Notebook.ai

Navigation

Categories

Dive Deeper

Page Stats

Visibility public Public
Word count 1,932

Complete Details

All information about this character

info

Overview

Name fingerprint

Jemique Lacroix

Role

Goth Lolita Tactician

Gender

Female (she/her)

face

Looks

Height

5'4"

Hair Color

Black

Hair Style

Often puts her long hair in twin tails using white ribbons.

Eye Color

Black

Skin Tone

Pale white

Race

Human

Body Type

Slim

Outfit

Frilly black and white lolita dress.

chat_bubble

Nature

Personality

She comes off as aloof and uncaring, and it's easy to dismiss her as such, but she presents herself like that on purpose.

Mannerisms

  • Always checks mirrors to see if her hair and ribbons are in place.

  • Fidgets with one of her two twin tails.

Flaws

Despite having no problems with socializing, she has trouble opening up to people. Due to her immortality, she has watched everyone she grew up with pass away at some point. After losing so many deep attachments, she fears repeating the process of watching people around her grow old and die while she remains ever unchanging and beginning to feel less and less human because of it. Paradoxically, she also longs for friendship because she does not feel alive without connections.

Talents

She used to study magical engineering and has a knack for knowing how tools work, even if she has never seen them before.

Hobbies

Research

Personality type

Chaotic Neutral

Condition(s)

Anemic and immortal due to a contract with Death

groups

Social

Relationship Details

Penpals with Yehol, they actually get along pretty well

Occupation

Teacher

Favorite color

Black

Favorite possession

Cursed grimoire gifted to her by Yehol to summon their minions.

Favorite animal

Bat

local_library

History

Birthday

January 4 (Capricorn)

Background

At age 24, Jemique was an extraordinary scholar in the field of cultural history. But at the Ultherion Institute, extraordinary is the place's average. Despite being aware of this, Jemique did nothing to make herself stand out simply because she didn't care to. Being accepted into the region's most prestigious academic institution was enough of an achievement in her eyes. While her peers thirsted over secrets of the world and poured countless hours into their research, Jemique had other plans after she grew tired doing the same thing.

The Ultherion Institute forbids any active member from attempting contracts that might result in harm to themselves or to others. As a result, all contracted scholars have only made deals with elemental spirits or lower-ranked beings. Jemique, however, refused to settle for anything less than a higher spirit. She never told anyone about this to prevent anyone from reporting her, but her fellows scholars constantly pestered her about when she was going to be contracted and with what kind of spirit. Whenever they asked, she brushed aside their questions to the point where they believed she was simply disinterested in forming a contract at all, but they couldn't be further from the truth.

Making a deal with Yehol, the literal embodiment of death, is one of the most infamous gambles a mortal can make. The price is always steep, and if you are unable to pay it, the god will reap you on the spot. Knowing this didn't deter Jemique from writing down the instructions to summon Death themselves and following them to success.

Upon arriving in Jemique's dusty dormitory where she performed the summoning ritual, Yehol was expecting another soul to add to their repository until Jemique made an offer. She claimed to know what they wanted, to which Yehol laughed. They asked what could a god of death possibly desire.

Jemique answered, "The experience of what it's like to live. People think you can observe the living, but death only appears when it is time for life to go. You don't have time to understand feelings other than the ones that occur on a deathbed. I'm sure you're aware that there are unique emotions that come with a limited lifespan, and at this point, you must be curious as to what they feel like."

The god of death hesitated, then smiled. What a cheeky young girl she was, completely unfazed by the literal grim reaper standing before her, and so full of herself that she couldn't conceive of failing to establish a contract with them. Yehol accepted Jemique's deal and granted her immortality as part of their contract, along with the ability to call upon their minions. In return, Jemique had to write one letter to Yehol every week, detailing the experiences and emotions of either herself or others around her. She was given a black grimoire with which she could use to summon their minions, the other three of the Four Horsemen of the Apocalypse, and to write her letters to Yehol in. They disappeared as soon as the contract was sealed.

