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Overview
Monster Hunter
Hunting dragons and wyverns for profit.
Hunting
Hunting
Requirements
Education is provided for by the Hunters Guild if enrolled early enough (around 17 or so).
Some survival training, cooking experience, knowing your way around a weapon.
Extensive weapons training, field training, and survival training.
People work whenever they're given a job, and the jobs last however long it takes them. However, if the hunter is clearly lollygagging, the reward can be rescinded and punishment can be meated out.
Airships, automobiles, ships, and sandships.
Risks
Injury or death, either due to a monster attacking them or the hunter doing something stupid.
PTSD from being attacked, debilitating injuries.
Rewards
However much is listed for the job, anywhere from 10 gold to 150,000 gold depending on how difficult the job is (or how desperate the client is).
Two months off per year, can't be rolled over into the next year. Paid time off is given a low-average salary, about 750 gold per week. Three weeks of sick leave are granted per year barring any major injuries.
Specialization
Promotions are based on how good you are at your job. Urgent quests are occasionally given to hunters who show promise, and if they're completed, that hunter moves up a rank until they reach 15 stars. Any other non-hunting position is based on how good someone is at their job and whenever a position is opened.
They can either become hunters, liaisons, guild managers, or workers within the guilds themselves.
Dangerous.
1-15 star hunters, 15 being the ones who can fell great beasts without so much as batting an eye or accomplish Herculean tasks with ease.
Guild managers run their own franchises, capable of hiring hunters and sending them out on missions. Tasked with defending the cities they occupy.
Overview
Details about this job's overview
Monster Hunter
Hunting dragons and wyverns for profit.
Hunting
Hunting
Requirements
Details about this job's requirements
Education is provided for by the Hunters Guild if enrolled early enough (around 17 or so).
Some survival training, cooking experience, knowing your way around a weapon.
Extensive weapons training, field training, and survival training.
People work whenever they're given a job, and the jobs last however long it takes them. However, if the hunter is clearly lollygagging, the reward can be rescinded and punishment can be meated out.
Airships, automobiles, ships, and sandships.
Risks
Details about this job's risks
Injury or death, either due to a monster attacking them or the hunter doing something stupid.
PTSD from being attacked, debilitating injuries.
Rewards
Details about this job's rewards
However much is listed for the job, anywhere from 10 gold to 150,000 gold depending on how difficult the job is (or how desperate the client is).
Two months off per year, can't be rolled over into the next year. Paid time off is given a low-average salary, about 750 gold per week. Three weeks of sick leave are granted per year barring any major injuries.
Specialization
Details about this job's specialization
Promotions are based on how good you are at your job. Urgent quests are occasionally given to hunters who show promise, and if they're completed, that hunter moves up a rank until they reach 15 stars. Any other non-hunting position is based on how good someone is at their job and whenever a position is opened.
They can either become hunters, liaisons, guild managers, or workers within the guilds themselves.
Dangerous.
1-15 star hunters, 15 being the ones who can fell great beasts without so much as batting an eye or accomplish Herculean tasks with ease.
Guild managers run their own franchises, capable of hiring hunters and sending them out on missions. Tasked with defending the cities they occupy.
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