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Overview
Centerrealm
Fantasy
It is a realm full of magic and mystical creatures. It has lots of adventures and quests, but very few adventurers. Many of the dangers include dragons, bandits, bears (in the forested regions), large cats, poisonous snakes, getting lost, and traveling in bad weather. And also the harbingers of death.
History
The Centerrealm was created out of a star system that imploded, then exploded. The gods swirled the stardust together to create the world. The stardust caused everything to have some magical property, with some more common than others. The deities created plants, animals, and the different races, hundreds of years after the creation of the world, for the sake of beauty, using the last remnants of the stardust.
Rules
Uses the same laws of physics as us, plus those of magic.
Spellcasting: Uses runes, wands, staffs, or focusing orbs to channel the energy. Any one who wishes may learn, though certain types are more difficult than others to master. Magicians are rare, and true mastery is almost impossible. May study more than one field, but that makes it more difficult.
(Deities may vary between races.)
Necromancy: Draws upon the Deity of Death.
Healing: Draws upon the Energy of the Earth.
Divine: Draws upon the Deity(s) of Light.
Divination: Draws upon the Sight, seemingly acquired at random.
Destruction: Draws upon the energy of one of the following: earth air, water, fire, metal, storms.
Evocation: Summon spirits from the Otherrealm, or from the Deathrealm.
Illusion: Draws on the energy of the spellcaster to cause limited illusions. As the spellcaster advances in power, may draw on the energy of the Otherrealm to cause greater illusions.
Alchemy: Uses any of the aforementioned magics to create an assorted variety of potions, elixirs, and toxins for the users purposes.
(See Magic page for more information (and possibly a list of spells).)
Notes
Story start date: October 26, 1165
Magic
Spellcasting uses runes, wands, staffs, or focusing orbs to channel the energy. Using another type of ___ is also possible. Any one who wishes may learn, although some areas of study are more difficult to master than others. Magicians are rare, and true mastery is almost impossible. It is possible to
Realms
The land of the ___.
The land of the outcast races.
The land of the elementals and other strange creatures.
The land of the dead.
The land of the living.
Overview
Details about this universe's overview
Centerrealm
Fantasy
It is a realm full of magic and mystical creatures. It has lots of adventures and quests, but very few adventurers. Many of the dangers include dragons, bandits, bears (in the forested regions), large cats, poisonous snakes, getting lost, and traveling in bad weather. And also the harbingers of death.
History
Details about this universe's history
The Centerrealm was created out of a star system that imploded, then exploded. The gods swirled the stardust together to create the world. The stardust caused everything to have some magical property, with some more common than others. The deities created plants, animals, and the different races, hundreds of years after the creation of the world, for the sake of beauty, using the last remnants of the stardust.
Rules
Details about this universe's rules
Uses the same laws of physics as us, plus those of magic.
Spellcasting: Uses runes, wands, staffs, or focusing orbs to channel the energy. Any one who wishes may learn, though certain types are more difficult than others to master. Magicians are rare, and true mastery is almost impossible. May study more than one field, but that makes it more difficult.
(Deities may vary between races.)
Necromancy: Draws upon the Deity of Death.
Healing: Draws upon the Energy of the Earth.
Divine: Draws upon the Deity(s) of Light.
Divination: Draws upon the Sight, seemingly acquired at random.
Destruction: Draws upon the energy of one of the following: earth air, water, fire, metal, storms.
Evocation: Summon spirits from the Otherrealm, or from the Deathrealm.
Illusion: Draws on the energy of the spellcaster to cause limited illusions. As the spellcaster advances in power, may draw on the energy of the Otherrealm to cause greater illusions.
Alchemy: Uses any of the aforementioned magics to create an assorted variety of potions, elixirs, and toxins for the users purposes.
(See Magic page for more information (and possibly a list of spells).)
Notes
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Story start date: October 26, 1165
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Magic
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Spellcasting uses runes, wands, staffs, or focusing orbs to channel the energy. Using another type of ___ is also possible. Any one who wishes may learn, although some areas of study are more difficult to master than others. Magicians are rare, and true mastery is almost impossible. It is possible to
Realms
Details about this universe's realms
The land of the ___.
The land of the outcast races.
The land of the elementals and other strange creatures.
The land of the dead.
The land of the living.
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