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Complete Details

All information about this character

info

Overview

Name fingerprint

Jaunt

Role

Second in Command of the Outlaws

Other names

Shortie (Artemis)
O Wise One (Artemis)
Jartie (Artemis)

Gender

Agender (Xe/xem, they/them is OK)

Age

Old enough to be an adult?

Theme

Who You Are, Really from Teen Wolves
Everything Moves by Bronze Radio Returns
Sweater Weather by The Neighbourhood
Six by Sleeping at Last
Wait for It from the musical Hamilton

face

Looks

Weight

93 lbs

Height

4'04 feet, slightly smaller than the average Luxray

General Appearance

Jaunt is an average-looking Luxray- expect for the part where xe has folded ears and a pair of half-moon glasses blanced on xyr's snount. Xyr main fur color is a baby blue, with a spiky dark grey mane, legs, and back. Since xe's a member of the Outlaws, Jaunt has a slightly battered teal scarf. Xe's often seen wearing it. Jaunt has crimson red eyes with hints of marigold in it. Xe also multiple blue scars on xyr left leg.

Eye Color

Crimson red, with hints of marigold.

Species

Pokémon, Luxray

Body Type

Bulky build, spiky fur

Identifying Marks

Jaunt usually has a serious face and a teal scarf.

fingerprint

Nature

Mannerisms

Jaunt usually has formal manners to strangers. Xe gets to the point and is rather stiff and a bit aloof. Xe is quite committed to any task, thus Jaunt has a reputation for reliability.

Motivations

Jaunt is currently an advisor and Second in Command to Artemis. Xe's devoted xyr time to planning schedules and preventing negative outcomes. Deep down, Jaunt is afraid they'll be killed and xe wants to prevent anything like that.

Personality

Quiet, loyal, and practical, Jaunt appears to be the ideal advisor and Second in Command. Xe's serene, preferring to stick to the sidelines and observe everything around xem. Jaunt is thoughtful and formal, and xe likes to take their time to pick just the right words. As a result, Jaunt is very patient. However, xe tends to be

Flaws

Jaunt is an Electric-type and thus is vulnerable to Ground, Grass, Electric, and Dragon types. Xe's defensive, rigid, and judgmental. This makes it incredibly hard to reach xem. Xe's also hyper-vigilant, and gets a little excessive in planning if there's a new plan Jaunt hasn't thought of.

Prejudices

Jaunt is suspicious cabbage merchants, ground, grass, electric, and dragon types, and most lazy Pokémon.

Talents

Jaunt is very alert and focused. Xe has a keen eye and sharp ears, as well as strong legs. Jaunt is skilled with planning, predicting, and is highly intelligent. Like all Luxrays, Jaunt can also see through walls.

Hobbies

Jaunt is usually too busy for xyr own hobbies, but Jaunt enjoys fishing, making odd jokes, drawing (although xe's not the best), and quietly reflecting the water's edge (if there is any water, that is. Otherwise, Jaunt sits at sides of a cliff.)

Alignment

Jaunt is lawful neutral.

Condition(s)

Jaunt doesn't have any conditions.

Likes

  • Planning

  • Schedules

  • Positive outcomes

  • The Outlaws

  • Artemis

  • Drawing

  • Sitting in silence

  • Work jokes

Dislikes

  • Cabbage merchants

  • Ground, Grass, Electric, and Dragon types

  • Messy rooms

  • The law

  • Not going according to plan

  • Artemis' curry

groups

Social

Occupation

Member and Second in Command of the Outlaws

Favorite color

Raisin Black

Favorite food

Spicy curry

Favorite possession

Xyr teal scarf

Weapon of Choice

Xyr moveset
(Spark, Facade, Crunch, Superpower)

Favorite animal

Jaunt technically has no favorite animal since animals don't exist in Pokémon, although xyr favorite being is a Zoroark.

