Notebook.ai

Navigation

Categories

Dive Deeper

Page Stats

Visibility public Public
Word count 717

Complete Details

All information about this universe

info

Overview

Name fingerprint

Damien Black and the Nephilim

Description

Similar to normal reality but with angels n demons

Genre

Action/adventure

book

History

History

Fred the immortal- created of the grand canyon

gavel

Rules

Technology

Current era of technology

Laws of Physics

Earth
Regular

Heaven
Areas have no gravity for sporting events.

Hell
Certain places have high gravity the damned can't escape so lazier demons can have easier pray

Magic System

Energy
Many systems treat magic as energy similar to heat, magnetism, electricity, or movement. In many worlds such as Star Wars, this force is generated by living things. It could also be from astral radiation or human emotion.

Energy-based magic is easy to use because it comes with limitations. We know it takes more kinetic energy to move a big rock than a small rock, so we can imagine it requires more magical energy too. Spellcasters can’t blow up planets, because obviously that would take too much energy.

Higher beings
In some magic systems, gods or other powerful beings are the source of all magic. This is harder to work with, because the divine are technically spellcasters themselves, and incredibly powerful ones. You’ll need to set guidelines for how these beings operate so that you can explain why they do or don’t answer prayers whenever they’re asked. For instance, in Lois McMaster Bujold’s Chalion Series, the divine cannot directly influence the world with their magic. They can only work through people that do their will voluntarily.

How is it accessed and directed?
It’s not enough to have a source of magic. That source has to be available to a spellcaster, and that spellcaster needs to direct it to accomplish specific goals. The source should give you an idea for how it might become available. A substance can be traded on the market, gods can be prayed to, and individuals might be sensitive to magical energy – or maybe everyone has machines that do it all for them. Don’t be afraid to try something novel.

Directing magic can involve a range of activities, but it commonly includes these aspects:

Thoughts & will: Character thoughts provide an easy method of directing spells, but unfortunately it comes with few limitations to keep spellcasters from summoning a deus ex machina.

What are the constraints of the system?
Now it’s time to decide why magic can’t do anything and everything the spellcaster wants, whenever they want.

First, think through what magic is capable of doing in a theoretical best case scenario. It could range from absolutely anything to a single effect such as moving objects or pausing time. In Brandon Sanderson’s Warbreaker, magic is powered by a life force known as “breath.” Sanderson could have made breath do anything, but instead it’s mostly limited to animating objects and improving the caster’s senses. It can’t summon rain or make someone invisible, for instance. Limiting what magic can theoretically do will dramatically cut down the number of plot-breaking scenarios you might have to deal with.

Second, look through all the essential pieces of spell creation and casting, and think how the casting process might fail at each step. For instance, let’s say magic is powered by a substance found within the soil. Humans access it by eating a special plant that bio-accumulates it. Once eaten, the magical substance builds up in their systems until they focus their will to cast magic. Here’s how this system might break down:

Strength of will: A person’s ability to cast a spell could be compromised if they’re tired, drunk, or simply feel conflicted about their task. To make the spell work, they might have to understand the scientific details of what they want their magic to accomplish instead of giving it vague goals.

edit

Notes

Notes

Time- studying moments in the past, & possible moments in the future
Space- manipulating gravity, matter, & other aspects of the physical world
Light- life/energy
Dark- was created to oppose Light, and saps away energy, instead of borrowing it.
Mental- telepathy, mind control, etc.
Spiritual- emotions, drawing upon spiritual energy to heal, astral projection & aura, etc.
Blood- creating bonds between souls using blood, communicating with dead spirits (I'd love any suggestions on how to make this particular branch work.)
Astral- astronomy; I think shapes & numbers could be very prominent in this, but I'm still working on the details, and any thoughts would be appreciated.
Elemental- control over nature, especially the four basic elements

info

Overview

Details about this universe's overview

Name fingerprint

Damien Black and the Nephilim

Description

Similar to normal reality but with angels n demons

Genre

Action/adventure

book

History

Details about this universe's history

History

Fred the immortal- created of the grand canyon

gavel

Rules

Details about this universe's rules

Technology

Current era of technology

Laws of Physics

Earth
Regular

Heaven
Areas have no gravity for sporting events.

Hell
Certain places have high gravity the damned can't escape so lazier demons can have easier pray

Magic System

Energy
Many systems treat magic as energy similar to heat, magnetism, electricity, or movement. In many worlds such as Star Wars, this force is generated by living things. It could also be from astral radiation or human emotion.

Energy-based magic is easy to use because it comes with limitations. We know it takes more kinetic energy to move a big rock than a small rock, so we can imagine it requires more magical energy too. Spellcasters can’t blow up planets, because obviously that would take too much energy.

Higher beings
In some magic systems, gods or other powerful beings are the source of all magic. This is harder to work with, because the divine are technically spellcasters themselves, and incredibly powerful ones. You’ll need to set guidelines for how these beings operate so that you can explain why they do or don’t answer prayers whenever they’re asked. For instance, in Lois McMaster Bujold’s Chalion Series, the divine cannot directly influence the world with their magic. They can only work through people that do their will voluntarily.

How is it accessed and directed?
It’s not enough to have a source of magic. That source has to be available to a spellcaster, and that spellcaster needs to direct it to accomplish specific goals. The source should give you an idea for how it might become available. A substance can be traded on the market, gods can be prayed to, and individuals might be sensitive to magical energy – or maybe everyone has machines that do it all for them. Don’t be afraid to try something novel.

Directing magic can involve a range of activities, but it commonly includes these aspects:

Thoughts & will: Character thoughts provide an easy method of directing spells, but unfortunately it comes with few limitations to keep spellcasters from summoning a deus ex machina.

