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Overview

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Fawynne

Description

Elven country

Type

Country

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Culture

Laws

All members of the Council have equal standing, regardless of age or outside status.

Members are elected by the peoples’ majority

(1) Once elected, council members serve for life

(2) Council members can only be removed if

(a) The people vote by a 2/3rds majority to remove a council member, and then the other Council members vote to also remove said member. Or

(b) The Council members vote with a 3/4ths majority to remove a council member, and then the people vote by a 2/3rds majority to also remove said member.

(c) The Council covers all military and financial decisions.

The Council can elect representatives by a 2/3rds majority to handle day-to-day problems of towns.

Witches in Silith are the only non-elves allowed to serve on the council.

(1) They must be actively practicing witchcraft.

(2) They must be currently living in Silith or Fawynne and have been a legal citizen for 11 years

Traditions

Fawynians are very future-minded. They are very excited to embrace changes to their society and integrate in any way possible. Though, Fawynians do also have a tendency to focus too much on the future, to the point of forgetting to appreciate their accomplishments in the present- and in the most extreme cases not realizing they can fix problems now and instead planning for future solutions.

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Geography

Climate

Fawynne is mostly warm and humid, but cold along the coast nearest to Kepia. Fawynne contains Walsterne Lake and many forests and access to rivers.

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History

History

Fawynne was founded after Casimir Lyndon created the batteries and offered another response to the growing threat of war. Queen Eileen of what was then Erios outlawed all those who supported Casimir’s work and removed their wings. Those who removed their wings were then called elves and found Fawynne, the territory of Erios left to them. Silith was also created inside of Fawynne to house any practicing witchcraft, a practice popularized after the witch Casimir’s success.

info

Overview

Details about this location's overview

Name fingerprint

Fawynne

Description

Elven country

Type

Country

face

Culture

Details about this location's culture

Laws

All members of the Council have equal standing, regardless of age or outside status.

Members are elected by the peoples’ majority

(1) Once elected, council members serve for life

(2) Council members can only be removed if

(a) The people vote by a 2/3rds majority to remove a council member, and then the other Council members vote to also remove said member. Or

(b) The Council members vote with a 3/4ths majority to remove a council member, and then the people vote by a 2/3rds majority to also remove said member.

(c) The Council covers all military and financial decisions.

The Council can elect representatives by a 2/3rds majority to handle day-to-day problems of towns.

Witches in Silith are the only non-elves allowed to serve on the council.

(1) They must be actively practicing witchcraft.

(2) They must be currently living in Silith or Fawynne and have been a legal citizen for 11 years

Traditions

Fawynians are very future-minded. They are very excited to embrace changes to their society and integrate in any way possible. Though, Fawynians do also have a tendency to focus too much on the future, to the point of forgetting to appreciate their accomplishments in the present- and in the most extreme cases not realizing they can fix problems now and instead planning for future solutions.

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Geography

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Climate

Fawynne is mostly warm and humid, but cold along the coast nearest to Kepia. Fawynne contains Walsterne Lake and many forests and access to rivers.

book

History

Details about this location's history

History

Fawynne was founded after Casimir Lyndon created the batteries and offered another response to the growing threat of war. Queen Eileen of what was then Erios outlawed all those who supported Casimir’s work and removed their wings. Those who removed their wings were then called elves and found Fawynne, the territory of Erios left to them. Silith was also created inside of Fawynne to house any practicing witchcraft, a practice popularized after the witch Casimir’s success.

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