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Complete Details

All information about this character

info

Overview

Name fingerprint

James Smith

Role

the normal hero

Other names

master engineer, trash specialist, tetris guru, dark souls master.

Gender

male

Age

21

face

Looks

Weight

170lb of "skin and bones" which is actually muscle

Height

6' 1"

Hair Color

bright green

Hair Style

bed head

Facial Hair

hobo beard

Eye Color

white

Race

C.A.T human

Skin Tone

pale due to mostly being underground and the clouds covering the sky

Body Type

sturdy but flimsy, tall and muscular but looks like he could crumble in the next wind.

Identifying Marks

Green hair, constantly armored left arm, mag sword on hip within easy reach of right hand. scrap smith glove on right hand and scrap smith hammer on hip.

fingerprint

Nature

Mannerisms

easy going, quiet, will take your food, strong opinions on coffee, will fight jerks like an old kung fu master, hits the gym every tuesday and tactics club every friday.

Motivations

Coffee, protecting the city, taming the less than human monsters, and restoring power to the city, also that strange word that travels across time ADVENTURE

Flaws

constantly tired due to drinking to much coffee and pulling all night exercise sessions, engineering sessions, ddr sessions. gets an average of 8 hours of sleep a day. has PTSD from nightmares of armageddon. Is good at building with his hands.

Prejudices

None, except for fools with no backbone in power, (snobbish council man, rich people, scout group leaders, etc.)

Talents

dodging useing hearing, smell, feel, and voice, and attacking at the right time to wear down the enemy (due to blindness attacks not precise). is good at making scrap weapons and armor from years of practice. is able to rebuild most things he can feel and is an saltened traveler. good at tactics not strategy. Farming. can tell the dimensions of a room just by the sound of his breathing. Is proficient in his mag sword and a few other key weapons. Dislikes distance weapons due to blindness.

Hobbies

Playing DDR, rhythm heroes, and No Straight Paths.

Personality type

blind but can see through senses, can see more than most in conversations through speech cues, carefully plans attacks to stack, hangs out with friends, is a pessimist, is very shy and doesn't open up a lot (introvert), assumes the worst but hopes for the best, will get you food but silently judges your food choice based on its smell as you eat. " expect the worst, hope for the best"

Condition(s)

no magic. at all. PTSD. blind. constantly takes naps.

groups

Social

Religion

agnostic, it could be possible that god exists, but if he does he's a jerk.

Politics

Master negotiator at the dinner table, stutters during speeches, avoids confrontation, is surprisingly sneaky, gets things done not written down: that's someone else's job.

Occupation

Master engineer, scrap collector (goes outside subway to collect scrap) and claw collector, land negotiator, battle scraps smith.

Favorite color

none instead has a favorite sound, the sound of a morning without monsters

Favorite food

Fresh hot dogs
Coffee

Favorite possession

an old claw head he received from his dad when he moved out, his old scythe broke after years of wearing down in his hands on the farm. Its a comfort in unfamiliar places and represents the change that could be brought about by work.

Favorite weapon

a heavily armoured left arm combined with the mag sword in the right. Has a common scrap smith hammer on his hip as a backup.

Favorite animal

baby eagles, they make the most adorable noises and are so fluffy!

Job

He mostly works in scrap collecting, but works part time in cavern engineering.

date_range

History

Birthday

479a.e.

Education

Master farmer at age 10, master aprentice age 12, master scrapper age 16, master engineer age 17, master scrapsmith age 19, master swielder age 20, master royal guard age 21

Background

was a curious child and could learn physical activity quickly, as a result of constantly training he only has 2 or 3 real friends at 21

his background was rough with bad luck, almost like the universe refused to accept him as a person.

evey plow he used broke in two days, so he designed better ones out of animal claws which lasted years

every field was overgrown in a week, so he designed better ones, every test he forgot a pencil, so he designed a digital one every time

every day walking to and from places his backpack broke, so he designed a better one that could hold things up to a thousand pounds

every gadget failed, so he designed better ones that were failsafe

every fight he lost, so he trained to get better by using his other senses, timing, and tactics.

every event was wrought in misfortune, and yet at age 21 he was stronger because of it. " A sword is forged out of fire, not by pampering"-James Smith

device_hub

Family

Pets

has a sassy pet ferret that is a service animal he retrieved on a scrap run: the ferret is even smarter than him, and is able to communicate with him, as a result she ends up describing situations and leads him out of traps: kinda like a furry jarvis.

edit

Notes

Notes

constantly calls people older than him old [gender]. He always gets mad at insults to his name.

info

Overview

Details about this character's overview

Name fingerprint

James Smith

Role

the normal hero

Other names

master engineer, trash specialist, tetris guru, dark souls master.