What are the constraints of the system?
Now it’s time to decide why magic can’t do anything and everything the spellcaster wants, whenever they want.

First, think through what magic is capable of doing in a theoretical best case scenario. It could range from absolutely anything to a single effect such as moving objects or pausing time. In Brandon Sanderson’s Warbreaker, magic is powered by a life force known as “breath.” Sanderson could have made breath do anything, but instead it’s mostly limited to animating objects and improving the caster’s senses. It can’t summon rain or make someone invisible, for instance. Limiting what magic can theoretically do will dramatically cut down the number of plot-breaking scenarios you might have to deal with.

Second, look through all the essential pieces of spell creation and casting, and think how the casting process might fail at each step. For instance, let’s say magic is powered by a substance found within the soil. Humans access it by eating a special plant that bio-accumulates it. Once eaten, the magical substance builds up in their systems until they focus their will to cast magic. Here’s how this system might break down:

Strength of will: A person’s ability to cast a spell could be compromised if they’re tired, drunk, or simply feel conflicted about their task. To make the spell work, they might have to understand the scientific details of what they want their magic to accomplish instead of giving it vague goals.

edit

Notes

Details about this universe's notes

Notes

Time- studying moments in the past, & possible moments in the future
Space- manipulating gravity, matter, & other aspects of the physical world
Light- life/energy
Dark- was created to oppose Light, and saps away energy, instead of borrowing it.
Mental- telepathy, mind control, etc.
Spiritual- emotions, drawing upon spiritual energy to heal, astral projection & aura, etc.
Blood- creating bonds between souls using blood, communicating with dead spirits (I'd love any suggestions on how to make this particular branch work.)
Astral- astronomy; I think shapes & numbers could be very prominent in this, but I'm still working on the details, and any thoughts would be appreciated.
Elemental- control over nature, especially the four basic elements

history

Changelog

Details about this universe's changelog

history

No changelog information yet

This section doesn't have any information filled in yet.

group_add

Contributors

Details about this universe's contributors

group_add

No contributors information yet

This section doesn't have any information filled in yet.

Gallery

Images and visual content for this universe

photo_library

No images yet

This universe doesn't have any images uploaded yet.

Associations

Other pages that reference or connect to this universe

link_off

No connections yet

Start building your world by linking this universe to other pages

lightbulb_outline Link pages together using the relationship fields when editing

Collections

Published collections that feature this universe

collections_bookmark

Not in any collections yet

This universe hasn't been published in any collections yet. Collections are curated groups of related content that help organize and showcase your world.

Tip: Collections are a great way to group related content together and share themed stories or worldbuilding elements with others.

Timelines

Timelines that reference or include this universe

timeline

No timeline connections yet

This universe isn't connected to any timelines yet. Timelines help organize events chronologically and show how your content fits into the broader history of your world.

Tip: Create timelines to organize important events in your world's history. Link characters, locations, and other content to specific events to build rich, interconnected narratives.

Shares

Discussion about this universe

forum

No shares yet

Be the first to start a discussion about this universe by sharing it to the community stream.

In This Universe

Explore characters, locations, items, and more within this universe

group
28

Characters

From your heroes to the little guys, each character plays an important role in your story.

terrain
7

Locations

From magical mountains to urban modern settings, locations are the lifeblood of worldbuilding.

emoji_events
13

Items

Books, weapons, artifacts, and other items: track who made them, who owns them, and more.

flag
1

Countries

Kingdoms, countries, regions: you decide what international borders look like in your story.

pets
2

Creatures

Your personal bestiary includes the wildlife, critters, merfolk, and other interesting beings of your world.

ac_unit
7

Deities

Gods, goddesses, and other godly beings in your world — every world came from somewhere.

eco
2

Floras

Paint your landscape with rich flora like plants, flowers, trees, and other nature.

account_balance
3

Governments

The organizations of your world that keep it running smoothly — or not!

wc
7

Groups

Bundle your characters, locations, items, and other ideas into any kind of collection you need.

location_on
2

Landmarks

From the smallest statue to the biggest mountain, landmarks can play important roles, too.

forum
2

Languages

Language is a bond that weaves a culture together. Are there any new languages in your world?

flash_on
3

Magics

A source of magic often creates a multitude of spells, potions, and occasional trinkets.

public
4

Planets

Celestial bodies orbiting through space, carrying a planet's-worth of worldbuilding opportunities.

face
10

Races

Humans can be joined by elves, orcs, werewolves, vampires, dragons, and many other races.

brightness_7
1

Religions

Organizing your world's beliefs into cohesive religions can lead to a more epic world for your readers.

local_movies
9

Scenes

Scenes are events that happen in your world, ranging in size from a nice breakfast to entire wars.

location_city
1

Towns

Towns can both unite and divide your characters. Keep track of what makes your towns unique.

today
1

Traditions

Everyone has something they celebrate. Honor your characters by detailing their traditions.

Documents

Stories and notebooks belonging to this universe

description

No documents yet

This universe doesn't have any attached documents. Documents are perfect for writing out lore, stories, or unstructured note-taking.

Books

Books and literature belonging to this universe

book

No books yet

This universe doesn't have any attached books. Use books to plan your narrative structure and organize chapters.

Universe Contributors

People who collaborate on this universe

error You need to sign in or sign up before continuing.

star Universe Owner

person
@StolidEmperor
Created this universe and has full control

Privacy & Sharing

Manage who can see and access this universe

Current Status
refresh

This universe is currently

Effective visibility

Privacy Settings

Choose who can see and access this universe

info Changes are saved automatically

Quick Links

groups Community

campaign

Share to Stream

account_circle

Sign in to share

You need to be signed in to share content to the stream.

Sign In