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Overview

Name fingerprint

Centerrealm

Genre

Fantasy

Description

It is a realm full of magic and mystical creatures. It has lots of adventures and quests, but very few adventurers. Many of the dangers include dragons, bandits, bears (in the forested regions), large cats, poisonous snakes, getting lost, and traveling in bad weather. And also the harbingers of death.

book

History

History

The Centerrealm was created out of a star system that imploded, then exploded. The gods swirled the stardust together to create the world. The stardust caused everything to have some magical property, with some more common than others. The deities created plants, animals, and the different races, hundreds of years after the creation of the world, for the sake of beauty, using the last remnants of the stardust.

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Rules

Laws of Physics

Uses the same laws of physics as us, plus those of magic.

Magic System

Spellcasting: Uses runes, wands, staffs, or focusing orbs to channel the energy. Any one who wishes may learn, though certain types are more difficult than others to master. Magicians are rare, and true mastery is almost impossible. May study more than one field, but that makes it more difficult.

(Deities may vary between races.)
Necromancy: Draws upon the Deity of Death.

Healing: Draws upon the Energy of the Earth.

Divine: Draws upon the Deity(s) of Light.

Divination: Draws upon the Sight, seemingly acquired at random.

Destruction: Draws upon the energy of one of the following: earth air, water, fire, metal, storms.

Evocation: Summon spirits from the Otherrealm, or from the Deathrealm.

Illusion: Draws on the energy of the spellcaster to cause limited illusions. As the spellcaster advances in power, may draw on the energy of the Otherrealm to cause greater illusions.

Alchemy: Uses any of the aforementioned magics to create an assorted variety of potions, elixirs, and toxins for the users purposes.

(See Magic page for more information (and possibly a list of spells).)

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Notes

Notes

Story start date: October 26, 1165

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Magic

Important Information

Spellcasting uses runes, wands, staffs, or focusing orbs to channel the energy. Using another type of ___ is also possible. Any one who wishes may learn, although some areas of study are more difficult to master than others. Magicians are rare, and true mastery is almost impossible. It is possible to

folder_open

Realms

Upperrealm

The land of the ___.

Outerrealm

The land of the outcast races.

Otherrealm

The land of the elementals and other strange creatures.

Deathrealm

The land of the dead.

Centerrealm

The land of the living.

info

Overview

Details about this universe's overview

Name fingerprint

Centerrealm

Genre

Fantasy

Description

It is a realm full of magic and mystical creatures. It has lots of adventures and quests, but very few adventurers. Many of the dangers include dragons, bandits, bears (in the forested regions), large cats, poisonous snakes, getting lost, and traveling in bad weather. And also the harbingers of death.

book

History

Details about this universe's history

History

The Centerrealm was created out of a star system that imploded, then exploded. The gods swirled the stardust together to create the world. The stardust caused everything to have some magical property, with some more common than others. The deities created plants, animals, and the different races, hundreds of years after the creation of the world, for the sake of beauty, using the last remnants of the stardust.

gavel

Rules

Details about this universe's rules

Laws of Physics

Uses the same laws of physics as us, plus those of magic.

Magic System

Spellcasting: Uses runes, wands, staffs, or focusing orbs to channel the energy. Any one who wishes may learn, though certain types are more difficult than others to master. Magicians are rare, and true mastery is almost impossible. May study more than one field, but that makes it more difficult.

(Deities may vary between races.)
Necromancy: Draws upon the Deity of Death.

Healing: Draws upon the Energy of the Earth.

Divine: Draws upon the Deity(s) of Light.

Divination: Draws upon the Sight, seemingly acquired at random.

Destruction: Draws upon the energy of one of the following: earth air, water, fire, metal, storms.

Evocation: Summon spirits from the Otherrealm, or from the Deathrealm.

Illusion: Draws on the energy of the spellcaster to cause limited illusions. As the spellcaster advances in power, may draw on the energy of the Otherrealm to cause greater illusions.

Alchemy: Uses any of the aforementioned magics to create an assorted variety of potions, elixirs, and toxins for the users purposes.

(See Magic page for more information (and possibly a list of spells).)

edit

Notes

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Notes

Story start date: October 26, 1165

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Deities

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Magic

Details about this universe's magic

Important Information

Spellcasting uses runes, wands, staffs, or focusing orbs to channel the energy. Using another type of ___ is also possible. Any one who wishes may learn, although some areas of study are more difficult to master than others. Magicians are rare, and true mastery is almost impossible. It is possible to

folder_open

Realms

Details about this universe's realms

Upperrealm

The land of the ___.

Outerrealm

The land of the outcast races.

Otherrealm

The land of the elementals and other strange creatures.

Deathrealm

The land of the dead.

Centerrealm

The land of the living.

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