Gender

male

Age

21

face

Looks

Details about this character's looks

Weight

170lb of "skin and bones" which is actually muscle

Height

6' 1"

Hair Color

bright green

Hair Style

bed head

Facial Hair

hobo beard

Eye Color

white

Race

C.A.T human

Skin Tone

pale due to mostly being underground and the clouds covering the sky

Body Type

sturdy but flimsy, tall and muscular but looks like he could crumble in the next wind.

Identifying Marks

Green hair, constantly armored left arm, mag sword on hip within easy reach of right hand. scrap smith glove on right hand and scrap smith hammer on hip.

fingerprint

Nature

Details about this character's nature

Mannerisms

easy going, quiet, will take your food, strong opinions on coffee, will fight jerks like an old kung fu master, hits the gym every tuesday and tactics club every friday.

Motivations

Coffee, protecting the city, taming the less than human monsters, and restoring power to the city, also that strange word that travels across time ADVENTURE

Flaws

constantly tired due to drinking to much coffee and pulling all night exercise sessions, engineering sessions, ddr sessions. gets an average of 8 hours of sleep a day. has PTSD from nightmares of armageddon. Is good at building with his hands.

Prejudices

None, except for fools with no backbone in power, (snobbish council man, rich people, scout group leaders, etc.)

Talents

dodging useing hearing, smell, feel, and voice, and attacking at the right time to wear down the enemy (due to blindness attacks not precise). is good at making scrap weapons and armor from years of practice. is able to rebuild most things he can feel and is an saltened traveler. good at tactics not strategy. Farming. can tell the dimensions of a room just by the sound of his breathing. Is proficient in his mag sword and a few other key weapons. Dislikes distance weapons due to blindness.

Hobbies

Playing DDR, rhythm heroes, and No Straight Paths.

Personality type

blind but can see through senses, can see more than most in conversations through speech cues, carefully plans attacks to stack, hangs out with friends, is a pessimist, is very shy and doesn't open up a lot (introvert), assumes the worst but hopes for the best, will get you food but silently judges your food choice based on its smell as you eat. " expect the worst, hope for the best"

Condition(s)

no magic. at all. PTSD. blind. constantly takes naps.

groups

Social

Details about this character's social

Religion

agnostic, it could be possible that god exists, but if he does he's a jerk.

Politics

Master negotiator at the dinner table, stutters during speeches, avoids confrontation, is surprisingly sneaky, gets things done not written down: that's someone else's job.

Occupation

Master engineer, scrap collector (goes outside subway to collect scrap) and claw collector, land negotiator, battle scraps smith.

Favorite color

none instead has a favorite sound, the sound of a morning without monsters

Favorite food

Fresh hot dogs
Coffee

Favorite possession

an old claw head he received from his dad when he moved out, his old scythe broke after years of wearing down in his hands on the farm. Its a comfort in unfamiliar places and represents the change that could be brought about by work.

Favorite weapon

a heavily armoured left arm combined with the mag sword in the right. Has a common scrap smith hammer on his hip as a backup.

Favorite animal

baby eagles, they make the most adorable noises and are so fluffy!

Job

He mostly works in scrap collecting, but works part time in cavern engineering.

date_range

History

Details about this character's history

Birthday

479a.e.

Education

Master farmer at age 10, master aprentice age 12, master scrapper age 16, master engineer age 17, master scrapsmith age 19, master swielder age 20, master royal guard age 21

Background

was a curious child and could learn physical activity quickly, as a result of constantly training he only has 2 or 3 real friends at 21

his background was rough with bad luck, almost like the universe refused to accept him as a person.

evey plow he used broke in two days, so he designed better ones out of animal claws which lasted years

every field was overgrown in a week, so he designed better ones, every test he forgot a pencil, so he designed a digital one every time

every day walking to and from places his backpack broke, so he designed a better one that could hold things up to a thousand pounds

every gadget failed, so he designed better ones that were failsafe

every fight he lost, so he trained to get better by using his other senses, timing, and tactics.

every event was wrought in misfortune, and yet at age 21 he was stronger because of it. " A sword is forged out of fire, not by pampering"-James Smith

device_hub

Family

Details about this character's family

Pets

has a sassy pet ferret that is a service animal he retrieved on a scrap run: the ferret is even smarter than him, and is able to communicate with him, as a result she ends up describing situations and leads him out of traps: kinda like a furry jarvis.

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Inventory

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edit

Notes

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Notes

constantly calls people older than him old [gender]. He always gets mad at insults to his name.

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