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Overview

Name fingerprint

The Champions Unit

Other names

The Champions

Description

A covert ops task force created for the sole purpose of combating the rise of slavery-based kidnappings in the Zora Kingdom.

call_split

Hierarchy

Supergroups
Organization structure

Prince Sidon, The Commander: the overseer of the team and central intelligence

Captain Lyra, The Bitch: the team leader, specializes in stealth and coordination, an accomplished archer

Lt. Dunma, The Contrarian: second-in-command, specializes in strategy, is the strongest swimmer and is known to point out the flaws in The Bitch's plans

Sir Zephryn, The Elder: the strong man, specializes in strength and patience, the most experienced and physically strongest member

Aquarian, The Watcher: the lookout, specializes in observation, has the most keen senses and can spot relevant minute details in otherwise irrelevant situations

Nagiri, The Madame: the deceiver, specializes in seduction, uses her beauty, body, and charm for intelligence-gathering, distraction, and deception

Dagmar, The Destroyer (of Worlds): the multitasker, specializes in stealth, communication, reconnaissance, and poison, the most versatile of the group, facilitates communication between the team via his own team of Koroks called the Backpack Squad

Ozli, The Gatherer: the support, specializes in aerial combat and support, the fastest of the group, poses as an official Rito mail carrier to slip around the land unscathed, gathers intelligence and provides distraction as a bard

The Backpack Squad: a team of Koroks that the Champions carry around in their backpacks to communicate with one another via the Koroks' natural telepathy

location_on

Locations

business

Purpose

Obstacles

Because the group is unattached to the Zora Guard and not officially claimed by the kingdom, it is imperative the Champions operate in secret so as not to draw unwanted attention to the Zora.

Goals

The goal is to stop slavers from kidnapping Zora citizens to sell in the slave trade using any means available.

Motivations

The Champions are dedicated to using stealth and force to fight the rise of slavery in the Zora Kingdom.

Risks

The job is extremely dangerous since they go after some of the most organized and politically protected criminals of the land. If they are caught and tied back to the Zora Kingdom in any way, the Zora will refuse to acknowledge them and leave them to die.

thumbs_up_down

Politics

shopping_cart

Inventory

Inventory

Besides their individual weapons and armor, each member carries a travel bag on their backs that contains supplies, as well as their B. Squad Korok.

info

Overview

Details about this group's overview

Name fingerprint

The Champions Unit

Other names

The Champions

Description

A covert ops task force created for the sole purpose of combating the rise of slavery-based kidnappings in the Zora Kingdom.

call_split

Hierarchy

Details about this group's hierarchy

Supergroups
Organization structure

Prince Sidon, The Commander: the overseer of the team and central intelligence

Captain Lyra, The Bitch: the team leader, specializes in stealth and coordination, an accomplished archer

Lt. Dunma, The Contrarian: second-in-command, specializes in strategy, is the strongest swimmer and is known to point out the flaws in The Bitch's plans

Sir Zephryn, The Elder: the strong man, specializes in strength and patience, the most experienced and physically strongest member

Aquarian, The Watcher: the lookout, specializes in observation, has the most keen senses and can spot relevant minute details in otherwise irrelevant situations

Nagiri, The Madame: the deceiver, specializes in seduction, uses her beauty, body, and charm for intelligence-gathering, distraction, and deception

Dagmar, The Destroyer (of Worlds): the multitasker, specializes in stealth, communication, reconnaissance, and poison, the most versatile of the group, facilitates communication between the team via his own team of Koroks called the Backpack Squad

Ozli, The Gatherer: the support, specializes in aerial combat and support, the fastest of the group, poses as an official Rito mail carrier to slip around the land unscathed, gathers intelligence and provides distraction as a bard

The Backpack Squad: a team of Koroks that the Champions carry around in their backpacks to communicate with one another via the Koroks' natural telepathy

location_on

Locations

Details about this group's locations

business

Purpose

Details about this group's purpose

Obstacles

Because the group is unattached to the Zora Guard and not officially claimed by the kingdom, it is imperative the Champions operate in secret so as not to draw unwanted attention to the Zora.

Goals

The goal is to stop slavers from kidnapping Zora citizens to sell in the slave trade using any means available.

Motivations

The Champions are dedicated to using stealth and force to fight the rise of slavery in the Zora Kingdom.

Risks

The job is extremely dangerous since they go after some of the most organized and politically protected criminals of the land. If they are caught and tied back to the Zora Kingdom in any way, the Zora will refuse to acknowledge them and leave them to die.

thumbs_up_down

Politics

Details about this group's politics

shopping_cart

Inventory

Details about this group's inventory

Inventory

Besides their individual weapons and armor, each member carries a travel bag on their backs that contains supplies, as well as their B. Squad Korok.

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