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Overview
Nef Artemel
Bard, adventurer, ghost-whisperer. Also, too dumb to live.
Human
Born and raised in Waterdeep.
Male
21-ish
Looks
His clothes are well-made and well-maintained, but simpler and more practical than you'd expect for a man of his breeding. Since he's styling himself an adventurer, he wants to dress the part, and this is the sort of thing his adventurer ghost uncles recommended.
Nature
Chaotic Chaotic
ADVENTURE
- Bardic magic
- Telling stories and managing crowds
- Can see and interact with ghosts
- Doesn't understand that "death" is a bad thing
- Dives headfirst into danger constantly
- Impulsive, unpredictable
- Willfully oblivious to anything he doesn't want to hear
- Either cannot or will not follow simple instructions
- Routinely pisses off the City Watch for fun
- No sense of subtlety or discretion - overshares by default, has to be explicitly told when something is a secret, and even then it's like 50/50 whether he'll let it slip accidentally
- Takes credit for shit he didn't do, deflects blame for shit he did do
- Wildly exaggerates the tales of his own exploits
Social
Adventurer for hire!
Family
History
Born into House Artemel, a Waterdhavian noble house of moderate wealth and influence. The Artemels are moneylenders for the upper crust. As the fourth son, Nef was very much "the spare."
His great-uncles - Bromus, Bromgus, and Brad - were adventurers. Nef, who's been able to talk to ghosts for most if not all of his life, used to hang out in the "Outdoor Salon" (actually the estate's private graveyard) and talk to his uncles' ghosts, letting them regale him with tales of adventure. Nef took these to heart and dreamed of becoming an adventurer himself one day.
At some point he became a bard, a career path his parents did not approve of. Then he became an adventurer, which they approved of even less. Nef has been avoiding his parents for the entire campaign.
Overview
Details about this character's overview
Nef Artemel
Bard, adventurer, ghost-whisperer. Also, too dumb to live.
Human
Born and raised in Waterdeep.
Male
21-ish
Looks
Details about this character's looks
His clothes are well-made and well-maintained, but simpler and more practical than you'd expect for a man of his breeding. Since he's styling himself an adventurer, he wants to dress the part, and this is the sort of thing his adventurer ghost uncles recommended.
Nature
Details about this character's nature
Chaotic Chaotic
ADVENTURE
- Bardic magic
- Telling stories and managing crowds
- Can see and interact with ghosts
- Doesn't understand that "death" is a bad thing
- Dives headfirst into danger constantly
- Impulsive, unpredictable
- Willfully oblivious to anything he doesn't want to hear
- Either cannot or will not follow simple instructions
- Routinely pisses off the City Watch for fun
- No sense of subtlety or discretion - overshares by default, has to be explicitly told when something is a secret, and even then it's like 50/50 whether he'll let it slip accidentally
- Takes credit for shit he didn't do, deflects blame for shit he did do
- Wildly exaggerates the tales of his own exploits
Social
Details about this character's social
Adventurer for hire!
Family
Details about this character's family
History
Details about this character's history
Born into House Artemel, a Waterdhavian noble house of moderate wealth and influence. The Artemels are moneylenders for the upper crust. As the fourth son, Nef was very much "the spare."
His great-uncles - Bromus, Bromgus, and Brad - were adventurers. Nef, who's been able to talk to ghosts for most if not all of his life, used to hang out in the "Outdoor Salon" (actually the estate's private graveyard) and talk to his uncles' ghosts, letting them regale him with tales of adventure. Nef took these to heart and dreamed of becoming an adventurer himself one day.
At some point he became a bard, a career path his parents did not approve of. Then he became an adventurer, which they approved of even less. Nef has been avoiding his parents for the entire campaign.
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Referenced By
25Smoke on the Water
Friends
Open Lord Barron and Lestene, the Masked Lady
Believers
Kerrigan the Arcanist
Notes
Worsashi Driltath
Friends
Madame Starfall
Friends
Ord Artemel
Siblings
Renaer Neverember
Friends
Harpers
Members
Sleep Smoke
Current Owners
Trollskull Manor
Owner
Zukk the Disfigured
Friends
Esmerelda Amethyst
Friends
Session 0: Troll in the Tavern
Characters in scene
Session 1: The Skewered Dragon
Characters in scene
Durnan
Friends
Thernek Clockmort
Friends
Lif ("Birdpipes")
Friends
Sending Stones
Current Owners
that duergar we fought in the sewers
Enemies
Andal
Friends
Andal's head
Current Owners
Session 0: Troll in the Tavern
What caused this?
Session 2
Characters in scene
[ Insert party name here ]
Members
Zravrurz
Role
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