It didn't take long before someone found out about what she had done. A scholar with clairvoyant abilities saw through one of Jemique's lies only a few days after her deal with Death. He reported her to the administration, and she was swiftly expelled from the institution. Jemique expected this, and before she left the institution for good, she acquired and burned all of her records, including any projects that had her name attached to them and all back-ups. It sucked for the people who had co-written them, but like she cared. The reason why was because she couldn't let anyone know she was immortal, and erasing all records of her identity was the first step in making sure no one noticed her prolonged youth.

Without a place to stay in, she returned to her parents' house. They were upset to find out that she had been expelled from the institute, and even more so when they discovered why. They lamented over her wasted talent, and only allowed her to stay in her old room for one night before forcing her out. She expected that much, but she didn't except it to sting so much. Little did she know, that would be the last time she ever saw her family again.

Thus began Jemique's chronicles of traveling the continent. She met strange people, both good and bad. Each region differed in its climate, traditions, specialties, and even the general atmosphere of its residents. Although food and water were no longer a concern to her survival, she still felt hunger and thirst. So she worked odd jobs ranging from clearing out monsters on people's property to transporting cargo using the help of Yehol's minions. At one point, she managed to secure a tutoring position for a wealthy lord's daughter, and she was paid so much for the two-year job that her finances for the next ten years were secure. She enjoyed traveling and seeing what the world had to offer, and her delight poured itself into her weekly letters to Yehol. The god must have been so pleased with her letters that at some point, they started to respond back with their own thoughts, mostly commenting on how human behavior was so amusing to them.

As the decades passed, the novelty began to fade. The growing influence of the Merfolk War played a hand in this, but for the most part, Jemique was getting tired of drifting. Nothing was permanent in her world except for Yehol's presence through their contract, and herself. People came and went. New places were constructed, and old buildings torn down. She never came back to revisit her favorite foods or sites, and in the few times she did, they would either be ruins or changed beyond recognition. She realized that with nothing to live for, life was losing its luster.

This showed itself in her letters to Yehol, and he was not afraid to tell her. "Your letters have been boring us as of late. Your writing has increased in monotony over the course of these past few years, and we assume the cause is from a personal issue of yours. If you fail to make your life interesting again, we will not hesitate to reap your soul for failing your part of the contract."

Yehol's letter was a wake up call. If Death themselves were telling her that her life was getting dull, then she needed to change something about it. She wanted to settle down somewhere and try living like a normal civilian would, but for all her travelling, she didn't know where was a good place to live. For about a month or so, she lived in a constant state of anxiety as she searched for a place to call home. The cities were too expensive and full of gossip, but the countryside was too peaceful for her liking, and she hated the idea of returning to any scholarly institution even though her wits were still up to par.

It seemed that no matter where she looked, no matter how much she scoured the atlas, no place deemed itself suitable for her. She was starting to consider terminating her immortality and letting Yehol take her until she arrived at the town of Aurumdale. It was a quaint little town some ways east of Ultherion Castle. Other than that, she thought there was nothing special about it, until she spotted her: a Moondancer girl running through the streets and chasing a human boy.

Jemique had not seen a Moondancer in years. When she first contracted with Yehol, the genocide had only just begun. As decades passed, she witnessed the number Moondancer diaspora dwindle until she was sure they were either extinct, or their last remaining members were in hiding. Never did she expect to see one out in the open like this. The girl showed no fear toward being around the townspeople, and they showed no hostility toward her. And the human boy, Jemique realized, was her friend.

Upon seeing her, something clicked. This was the place she was meant to be. Not because of any grandiose attraction the town had to offer, but because of one individual she so desperately wanted to protect. She thought the Moondancers and their culture were extinct, and yet, she had stumbled across one of their last survivors on this continent.

