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Overview
Domhnull Ceanadach
Domhnull Ceanadach, known as the Gale of the Gulf, was the Breithan of the Atlanian Gulf, Baron of Eascarraig, admiral, sea mage, and fleet master of House Ceanadach. Born on the mainland in Alapsum, Domhnull left home to seek his fortune and found it not merely in coin or command, but in Brìde Ceanadach, the woman who would become the center of his life. Their courtship was famously chaotic, passionate, and impossible for the nobility of Eascarraig to ignore, driving the household and local elite nearly mad until Domhnull finally proposed. After that, the storm settled into something steadier, and he and Brìde became one of the defining couples of the Ceanadach line.
Domhnull was a mirth-filled sailor with a fierce competitive streak, a man who laughed easily, made rivals out of people who did not always realize they were competing, and threw himself into life with infectious force. He was not a polished court politician and did not particularly care for noble maneuvering, but he understood ships, trade, sailors, weather, and morale. As an aggressive merchant, skilled navigator, admiral, and traditional Atlanian sea mage, he helped bring greater wealth, fame, and maritime power to House Ceanadach. He was also a jack of many trades, forever trying his hand at carving, woodworking, art, magic, seamanship, and whatever new skill caught his attention.
His family was the heart of him. Domhnull loved Brìde deeply and doted on their children, wanting Morgan, Mariod, Caitlin, and Marsaili to find their own victories in life. His favorite possession, the Selkie Stone, shows this devotion clearly: worked into the gold and nautilus shell necklace he made for Brìde, he wore the stone around his own neck whenever he left Eascarraig and returned it to the shell at Brìde’s throat whenever he came home. It became a symbol of departure, return, marriage, and the promise that the sea might take him away but would always bring him back to her.
Domhnull’s friendliness extended beyond ordinary Atlanian society. He was beloved by many Uruvash of the Gulf, especially among the Reef Uruvash, who considered themselves part of his crew as much as allies or companions. That bond outlived him. During Atlania’s war with Valarna, Domhnull and his son Morgan died stopping a Valarnan landing fleet from reaching the mainland. Their sacrifice delayed the invasion forces for months, but cost House Ceanadach its lord and heir. Their bodies were later retrieved and returned to Brìde by the Reef Uruvash, an act that made their grief part of the wider memory of the Gulf.
Domhnull is remembered not as a subtle ruler, but as a force of life: broad, sun-darkened, laughing, competitive, brave, short-sighted at times, and beloved by sailors, sea creatures, family, and strange allies alike. He was the kind of man who could build a fleet, start a rivalry, charm a household, carve a clumsy gift, argue with Blaine Talakar for sport, and then sail directly into death if it meant keeping Valarnan ships from Atlanian shores.
Gale of the Gulf
Baron of Eascarraig
In his forites
Male
Looks
Domhnull wears a full beard, thick and practical, giving him the rugged look of a seasoned sailor rather than a polished mainland noble. It suits his broad build, sun-darkened skin, and reputation as the Gale of the Gulf, making him appear warm, forceful, and a little wild even in formal settings. His beard is likely kept clean enough for a lord of Eascarraig, but not overly refined; it looks like it belongs to a man who spends more time on decks, docks, and open water than in courtly chambers.
Domhnull usually wears his hair pulled back into a small ponytail, practical for shipboard work while still allowing him to keep some of his rough sailor’s style. It is not a polished court fashion so much as a habit learned from years on the open ocean, keeping his hair out of his eyes while navigating, fighting, carving, or working the decks. Stray hairs often come loose in sea wind, giving him a weathered, restless look that suits the Gale of the Gulf. Even when dressed formally, his hair tends to suggest that he would rather be near the harbor than trapped in a noble hall.
Thought for 14s
Hair Color - What color is Domhnull Ceanadach’s hair?
Domhnull’s hair is a muddy orange, a rougher and earthier shade than the bright orange seen in Brìde and several of their children. It carries the warmth of old copper, wet rust, and sun-faded autumn leaves, fitting a man shaped by salt air, open water, and years of hard travel. The color marks him clearly within the broader Ceanadach visual line, but in a more weathered, masculine way: less radiant flame, more storm-worn copper. Against his deeply tanned, leathery skin and full beard, it helps give him the rugged, gulf-born look of a sailor-lord who belongs more to decks and harbors than polished court halls.
6'
200
a blue Gaelic tattoo on his arm
Domhnull is strong, wide, and solidly built, with the sturdy frame of a lifelong sailor, admiral, and boarding fighter. At six feet and around two hundred pounds, he carries his weight with practical strength rather than courtly refinement, broad through the shoulders and chest, with the grounded stance of someone used to keeping his feet under him on a rolling deck. He does not have the lean elegance of a duelist or scholar; he looks like a man built to haul lines, command ships, swing a boarding axe, wrestle with stubborn rigging, and laugh through bad weather. His build reinforces his reputation as the Gale of the Gulf: warm, forceful, physical, and hard to knock off course.
