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Complete Details

All information about this magic

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Overview

Name fingerprint

Druidism

Description

  • Magic as interpreted by the culture of the Saberolg Peoples

  • Reverence for nature and elements lead to Druidism being entirely nature and element-focused, with studying and learning as a core concept alongside the implementation of elemental/natural forces

  • Druidism primarily focuses on creating means through which the injured can have their wounds restored

  • Some Saberolg Druids have embraced alternating paths, and have dedicated themselves to safeguarding the meek

Type of magic

Magic offered to the mortal life forms of the Origination Plane by Vitasal.

flash_on

Appearance

Visuals

  • Both 'forms' of Druidism appear and manifest differently.

  • 'Forms' of Druidism are Mending and Safeguarding.

  • Spells formed through the use of Mending Druidism often appear bright, not unlike sunlight; this is due to Saberolg beliefs that the Aspect of Life is also the sun in the sky.

  • Spells formed through the use of Safeguarding Druidism oftentimes appear as amalgamations of red and black, not unlike the coloration of hardened magma.

  • Saberolg Druids believe that fire, which gives light and provides warmth, is protection, and that the Aspect of Fire, Fiammaros, is the direct provider of this protection.

Effects

  • Druidism can both heal and harm.

  • Mending and Safeguarding are two highly differing 'schools' of Druidism.

  • Both 'school's have great divides between them. Philosophical, ethical, faith reasons are the primary reasoning behind these divides.

  • Safeguarding Druids are capable of shapeshifting.

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Effects

Positive effects

  • Saberolg practitioners of Mending Druidism can heal nearly all diseases and afflictions known to them.

  • Druids who pursue the 'school' of Mending are capable of keeping allies standing (and alive) for extended periods of time.

  • Medical knowledge is a great part of their spellcrafting.

  • Saberolg practitioners of Safeguarding Druidism mastered art of shapeshifting; they revere their fellow beasts, even if evolutionary developments forced through exposure to Celestium made them 'greater' in many ways.

  • Shapeshifting is a result of Druids seeking to invoke the idealized forms of mighty beasts such as bears, thunderbirds, worves, and moose through use of their magic.

Neutral effects

Druidism combines two of the differing modes of magic use employed by the Aylenn, among other races across the continents of Asgynoth. The Aylenn would refer to these differing modes of magic as Direct Arcanism Magic and Elemental Magic.

Druidism often requires the employment of studied, learned knowledge, such as medical knowledge, knowledge of particular diseases and afflictions (so that countermeasures can be created as a result), and, in the case of Safeguarding Druids who seek to shift their shape to that of a beast, knowledge of the beast(s) in question.

Elemental knowledge is required, as well, just as much as academic and medical knowledge is required.

Fire, water/frost, earth, and air are all common elements employed in the spells woven by practitioners of Druidism. Unlike the Aylenn, Saberolg Druids regularly employ the power of the element of life into their spells, especially Mending Druids.

Negative effects

  • Some Safeguarding Druids can become so deeply entranced in their shapeshifted forms that they lose themselves, and become 'Wild'.

  • Generally speaking, 'Wild' Druids will return to their senses after an extended period of time, though, there are exceptions.

  • Druidic novices attempting to shift their shape for the first time must spend months, if not years learning about the beasts they wish to borrow the shape of.

  • Improper knowledge of beasts' anatomy can lead to terrifying, ungodly results, which can result in permanent and horrific deformations.

  • 'Personality' traits commonly associated with beasts, through Saberolg cultural belief, is often 'layered' onto their shapeshifting Safeguarding Druidic spells.
    *Those who take the form of a bear may feel inclined to stand boldly against their foes.
    *Those that take the form of a worv may feel inclined to seek out others of 'their kind', IE, true worves, who will not be able to tell the difference between a shapeshifted Druid and one of their own.
    *Those that take the form of a Thunderbird may seek to roam the skies and never return to the world below.
    *Those that take the form of a moose may begin to believe that they're virtually unstoppable, and may act on such feelings.

  • Both 'school's of Druidism take incredible amounts of both time and effort to competently utilize, let alone master. Many Saberolg dedicate their entire lives to pursuing Druidism, only to perish of old age, as novices of their craft.

polymer

Alignment

Element

The Mending 'school' of Druidism utilizes the elements of fire, water/frost, earth, air, and life.

The Safeguarding 'school' of Druidism often employs the elements of fire and earth.

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Requirements

Resource costs

  • As with all magic, Direct Arcane Arcanism requires life.

  • Requires 'Mana', which generates 'Aura'. 'Mana' refined through the exertion of conscious effort. 'Aura' is manifestation of refining 'Mana'.

Materials required

  • Inexperienced casters oftentimes keep means of balance on hand in case their bodies weaken.

  • Tables, railings are occasionally used to accomplish keeping balance.

  • Some Saberolg Safeguarding Druids utilize the hides of beasts, wearing them as accessories, in order to increase their 'connection' with the beasts.

  • This has no real effect, but, is a great part of their culture's affect on their Druidism.

Skills required

Magic becomes easier to cast as the caster gains greater mastery over the art of exerting their willpower, in order to create 'Mana', and generate 'Aura'.

