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Overview
James Smith
the normal hero
master engineer, trash specialist, tetris guru, dark souls master.
male
21
Looks
170lb of "skin and bones" which is actually muscle
6' 1"
bright green
bed head
hobo beard
white
C.A.T human
pale due to mostly being underground and the clouds covering the sky
sturdy but flimsy, tall and muscular but looks like he could crumble in the next wind.
Green hair, constantly armored left arm, mag sword on hip within easy reach of right hand. scrap smith glove on right hand and scrap smith hammer on hip.
Nature
easy going, quiet, will take your food, strong opinions on coffee, will fight jerks like an old kung fu master, hits the gym every tuesday and tactics club every friday.
Coffee, protecting the city, taming the less than human monsters, and restoring power to the city, also that strange word that travels across time ADVENTURE
constantly tired due to drinking to much coffee and pulling all night exercise sessions, engineering sessions, ddr sessions. gets an average of 8 hours of sleep a day. has PTSD from nightmares of armageddon. Is good at building with his hands.
None, except for fools with no backbone in power, (snobbish council man, rich people, scout group leaders, etc.)
dodging useing hearing, smell, feel, and voice, and attacking at the right time to wear down the enemy (due to blindness attacks not precise). is good at making scrap weapons and armor from years of practice. is able to rebuild most things he can feel and is an saltened traveler. good at tactics not strategy. Farming. can tell the dimensions of a room just by the sound of his breathing. Is proficient in his mag sword and a few other key weapons. Dislikes distance weapons due to blindness.
Playing DDR, rhythm heroes, and No Straight Paths.
blind but can see through senses, can see more than most in conversations through speech cues, carefully plans attacks to stack, hangs out with friends, is a pessimist, is very shy and doesn't open up a lot (introvert), assumes the worst but hopes for the best, will get you food but silently judges your food choice based on its smell as you eat. " expect the worst, hope for the best"
no magic. at all. PTSD. blind. constantly takes naps.
Social
agnostic, it could be possible that god exists, but if he does he's a jerk.
Master negotiator at the dinner table, stutters during speeches, avoids confrontation, is surprisingly sneaky, gets things done not written down: that's someone else's job.
Master engineer, scrap collector (goes outside subway to collect scrap) and claw collector, land negotiator, battle scraps smith.
none instead has a favorite sound, the sound of a morning without monsters
Fresh hot dogs
Coffee
an old claw head he received from his dad when he moved out, his old scythe broke after years of wearing down in his hands on the farm. Its a comfort in unfamiliar places and represents the change that could be brought about by work.
a heavily armoured left arm combined with the mag sword in the right. Has a common scrap smith hammer on his hip as a backup.
baby eagles, they make the most adorable noises and are so fluffy!
He mostly works in scrap collecting, but works part time in cavern engineering.
History
479a.e.
Master farmer at age 10, master aprentice age 12, master scrapper age 16, master engineer age 17, master scrapsmith age 19, master swielder age 20, master royal guard age 21
was a curious child and could learn physical activity quickly, as a result of constantly training he only has 2 or 3 real friends at 21
his background was rough with bad luck, almost like the universe refused to accept him as a person.
evey plow he used broke in two days, so he designed better ones out of animal claws which lasted years
every field was overgrown in a week, so he designed better ones, every test he forgot a pencil, so he designed a digital one every time
every day walking to and from places his backpack broke, so he designed a better one that could hold things up to a thousand pounds
every gadget failed, so he designed better ones that were failsafe
every fight he lost, so he trained to get better by using his other senses, timing, and tactics.
every event was wrought in misfortune, and yet at age 21 he was stronger because of it. " A sword is forged out of fire, not by pampering"-James Smith
Family
has a sassy pet ferret that is a service animal he retrieved on a scrap run: the ferret is even smarter than him, and is able to communicate with him, as a result she ends up describing situations and leads him out of traps: kinda like a furry jarvis.
Inventory
Notes
constantly calls people older than him old [gender]. He always gets mad at insults to his name.
Overview
Details about this character's overview
James Smith
the normal hero
master engineer, trash specialist, tetris guru, dark souls master.
male
21
Looks
Details about this character's looks
170lb of "skin and bones" which is actually muscle
6' 1"
bright green
bed head
hobo beard
white
C.A.T human
pale due to mostly being underground and the clouds covering the sky
sturdy but flimsy, tall and muscular but looks like he could crumble in the next wind.