Job

Second in Command of the Outlaws

Relationships

Cabbage Merchants (Negative) - Jaunt dislikes cabbage merchants for creating chaos whenever one of their cabbages gets stolen. Xe was often trampled upon by the cabbage merchants and thus has a prejudice against these merchants. Artemis shares this dislike with Jaunt.

The Outlaws (Positive) - Jaunt was the co-founding leader of the Outlaws as well as the second in command. As such, xe's fiercely loyal to the Outlaws and has unwavering trust in them. Jaunt values each member, although xe's a little imitating and socially awkward.

Artemis (Extremely positive) - Artemis is a late childhood friend. Jaunt stumbled into the bold Pokémon one day and from there on, they became quick friends and stole from merchants every day. Jaunt works well with Artemis, although they do get into arguments. Artemis was banished alongside Jaunt, and together they founded the Outlaws. Artemis trusted Jaunt enough to assign xem the position of second in command. While Jaunt appears to be easily annoyed with Artemis' sense of humor and light-heartiness, xe seems to appreciate some of them. Jaunt helps Artemis with careful planning.

Allegro (Neutral positive) - While Jaunt's a bit annoyed with Allegro and his attitude, xe tries to make the best of it and makes up plans that would best suit Allegro and his strengths. Allegro on the other hand, doesn't like doing what Jaunt says, but he respects xem. Sometimes, Jaunt gives Allegro praise, which xe notices sets Allegro in a positive mood.

Vigil (Neutral positive) - Since Vigil's a bit fidgety around Jaunt, xe tries to be nicer to the rookie and give her easier jobs. Xe doesn't know what else xe could do to make Vigil not so scared and quiet, but xe's just trying xyr best.

date_range

History

Birthday

Uh do Pokémon have dates? idk

Education

Jaunt was offered a basic education and xe got the gist of it quickly. Xe also picked up a thing or two from passing by strangers, so technically xe's more educated than the average Outlaw.

Background

Jaunt was once a 'normal' happy little Shinx. Xe was living with xyr parents... well until they both were drafted into the army. Jaunt was promptly left at the orphanage since xyr parents didn't want to leave Jaunt alone to take care of xemself. However, something unfortunate happened to xyr parents and Jaunt became an actual resident of the orphanage. Jaunt didn't mind the place, although xe disliked the Pokémon there.

Later, the conditions started to get worse when resources ran low. Some of the Pokémon even passed away from the horrid conditions there. Desperate to survive, Jaunt escaped the orphanage and spent the next few weeks trying to scavenge for food. Outside was as bad (if not, worse) as the orphanage. One chilly night, Jaunt met an annoying Zorua outside xyr window. They both placed a bet whoever had the better life wins [something idk lol]. Then Jaunt lost the bet when xyr orphanage got literally so bad xe ran off.

Artemis found Jaunt shivering in an alley and was about to gloat about her victory when she noticed Jaunt's weakened condition. Pitying the Luxio, Artiey took Jaunt to her secret hideout and the two became frenemies.

Their next (and last) target was a cabbage merchant. However, the cabbage merchant proved to be more fierce in defending their cabbages and both Artemis and Jaunt ended up getting caught. They were both eventually banished for stealing.

Artemis decided to create the Outlaws, a group dedicated to stealing from others but sharing among the group. Jaunt was appointed Second in Command and somewhat of an advisor. The group is still active as of now.

device_hub

Family

Pets

N/A

edit

Notes

Quotes

"Hold up, I think I have a better plan."
"Leave the cabbages! We've got to run-"
"Thanks for saving me there,"

Voice Claim
Notes

Jaunt was a Luxio when Artemis rescued xe and evolved into a Luxray sometime after they were banished.
Jaunt is a 6 in the enneagram personality tests
Both Jaunt and Artemis came from Woodhurst, a poor town in the Grass Continent
Jaunt seems to be sleep-driven all the time
Somehow knows how to play the piano

info

Overview

Details about this character's overview

Name fingerprint

Jaunt

Role

Second in Command of the Outlaws

Other names

Shortie (Artemis)
O Wise One (Artemis)
Jartie (Artemis)

Gender

Agender (Xe/xem, they/them is OK)

Age

Old enough to be an adult?

