rare ingredients
3: Music
Single Instruments
- Depends on instruments and level of schooling
Multiple Instruments
- Co-ordinated
- Multiple people
Choirs/Bands/Orchestras
- Powerful
- Training is hard
- Multiple people
Plants have magical properties.
I see it like how chemicals react with other chemicals differently. I could imagine it like normal plants that exist, have no magic, and some other plants have varying levels of magic. Too much magic can be poisonous and need to be distilled or watered down to be consumed.
Magic plants have lots of different use, I think that they could be used in medicinal and more domestic uses, like a boost of charisma or strength in your coffee. they could also be used as poisons, or to tip arrows or coat other weapons.
Factions
Ciarnan
Vivarnia
Diaespark
Omara
Reiden
Sunsen
Piras
• Emperor/Empress
• Prince/Princess
• Marquess/Marchioness
• Archduke/Archduchess
• Duke/Duchess
• Earl/Countess
• Baron/Baroness
• Knight/Dame
Diaespark
Icy forest mountains with a large lake of frozen water at the base
Marchioness/Lady Eirlys
Water and Air
Music
Vivarnia
Rolling hills and meadows with lakes and cliffs overlooking the beaches and ocean
Currently a regency in is place until Calliope is 16
All
All
Reiden
Dense rainforest
Marquess/Lord Zephyr
Earth and Water
Alchemy
Piras
Muddy swamp
Marchioness/Lady Moeras
Alchemy and Art
Earth and Water
Omara
Sandy flatland and grassland fading into Reiden and Ciarnan
Marquess/Lord Arune
Fire and Air
Art and Music
Sunsen
Plateau with fields outside the capital
Empress P'lania
All
All
Ciarnan
Maze of Caves and Valleys
Marquess/Lord Jaemis
Earth and Air
Art and Alchemy
Spells
Detonate Spell
Make a magic bomb with a timer or a switch
Illusion Spell
Cast an illusion
Confusion Spell
Confuse
Summon Spell
Summon a more sentient follower
Helper Spell
Summon a non sentient companion (like floating hands or something)
Ward Spell
A shield that can only block magical attacks, but stronger
Shield Spell
Summon a physical shield
Shapeshifting Spell
Change your shape
Time Spell
Slow time
Stun Spell
Incapacitate an enemy for a while
Pacify Spell
Calm an aggressive animal
Multiply Spell
Duplicate an object
Lock Spell
Lock a door, chest or cabinet
Spar Spell
Summon a copy for combat training
Burst Spell
Burst of energy
Guard Spell
Form an immovable barrier
Healing Spell
Heal a wound
Mend Spell
Fix damage to a physical object
Throwable Spell
Summon magic throwing shards
Portal Spell
Make a small portal from your location to another
Weapons Spell
Summon a physical weapon
Overview
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AMAA
Fantasy
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Government
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Magic
Details about this universe's magic
First there is hand magic, which everyone knows. It's very easy to lean and you can pick it up at a young age. Magic then branches out to three main other types, but they can intersect.
1: Art
Simple Rituals
- Brush needed
- simple and not hard
Rituals
- Outside schooling needed
- Intricate
Sophisticated Rituals
- Very hard
- Upgraded brushes needed
- Difficult to memorise
2: Alchemy
Simple Salves
- A couple ingredients
- Weak
Potions
- More than 4 ingredients
- Equipment needed
Mixtures
- Professional
- Very strong
- Rare ingredients
3: Music
Single Instruments
- Depends on instruments and level of schooling
Multiple Instruments
- Co-ordinated
- Multiple people
Choirs/Bands/Orchestras
- Powerful
- Training is hard
- Multiple people
Plants have magical properties.
I see it like how chemicals react with other chemicals differently. I could imagine it like normal plants that exist, have no magic, and some other plants have varying levels of magic. Too much magic can be poisonous and need to be distilled or watered down to be consumed.
Magic plants have lots of different use, I think that they could be used in medicinal and more domestic uses, like a boost of charisma or strength in your coffee. they could also be used as poisons, or to tip arrows or coat other weapons.
Factions
Details about this universe's factions
Ciarnan
Vivarnia
Diaespark
Omara
Reiden
Sunsen
Piras
• Emperor/Empress
• Prince/Princess
• Marquess/Marchioness
• Archduke/Archduchess
• Duke/Duchess
• Earl/Countess
• Baron/Baroness
• Knight/Dame
Diaespark
Details about this universe's diaespark
Icy forest mountains with a large lake of frozen water at the base
Marchioness/Lady Eirlys
Water and Air
Music
Vivarnia
Details about this universe's vivarnia
Rolling hills and meadows with lakes and cliffs overlooking the beaches and ocean
Currently a regency in is place until Calliope is 16
All
All
Reiden
Details about this universe's reiden
Dense rainforest
Marquess/Lord Zephyr
Earth and Water
Alchemy
Piras
Details about this universe's piras
Muddy swamp
Marchioness/Lady Moeras
Alchemy and Art
Earth and Water
Omara
Details about this universe's omara
Sandy flatland and grassland fading into Reiden and Ciarnan
Marquess/Lord Arune
Fire and Air
Art and Music
Sunsen
Details about this universe's sunsen
Plateau with fields outside the capital
Empress P'lania
All
All
Ciarnan
Details about this universe's ciarnan
Maze of Caves and Valleys
Marquess/Lord Jaemis
Earth and Air
Art and Alchemy
Spells
Details about this universe's spells
Detonate Spell
Make a magic bomb with a timer or a switch
Illusion Spell
Cast an illusion
Confusion Spell
Confuse
Summon Spell
Summon a more sentient follower
Helper Spell
Summon a non sentient companion (like floating hands or something)
Ward Spell
A shield that can only block magical attacks, but stronger
Shield Spell
Summon a physical shield
Shapeshifting Spell
Change your shape
Time Spell
Slow time
Stun Spell
Incapacitate an enemy for a while
Pacify Spell
Calm an aggressive animal
Multiply Spell
Duplicate an object
Lock Spell
Lock a door, chest or cabinet
Spar Spell
Summon a copy for combat training
Burst Spell
Burst of energy
Guard Spell
Form an immovable barrier
Healing Spell
Heal a wound
Mend Spell
Fix damage to a physical object
Throwable Spell
Summon magic throwing shards
Portal Spell
Make a small portal from your location to another
Weapons Spell
Summon a physical weapon
Music
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No music information yet
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Art
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Alchemy
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