She applied to be a social studies teacher at the local school. Despite having no records to back up her credentials, the staff gave her a chance to prove herself in the classroom because they were in need of teachers. After her students passed a rather difficult pop quiz with flying colors, they hired her on the spot. From there, Jemique waited until the Moondancer girl was old enough to start taking her classes. And when she was, she finally learned her name during rollcall on the first day of a new schoolyear.

"Evelune Skyheart?"

In a sea of rosy-cheeked children, the pale grey Moondancer girl raised her hand.

brightness_7

Magic

Type

Summoning (Four Horsemen of the Apocalypse)

Basics

  • Summons three minions of the god of death Yehol to do her bidding. They are compelled to obey her every command no matter what.

  • The minion Famine drains magical energy from her opponents. Half of the energy goes to itself, and the other half goes to Jemique.

  • War is capable of mass destruction, but can only be summoned once a month.

  • Pestilence is reliable as a fighter in small battles and skirmishes. It has an ambient effect that drains the lifeforce of all hostile forces.

  • Jemique herself can also draw upon their unique abilities without summoning them, but to a much lesser extent.

Range of Power

  • Famine and Pestilence's effects only reach as far as Jemique can perceive.

  • War is capable of destroying an entire army.

Drawbacks

Calling upon a fourth minion will summon Yehol, Death itself, and all four horsemen of the apocalypse will be assembled. Should this happen, Yehol will reap Jemique's soul as soon as her order has been fulfilled.

shopping_basket

Inventory

edit

Notes

info

Overview

Details about this character's overview

Name fingerprint

Jemique Lacroix

Role

Goth Lolita Tactician

Gender

Female (she/her)

face

Looks

Details about this character's looks

Height

5'4"

Hair Color

Black

Hair Style

Often puts her long hair in twin tails using white ribbons.

Eye Color

Black

Skin Tone

Pale white

Race

Human

Body Type

Slim

Outfit

Frilly black and white lolita dress.

chat_bubble

Nature

Details about this character's nature

Personality

She comes off as aloof and uncaring, and it's easy to dismiss her as such, but she presents herself like that on purpose.

Mannerisms

  • Always checks mirrors to see if her hair and ribbons are in place.

  • Fidgets with one of her two twin tails.

Flaws

Despite having no problems with socializing, she has trouble opening up to people. Due to her immortality, she has watched everyone she grew up with pass away at some point. After losing so many deep attachments, she fears repeating the process of watching people around her grow old and die while she remains ever unchanging and beginning to feel less and less human because of it. Paradoxically, she also longs for friendship because she does not feel alive without connections.

Talents

She used to study magical engineering and has a knack for knowing how tools work, even if she has never seen them before.

Hobbies

Research

Personality type

Chaotic Neutral

Condition(s)

Anemic and immortal due to a contract with Death

groups

Social

Details about this character's social

Relationship Details

Penpals with Yehol, they actually get along pretty well

Occupation

Teacher

Favorite color

Black

Favorite possession

Cursed grimoire gifted to her by Yehol to summon their minions.

Favorite animal

Bat

local_library

History

Details about this character's history

Birthday

January 4 (Capricorn)

Background

At age 24, Jemique was an extraordinary scholar in the field of cultural history. But at the Ultherion Institute, extraordinary is the place's average. Despite being aware of this, Jemique did nothing to make herself stand out simply because she didn't care to. Being accepted into the region's most prestigious academic institution was enough of an achievement in her eyes. While her peers thirsted over secrets of the world and poured countless hours into their research, Jemique had other plans after she grew tired doing the same thing.

The Ultherion Institute forbids any active member from attempting contracts that might result in harm to themselves or to others. As a result, all contracted scholars have only made deals with elemental spirits or lower-ranked beings. Jemique, however, refused to settle for anything less than a higher spirit. She never told anyone about this to prevent anyone from reporting her, but her fellows scholars constantly pestered her about when she was going to be contracted and with what kind of spirit. Whenever they asked, she brushed aside their questions to the point where they believed she was simply disinterested in forming a contract at all, but they couldn't be further from the truth.