Theme

Who You Are, Really from Teen Wolves
Everything Moves by Bronze Radio Returns
Sweater Weather by The Neighbourhood
Six by Sleeping at Last
Wait for It from the musical Hamilton

face

Looks

Details about this character's looks

Weight

93 lbs

Height

4'04 feet, slightly smaller than the average Luxray

General Appearance

Jaunt is an average-looking Luxray- expect for the part where xe has folded ears and a pair of half-moon glasses blanced on xyr's snount. Xyr main fur color is a baby blue, with a spiky dark grey mane, legs, and back. Since xe's a member of the Outlaws, Jaunt has a slightly battered teal scarf. Xe's often seen wearing it. Jaunt has crimson red eyes with hints of marigold in it. Xe also multiple blue scars on xyr left leg.

Eye Color

Crimson red, with hints of marigold.

Species

Pokémon, Luxray

Body Type

Bulky build, spiky fur

Identifying Marks

Jaunt usually has a serious face and a teal scarf.

fingerprint

Nature

Details about this character's nature

Mannerisms

Jaunt usually has formal manners to strangers. Xe gets to the point and is rather stiff and a bit aloof. Xe is quite committed to any task, thus Jaunt has a reputation for reliability.

Motivations

Jaunt is currently an advisor and Second in Command to Artemis. Xe's devoted xyr time to planning schedules and preventing negative outcomes. Deep down, Jaunt is afraid they'll be killed and xe wants to prevent anything like that.

Personality

Quiet, loyal, and practical, Jaunt appears to be the ideal advisor and Second in Command. Xe's serene, preferring to stick to the sidelines and observe everything around xem. Jaunt is thoughtful and formal, and xe likes to take their time to pick just the right words. As a result, Jaunt is very patient. However, xe tends to be

Flaws

Jaunt is an Electric-type and thus is vulnerable to Ground, Grass, Electric, and Dragon types. Xe's defensive, rigid, and judgmental. This makes it incredibly hard to reach xem. Xe's also hyper-vigilant, and gets a little excessive in planning if there's a new plan Jaunt hasn't thought of.

Prejudices

Jaunt is suspicious cabbage merchants, ground, grass, electric, and dragon types, and most lazy Pokémon.

Talents

Jaunt is very alert and focused. Xe has a keen eye and sharp ears, as well as strong legs. Jaunt is skilled with planning, predicting, and is highly intelligent. Like all Luxrays, Jaunt can also see through walls.

Hobbies

Jaunt is usually too busy for xyr own hobbies, but Jaunt enjoys fishing, making odd jokes, drawing (although xe's not the best), and quietly reflecting the water's edge (if there is any water, that is. Otherwise, Jaunt sits at sides of a cliff.)

Alignment

Jaunt is lawful neutral.

Condition(s)

Jaunt doesn't have any conditions.

Likes

  • Planning

  • Schedules

  • Positive outcomes

  • The Outlaws

  • Artemis

  • Drawing

  • Sitting in silence

  • Work jokes

Dislikes

  • Cabbage merchants

  • Ground, Grass, Electric, and Dragon types

  • Messy rooms

  • The law

  • Not going according to plan

  • Artemis' curry

groups

Social

Details about this character's social

Occupation

Member and Second in Command of the Outlaws

Favorite color

Raisin Black

Favorite food

Spicy curry

Favorite possession

Xyr teal scarf

Weapon of Choice

Xyr moveset
(Spark, Facade, Crunch, Superpower)

Favorite animal

Jaunt technically has no favorite animal since animals don't exist in Pokémon, although xyr favorite being is a Zoroark.

Job

Second in Command of the Outlaws

Relationships

Cabbage Merchants (Negative) - Jaunt dislikes cabbage merchants for creating chaos whenever one of their cabbages gets stolen. Xe was often trampled upon by the cabbage merchants and thus has a prejudice against these merchants. Artemis shares this dislike with Jaunt.