Green hair, constantly armored left arm, mag sword on hip within easy reach of right hand. scrap smith glove on right hand and scrap smith hammer on hip.
Nature
Details about this character's nature
easy going, quiet, will take your food, strong opinions on coffee, will fight jerks like an old kung fu master, hits the gym every tuesday and tactics club every friday.
Coffee, protecting the city, taming the less than human monsters, and restoring power to the city, also that strange word that travels across time ADVENTURE
constantly tired due to drinking to much coffee and pulling all night exercise sessions, engineering sessions, ddr sessions. gets an average of 8 hours of sleep a day. has PTSD from nightmares of armageddon. Is good at building with his hands.
None, except for fools with no backbone in power, (snobbish council man, rich people, scout group leaders, etc.)
dodging useing hearing, smell, feel, and voice, and attacking at the right time to wear down the enemy (due to blindness attacks not precise). is good at making scrap weapons and armor from years of practice. is able to rebuild most things he can feel and is an saltened traveler. good at tactics not strategy. Farming. can tell the dimensions of a room just by the sound of his breathing. Is proficient in his mag sword and a few other key weapons. Dislikes distance weapons due to blindness.
Playing DDR, rhythm heroes, and No Straight Paths.
blind but can see through senses, can see more than most in conversations through speech cues, carefully plans attacks to stack, hangs out with friends, is a pessimist, is very shy and doesn't open up a lot (introvert), assumes the worst but hopes for the best, will get you food but silently judges your food choice based on its smell as you eat. " expect the worst, hope for the best"
no magic. at all. PTSD. blind. constantly takes naps.
Social
Details about this character's social
agnostic, it could be possible that god exists, but if he does he's a jerk.
Master negotiator at the dinner table, stutters during speeches, avoids confrontation, is surprisingly sneaky, gets things done not written down: that's someone else's job.
Master engineer, scrap collector (goes outside subway to collect scrap) and claw collector, land negotiator, battle scraps smith.
none instead has a favorite sound, the sound of a morning without monsters
Fresh hot dogs
Coffee
an old claw head he received from his dad when he moved out, his old scythe broke after years of wearing down in his hands on the farm. Its a comfort in unfamiliar places and represents the change that could be brought about by work.
a heavily armoured left arm combined with the mag sword in the right. Has a common scrap smith hammer on his hip as a backup.
baby eagles, they make the most adorable noises and are so fluffy!
He mostly works in scrap collecting, but works part time in cavern engineering.
History
Details about this character's history
479a.e.
Master farmer at age 10, master aprentice age 12, master scrapper age 16, master engineer age 17, master scrapsmith age 19, master swielder age 20, master royal guard age 21
was a curious child and could learn physical activity quickly, as a result of constantly training he only has 2 or 3 real friends at 21
his background was rough with bad luck, almost like the universe refused to accept him as a person.
evey plow he used broke in two days, so he designed better ones out of animal claws which lasted years
every field was overgrown in a week, so he designed better ones, every test he forgot a pencil, so he designed a digital one every time
every day walking to and from places his backpack broke, so he designed a better one that could hold things up to a thousand pounds
every gadget failed, so he designed better ones that were failsafe
every fight he lost, so he trained to get better by using his other senses, timing, and tactics.
every event was wrought in misfortune, and yet at age 21 he was stronger because of it. " A sword is forged out of fire, not by pampering"-James Smith
Family
Details about this character's family
has a sassy pet ferret that is a service animal he retrieved on a scrap run: the ferret is even smarter than him, and is able to communicate with him, as a result she ends up describing situations and leads him out of traps: kinda like a furry jarvis.
Inventory
Details about this character's inventory
Notes
Details about this character's notes
constantly calls people older than him old [gender]. He always gets mad at insults to his name.
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Referenced By
14Rooster alarm
Current Owners
Su-key
Current Owners
cripple guard
Original Owners
cripple guard
Past Owners
cripple guard
Current Owners
cripple guard
Makers
mag sword
Original Owners
mag sword
Past Owners
mag sword
Current Owners
mag sword
Makers
the contractors coin
Current Owners
Pendulum of Normalcy
Current Owners
Jormundur/Jorm/world snake
Siblings
Agua Dihydrogen
Friends
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