Making a deal with Yehol, the literal embodiment of death, is one of the most infamous gambles a mortal can make. The price is always steep, and if you are unable to pay it, the god will reap you on the spot. Knowing this didn't deter Jemique from writing down the instructions to summon Death themselves and following them to success.

Upon arriving in Jemique's dusty dormitory where she performed the summoning ritual, Yehol was expecting another soul to add to their repository until Jemique made an offer. She claimed to know what they wanted, to which Yehol laughed. They asked what could a god of death possibly desire.

Jemique answered, "The experience of what it's like to live. People think you can observe the living, but death only appears when it is time for life to go. You don't have time to understand feelings other than the ones that occur on a deathbed. I'm sure you're aware that there are unique emotions that come with a limited lifespan, and at this point, you must be curious as to what they feel like."

The god of death hesitated, then smiled. What a cheeky young girl she was, completely unfazed by the literal grim reaper standing before her, and so full of herself that she couldn't conceive of failing to establish a contract with them. Yehol accepted Jemique's deal and granted her immortality as part of their contract, along with the ability to call upon their minions. In return, Jemique had to write one letter to Yehol every week, detailing the experiences and emotions of either herself or others around her. She was given a black grimoire with which she could use to summon their minions, the other three of the Four Horsemen of the Apocalypse, and to write her letters to Yehol in. They disappeared as soon as the contract was sealed.

It didn't take long before someone found out about what she had done. A scholar with clairvoyant abilities saw through one of Jemique's lies only a few days after her deal with Death. He reported her to the administration, and she was swiftly expelled from the institution. Jemique expected this, and before she left the institution for good, she acquired and burned all of her records, including any projects that had her name attached to them and all back-ups. It sucked for the people who had co-written them, but like she cared. The reason why was because she couldn't let anyone know she was immortal, and erasing all records of her identity was the first step in making sure no one noticed her prolonged youth.

Without a place to stay in, she returned to her parents' house. They were upset to find out that she had been expelled from the institute, and even more so when they discovered why. They lamented over her wasted talent, and only allowed her to stay in her old room for one night before forcing her out. She expected that much, but she didn't except it to sting so much. Little did she know, that would be the last time she ever saw her family again.

Thus began Jemique's chronicles of traveling the continent. She met strange people, both good and bad. Each region differed in its climate, traditions, specialties, and even the general atmosphere of its residents. Although food and water were no longer a concern to her survival, she still felt hunger and thirst. So she worked odd jobs ranging from clearing out monsters on people's property to transporting cargo using the help of Yehol's minions. At one point, she managed to secure a tutoring position for a wealthy lord's daughter, and she was paid so much for the two-year job that her finances for the next ten years were secure. She enjoyed traveling and seeing what the world had to offer, and her delight poured itself into her weekly letters to Yehol. The god must have been so pleased with her letters that at some point, they started to respond back with their own thoughts, mostly commenting on how human behavior was so amusing to them.

As the decades passed, the novelty began to fade. The growing influence of the Merfolk War played a hand in this, but for the most part, Jemique was getting tired of drifting. Nothing was permanent in her world except for Yehol's presence through their contract, and herself. People came and went. New places were constructed, and old buildings torn down. She never came back to revisit her favorite foods or sites, and in the few times she did, they would either be ruins or changed beyond recognition. She realized that with nothing to live for, life was losing its luster.

This showed itself in her letters to Yehol, and he was not afraid to tell her. "Your letters have been boring us as of late. Your writing has increased in monotony over the course of these past few years, and we assume the cause is from a personal issue of yours. If you fail to make your life interesting again, we will not hesitate to reap your soul for failing your part of the contract."

Yehol's letter was a wake up call. If Death themselves were telling her that her life was getting dull, then she needed to change something about it. She wanted to settle down somewhere and try living like a normal civilian would, but for all her travelling, she didn't know where was a good place to live. For about a month or so, she lived in a constant state of anxiety as she searched for a place to call home. The cities were too expensive and full of gossip, but the countryside was too peaceful for her liking, and she hated the idea of returning to any scholarly institution even though her wits were still up to par.