Limitations

Save for extremely unique individuals, 'Mana' is refined through knowing exertion of willpower. This can quickly become tiring and outright dangerous for inexperienced casters, who can find themselves collapsing during the middle of attempting to cast. They can even faint if they overexert themselves to a dangerous degree.

info

Overview

Details about this magic's overview

Name fingerprint

Druidism

Description

  • Magic as interpreted by the culture of the Saberolg Peoples

  • Reverence for nature and elements lead to Druidism being entirely nature and element-focused, with studying and learning as a core concept alongside the implementation of elemental/natural forces

  • Druidism primarily focuses on creating means through which the injured can have their wounds restored

  • Some Saberolg Druids have embraced alternating paths, and have dedicated themselves to safeguarding the meek

Type of magic

Magic offered to the mortal life forms of the Origination Plane by Vitasal.

flash_on

Appearance

Details about this magic's appearance

Visuals

  • Both 'forms' of Druidism appear and manifest differently.

  • 'Forms' of Druidism are Mending and Safeguarding.

  • Spells formed through the use of Mending Druidism often appear bright, not unlike sunlight; this is due to Saberolg beliefs that the Aspect of Life is also the sun in the sky.

  • Spells formed through the use of Safeguarding Druidism oftentimes appear as amalgamations of red and black, not unlike the coloration of hardened magma.

  • Saberolg Druids believe that fire, which gives light and provides warmth, is protection, and that the Aspect of Fire, Fiammaros, is the direct provider of this protection.

Effects

  • Druidism can both heal and harm.

  • Mending and Safeguarding are two highly differing 'schools' of Druidism.

  • Both 'school's have great divides between them. Philosophical, ethical, faith reasons are the primary reasoning behind these divides.

  • Safeguarding Druids are capable of shapeshifting.

flare

Effects

Details about this magic's effects

Positive effects

  • Saberolg practitioners of Mending Druidism can heal nearly all diseases and afflictions known to them.

  • Druids who pursue the 'school' of Mending are capable of keeping allies standing (and alive) for extended periods of time.

  • Medical knowledge is a great part of their spellcrafting.

  • Saberolg practitioners of Safeguarding Druidism mastered art of shapeshifting; they revere their fellow beasts, even if evolutionary developments forced through exposure to Celestium made them 'greater' in many ways.

  • Shapeshifting is a result of Druids seeking to invoke the idealized forms of mighty beasts such as bears, thunderbirds, worves, and moose through use of their magic.

Neutral effects

Druidism combines two of the differing modes of magic use employed by the Aylenn, among other races across the continents of Asgynoth. The Aylenn would refer to these differing modes of magic as Direct Arcanism Magic and Elemental Magic.

Druidism often requires the employment of studied, learned knowledge, such as medical knowledge, knowledge of particular diseases and afflictions (so that countermeasures can be created as a result), and, in the case of Safeguarding Druids who seek to shift their shape to that of a beast, knowledge of the beast(s) in question.

Elemental knowledge is required, as well, just as much as academic and medical knowledge is required.

Fire, water/frost, earth, and air are all common elements employed in the spells woven by practitioners of Druidism. Unlike the Aylenn, Saberolg Druids regularly employ the power of the element of life into their spells, especially Mending Druids.

Negative effects

  • Some Safeguarding Druids can become so deeply entranced in their shapeshifted forms that they lose themselves, and become 'Wild'.

  • Generally speaking, 'Wild' Druids will return to their senses after an extended period of time, though, there are exceptions.

  • Druidic novices attempting to shift their shape for the first time must spend months, if not years learning about the beasts they wish to borrow the shape of.

  • Improper knowledge of beasts' anatomy can lead to terrifying, ungodly results, which can result in permanent and horrific deformations.

  • 'Personality' traits commonly associated with beasts, through Saberolg cultural belief, is often 'layered' onto their shapeshifting Safeguarding Druidic spells.
    *Those who take the form of a bear may feel inclined to stand boldly against their foes.
    *Those that take the form of a worv may feel inclined to seek out others of 'their kind', IE, true worves, who will not be able to tell the difference between a shapeshifted Druid and one of their own.
    *Those that take the form of a Thunderbird may seek to roam the skies and never return to the world below.
    *Those that take the form of a moose may begin to believe that they're virtually unstoppable, and may act on such feelings.

  • Both 'school's of Druidism take incredible amounts of both time and effort to competently utilize, let alone master. Many Saberolg dedicate their entire lives to pursuing Druidism, only to perish of old age, as novices of their craft.

polymer

Alignment

Details about this magic's alignment

Element

The Mending 'school' of Druidism utilizes the elements of fire, water/frost, earth, air, and life.

The Safeguarding 'school' of Druidism often employs the elements of fire and earth.

lock

Requirements

Details about this magic's requirements

Resource costs

  • As with all magic, Direct Arcane Arcanism requires life.

  • Requires 'Mana', which generates 'Aura'. 'Mana' refined through the exertion of conscious effort. 'Aura' is manifestation of refining 'Mana'.

Materials required

  • Inexperienced casters oftentimes keep means of balance on hand in case their bodies weaken.

  • Tables, railings are occasionally used to accomplish keeping balance.

  • Some Saberolg Safeguarding Druids utilize the hides of beasts, wearing them as accessories, in order to increase their 'connection' with the beasts.

  • This has no real effect, but, is a great part of their culture's affect on their Druidism.

Skills required

Magic becomes easier to cast as the caster gains greater mastery over the art of exerting their willpower, in order to create 'Mana', and generate 'Aura'.

Limitations

Save for extremely unique individuals, 'Mana' is refined through knowing exertion of willpower. This can quickly become tiring and outright dangerous for inexperienced casters, who can find themselves collapsing during the middle of attempting to cast. They can even faint if they overexert themselves to a dangerous degree.

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