The Outlaws (Positive) - Jaunt was the co-founding leader of the Outlaws as well as the second in command. As such, xe's fiercely loyal to the Outlaws and has unwavering trust in them. Jaunt values each member, although xe's a little imitating and socially awkward.

Artemis (Extremely positive) - Artemis is a late childhood friend. Jaunt stumbled into the bold Pokémon one day and from there on, they became quick friends and stole from merchants every day. Jaunt works well with Artemis, although they do get into arguments. Artemis was banished alongside Jaunt, and together they founded the Outlaws. Artemis trusted Jaunt enough to assign xem the position of second in command. While Jaunt appears to be easily annoyed with Artemis' sense of humor and light-heartiness, xe seems to appreciate some of them. Jaunt helps Artemis with careful planning.

Allegro (Neutral positive) - While Jaunt's a bit annoyed with Allegro and his attitude, xe tries to make the best of it and makes up plans that would best suit Allegro and his strengths. Allegro on the other hand, doesn't like doing what Jaunt says, but he respects xem. Sometimes, Jaunt gives Allegro praise, which xe notices sets Allegro in a positive mood.

Vigil (Neutral positive) - Since Vigil's a bit fidgety around Jaunt, xe tries to be nicer to the rookie and give her easier jobs. Xe doesn't know what else xe could do to make Vigil not so scared and quiet, but xe's just trying xyr best.

date_range

History

Details about this character's history

Birthday

Uh do Pokémon have dates? idk

Education

Jaunt was offered a basic education and xe got the gist of it quickly. Xe also picked up a thing or two from passing by strangers, so technically xe's more educated than the average Outlaw.

Background

Jaunt was once a 'normal' happy little Shinx. Xe was living with xyr parents... well until they both were drafted into the army. Jaunt was promptly left at the orphanage since xyr parents didn't want to leave Jaunt alone to take care of xemself. However, something unfortunate happened to xyr parents and Jaunt became an actual resident of the orphanage. Jaunt didn't mind the place, although xe disliked the Pokémon there.

Later, the conditions started to get worse when resources ran low. Some of the Pokémon even passed away from the horrid conditions there. Desperate to survive, Jaunt escaped the orphanage and spent the next few weeks trying to scavenge for food. Outside was as bad (if not, worse) as the orphanage. One chilly night, Jaunt met an annoying Zorua outside xyr window. They both placed a bet whoever had the better life wins [something idk lol]. Then Jaunt lost the bet when xyr orphanage got literally so bad xe ran off.

Artemis found Jaunt shivering in an alley and was about to gloat about her victory when she noticed Jaunt's weakened condition. Pitying the Luxio, Artiey took Jaunt to her secret hideout and the two became frenemies.

Their next (and last) target was a cabbage merchant. However, the cabbage merchant proved to be more fierce in defending their cabbages and both Artemis and Jaunt ended up getting caught. They were both eventually banished for stealing.

Artemis decided to create the Outlaws, a group dedicated to stealing from others but sharing among the group. Jaunt was appointed Second in Command and somewhat of an advisor. The group is still active as of now.

device_hub

Family

Details about this character's family

Pets

N/A

shopping_basket

Inventory

Details about this character's inventory

shopping_basket

No inventory information yet

This section doesn't have any information filled in yet.

edit

Notes

Details about this character's notes

Quotes

"Hold up, I think I have a better plan."
"Leave the cabbages! We've got to run-"
"Thanks for saving me there,"

Voice Claim
Notes

Jaunt was a Luxio when Artemis rescued xe and evolved into a Luxray sometime after they were banished.
Jaunt is a 6 in the enneagram personality tests
Both Jaunt and Artemis came from Woodhurst, a poor town in the Grass Continent
Jaunt seems to be sleep-driven all the time
Somehow knows how to play the piano

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Tip: Create timelines to organize important events in your world's history. Link characters, locations, and other content to specific events to build rich, interconnected narratives.

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