It seemed that no matter where she looked, no matter how much she scoured the atlas, no place deemed itself suitable for her. She was starting to consider terminating her immortality and letting Yehol take her until she arrived at the town of Aurumdale. It was a quaint little town some ways east of Ultherion Castle. Other than that, she thought there was nothing special about it, until she spotted her: a Moondancer girl running through the streets and chasing a human boy.

Jemique had not seen a Moondancer in years. When she first contracted with Yehol, the genocide had only just begun. As decades passed, she witnessed the number Moondancer diaspora dwindle until she was sure they were either extinct, or their last remaining members were in hiding. Never did she expect to see one out in the open like this. The girl showed no fear toward being around the townspeople, and they showed no hostility toward her. And the human boy, Jemique realized, was her friend.

Upon seeing her, something clicked. This was the place she was meant to be. Not because of any grandiose attraction the town had to offer, but because of one individual she so desperately wanted to protect. She thought the Moondancers and their culture were extinct, and yet, she had stumbled across one of their last survivors on this continent.

She applied to be a social studies teacher at the local school. Despite having no records to back up her credentials, the staff gave her a chance to prove herself in the classroom because they were in need of teachers. After her students passed a rather difficult pop quiz with flying colors, they hired her on the spot. From there, Jemique waited until the Moondancer girl was old enough to start taking her classes. And when she was, she finally learned her name during rollcall on the first day of a new schoolyear.

"Evelune Skyheart?"

In a sea of rosy-cheeked children, the pale grey Moondancer girl raised her hand.

brightness_7

Magic

Details about this character's magic

Type

Summoning (Four Horsemen of the Apocalypse)

Basics

  • Summons three minions of the god of death Yehol to do her bidding. They are compelled to obey her every command no matter what.

  • The minion Famine drains magical energy from her opponents. Half of the energy goes to itself, and the other half goes to Jemique.

  • War is capable of mass destruction, but can only be summoned once a month.

  • Pestilence is reliable as a fighter in small battles and skirmishes. It has an ambient effect that drains the lifeforce of all hostile forces.

  • Jemique herself can also draw upon their unique abilities without summoning them, but to a much lesser extent.

Range of Power

  • Famine and Pestilence's effects only reach as far as Jemique can perceive.

  • War is capable of destroying an entire army.

Drawbacks

Calling upon a fourth minion will summon Yehol, Death itself, and all four horsemen of the apocalypse will be assembled. Should this happen, Yehol will reap Jemique's soul as soon as her order has been fulfilled.

device_hub

Family

Details about this character's family

device_hub

No family information yet

This section doesn't have any information filled in yet.

shopping_basket

Inventory

Details about this character's inventory

edit

Notes

Details about this character's notes

Gallery

Images and visual content for this character

Collections

Published collections that feature this character

collections_bookmark

Not in any collections yet

This character hasn't been published in any collections yet. Collections are curated groups of related content that help organize and showcase your world.

Tip: Collections are a great way to group related content together and share themed stories or worldbuilding elements with others.

Timelines

Timelines that reference or include this character

timeline

No timeline connections yet

This character isn't connected to any timelines yet. Timelines help organize events chronologically and show how your content fits into the broader history of your world.

Tip: Create timelines to organize important events in your world's history. Link characters, locations, and other content to specific events to build rich, interconnected narratives.

Shares

Discussion about this character

forum

No shares yet

Be the first to start a discussion about this character by sharing it to the community stream.

Privacy & Sharing

Manage who can see and access this character

Current Status
refresh

This character is currently

Effective visibility

Privacy Settings

Choose who can see and access this character

language Universe Privacy

This page belongs to a universe with its own privacy settings

language
Team Altair
Universe is: lock Private
Individual page privacy settings apply
info Changes are saved automatically

Quick Links

groups Community

campaign

Share to Stream

account_circle

Sign in to share

You need to be signed in to share content to the stream.

Sign In