Domhnull has deeply tanned, leathery skin from years spent on the open ocean, under hard sun, salt wind, and storm weather. His complexion is darker and more weathered than that of a sheltered mainland noble, marking him immediately as a sailor-lord whose authority was earned on decks, docks, and trade routes as much as in halls of power. The roughness of his skin suits his broad build, muddy orange hair, and full beard, giving him the sun-baked, sea-worn presence of a man shaped by the Gulf itself.
Atlanian
Ocean green
Nature
Very few
none apparent
Domhnull laughs easily and loudly, often filling a room or deck with the kind of good humor that makes people want to follow him. He has a strong competitive streak and a habit of turning almost anything into a friendly rivalry, sometimes before the other person realizes they have been drawn into one. He claps shoulders, jokes with sailors, argues with merchants, and treats challenge as a kind of affection, especially with men like Blaine Talakar. Beneath the mirth, however, he is deeply caring toward his family and crew, showing love through attention, gifts, encouragement, and a restless desire to see those around him thrive. He carries himself like a man always half-ready for wind, work, or adventure.
Domhnull is motivated by living life fully, loving his family, and proving himself against whatever challenge the Gulf throws before him. He wants wealth, adventure, laughter, good ships, strong trade, and stories worth telling, but his deepest loyalty is always to Brìde and their children. He pushes himself to help Morgan, Mariod, Caitlin, and Marsaili achieve their own goals, even when he does not fully understand the shape those goals take. His rivalry with Blaine Talakar also drives him more than he would admit; beating Blaine in trade, sailing, negotiation, or any other contest becomes a private sport. At heart, Domhnull wants to leave the world bigger, louder, richer, and better-loved than he found it.
Domhnull’s greatest flaws are his short-sightedness and his tendency to underestimate threats beyond the immediate horizon. He is brave, energetic, and deeply capable in the moment, but he can become so focused on the next voyage, next trade victory, next rivalry, or next family triumph that he misses slower dangers gathering around him. His confidence also makes him somewhat oblivious to exterior threats, especially political or strategic ones that do not look like a storm, rival ship, bad bargain, or open fight. Domhnull is not foolish, but he is a man of wind, motion, and action, and that means he sometimes trusts momentum when he should stop and look farther ahead.
Some of Domhnull’s short-sightedness likely comes from his younger, more piratical years, when speed, nerve, and bold opportunity mattered more than long-term political caution. Even after becoming a proper lord, part of him still trusts daring action more than careful restraint.
Domhnull is an aggressive merchant, skilled navigator, natural leader of sailors, and traditional Atlanian sea mage. He has a sharp instinct for routes, weather, cargo, crew morale, and when to press an advantage in trade or at sea. He is not a narrow specialist so much as a capable jack of all trades, able to pick up practical skills quickly and make himself useful in almost any harbor, workshop, ship deck, or negotiation. His magic is tied to the old maritime traditions of Atlania, giving him a deep working relationship with wind, water, tides, and the dangers of the Gulf. Domhnull’s greatest talent may be momentum: once he sets himself, his crew, or his house toward a goal, he has a way of carrying everyone forward like a rising gale.
Domhnull’s hobbies are stone carving, woodworking, dabbling in the arts, and trying his hand at whatever craft or skill catches his interest. He does not usually consider himself a true artist, but he enjoys making things with his hands, whether that means carving a small token, shaping wood, working stone, or attempting some half-polished gift for Brìde or the children. His hobbies reflect his restless, curious nature: he likes learning by doing, even when the results are imperfect. Over time, this gives him an eclectic collection of practical and artistic skills, the sort of talents picked up in harbors, shipyards, workshops, and long voyages rather than formal study.
Domhnull is a mirth-filled sailor with a fierce competitive streak, the sort of man who turns life into a string of voyages, wagers, rivalries, stories, and family celebrations. He is warm, loud, affectionate, and difficult not to like, with a natural ability to make sailors, merchants, strange allies, and even rivals feel drawn into his orbit. He is not especially subtle or politically careful, but he is bold, generous, energetic, and deeply alive in everything he does. At his best, Domhnull is the Gale of the Gulf: laughing, restless, loving, brave, and powerful enough to carry others forward with him. At his worst, he can be too caught up in the joy of the next challenge to notice the storm gathering beyond it.
Social
Ceviche
Whales, the muirathrax
boarding axe
The Selkie Stone, a Ceanadach family heirloom that was worked to set into the gold and nautilus shell necklace Domhnull made for Bride. He wears the stone around his neck whenever he leaves Eascarraig and returns it to the nautilus shell around Bride's neck whenever he returns.
