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Maren
"The Maren Beastclan originated in brackish water. These renowned architects once constructed monumental aquatic cities where rivers met the sea. When the draconic incursion began, these metropolises were destroyed and the Maren were driven out... but leaving meant death for the schools. The few Maren who survived adapted to regulate the salt in their bodies. Those that remain nurse a bitter hatred for the dragons who nearly destroyed their people.
Maren prefer offshore territories, where the fish are plentiful and trade with surface-dwelling beastclans can be facilitated. The majority of their architecture has been moved below the sea floor. The labyrinth of underwater tunnels provides safety to the school from larger intruders by gating the entryways, and providing a variety of escape routes for non-combatants. The cave systems also provide a means of camouflage so that these gates and escape routes should hopefully never see use...
Young maren and those civilians have abstained from combat training are forbidden to venture near the water's surface; predation from dragons is a constant concern. This aquatic race is unable to breath air. This physical limitation has hobbled their ability to expand. Despite this, Maren will slither onto land for extremely short periods of time to honor their allies or poison their enemies; however, they must return to the water within minutes lest they suffocate.
Warriors that are preparing to fight on the front lines build up an immunity to a personally crafted concoction of toxins over time. Before battle, they ingest a high concentration of their tonics to poison their blood. This tactic protects the Maren from casual bites, though careless dragons may be caught off-guard. Their use of toxins is not limited to tonics. Maren will poison claw, blade, and even sabotage foodstuffs of unwary seaside clans." - Offical Flightrising Description
Humanoid
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Notes
Maren are one of The Ramshackle Sanctuary's enemies, as they often attack gathering dragons who come close to or across the Sea of a Thousand Currents.
Overview
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Maren
"The Maren Beastclan originated in brackish water. These renowned architects once constructed monumental aquatic cities where rivers met the sea. When the draconic incursion began, these metropolises were destroyed and the Maren were driven out... but leaving meant death for the schools. The few Maren who survived adapted to regulate the salt in their bodies. Those that remain nurse a bitter hatred for the dragons who nearly destroyed their people.
Maren prefer offshore territories, where the fish are plentiful and trade with surface-dwelling beastclans can be facilitated. The majority of their architecture has been moved below the sea floor. The labyrinth of underwater tunnels provides safety to the school from larger intruders by gating the entryways, and providing a variety of escape routes for non-combatants. The cave systems also provide a means of camouflage so that these gates and escape routes should hopefully never see use...
Young maren and those civilians have abstained from combat training are forbidden to venture near the water's surface; predation from dragons is a constant concern. This aquatic race is unable to breath air. This physical limitation has hobbled their ability to expand. Despite this, Maren will slither onto land for extremely short periods of time to honor their allies or poison their enemies; however, they must return to the water within minutes lest they suffocate.
Warriors that are preparing to fight on the front lines build up an immunity to a personally crafted concoction of toxins over time. Before battle, they ingest a high concentration of their tonics to poison their blood. This tactic protects the Maren from casual bites, though careless dragons may be caught off-guard. Their use of toxins is not limited to tonics. Maren will poison claw, blade, and even sabotage foodstuffs of unwary seaside clans." - Offical Flightrising Description
Humanoid
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Maren are one of The Ramshackle Sanctuary's enemies, as they often attack gathering dragons who come close to or across the Sea of a Thousand Currents.
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