Deep burgandy red
Domhnull is the Breithan of the Atlanian Gulf, Admiral of Eascarraig, and a traditional Atlanian sea mage. His work combines noble authority, maritime command, trade leadership, and magical responsibility, making him one of the central figures behind Ceanadach power at sea. He oversees fleets, captains, harbor interests, trade routes, and naval defense, but he is not the sort of lord who rules only from a hall. Domhnull is most himself aboard ships, on docks, among sailors, or in the middle of some new venture meant to bring wealth and renown to his house. As a sea mage, his authority is also tied to older Gulf traditions, where knowledge of wind, tide, storm, and water magic is as important as rank or coin.
Domhnull does not care much for politics in the formal sense, especially court maneuvering, mainland factionalism, or noble posturing. In his youth, he may have been considered something close to a pirate, or at least the kind of aggressive independent sailor who treated law, trade, and opportunity as flexible things when far from shore. After pursuing Brìde and binding himself to House Ceanadach, he gave up that wilder life, but he never became a natural courtier. His loyalties are personal rather than ideological: Eascarraig, House Ceanadach, his ships, his crews, his family, and whatever Brìde thinks is best. Much of his politics can be summarized as doing what his wife wants, not because he lacks will, but because he trusts Brìde’s instincts for influence and long-term Ceanadach power more than his own patience for noble games.
Atlanian Mysticism
Harbor Master and fleet master of Ceanadach
History
Early Dry Season
Domhnull was born in Alapsum on the mainland and left home young to seek his fortune at sea. In those early years, he lived a rougher and less respectable life, becoming the sort of aggressive independent sailor some would have called a pirate, or at least close enough to one that the distinction depended on who was telling the story. He chased opportunity across the Gulf, learning navigation, trade, shipboard command, sea magic, and every practical skill he could pick up along the way. That wilder life changed when he was blown into Eascarraig like an unexpected gale and met Brìde Ceanadach, the most beautiful woman he had ever seen. Their courtship was loud, chaotic, passionate, and nearly unbearable for the nobility of Eascarraig, with no peaceful day until Domhnull finally proposed.
After marrying Brìde, Domhnull gave up the lawless edge of his youth and turned his talents toward House Ceanadach, helping bring greater wealth, fame, and maritime strength to the family. He became the Gale of the Gulf, a beloved sailor-lord, admiral, sea mage, and friend to many of the Uruvash of the Gulf, several of whom considered themselves part of his crew. During Atlania’s war with Valarna, Domhnull and his son Morgan died stopping a Valarnan landing fleet from reaching the mainland. Their sacrifice delayed the invasion for months, but cost Eascarraig its lord and heir. Their bodies were later retrieved and returned to Brìde by the Reef Uruvash, a final act of loyalty from the strange sea-folk who had loved Domhnull as their captain.
did not receive a formal education, but has picked up many skills over his life
Family
Flan Ushag the muirathrax
Inventory
Notes
age is at time of the signing of the treaty of unity
did not survive to the signing, perished along with his son during Atalania's war with Valarna
DOH-nul KEE-na-dakh
Overview
Details about this character's overview
Domhnull Ceanadach
Domhnull Ceanadach, known as the Gale of the Gulf, was the Breithan of the Atlanian Gulf, Baron of Eascarraig, admiral, sea mage, and fleet master of House Ceanadach. Born on the mainland in Alapsum, Domhnull left home to seek his fortune and found it not merely in coin or command, but in Brìde Ceanadach, the woman who would become the center of his life. Their courtship was famously chaotic, passionate, and impossible for the nobility of Eascarraig to ignore, driving the household and local elite nearly mad until Domhnull finally proposed. After that, the storm settled into something steadier, and he and Brìde became one of the defining couples of the Ceanadach line.
Domhnull was a mirth-filled sailor with a fierce competitive streak, a man who laughed easily, made rivals out of people who did not always realize they were competing, and threw himself into life with infectious force. He was not a polished court politician and did not particularly care for noble maneuvering, but he understood ships, trade, sailors, weather, and morale. As an aggressive merchant, skilled navigator, admiral, and traditional Atlanian sea mage, he helped bring greater wealth, fame, and maritime power to House Ceanadach. He was also a jack of many trades, forever trying his hand at carving, woodworking, art, magic, seamanship, and whatever new skill caught his attention.
His family was the heart of him. Domhnull loved Brìde deeply and doted on their children, wanting Morgan, Mariod, Caitlin, and Marsaili to find their own victories in life. His favorite possession, the Selkie Stone, shows this devotion clearly: worked into the gold and nautilus shell necklace he made for Brìde, he wore the stone around his own neck whenever he left Eascarraig and returned it to the shell at Brìde’s throat whenever he came home. It became a symbol of departure, return, marriage, and the promise that the sea might take him away but would always bring him back to her.
Domhnull’s friendliness extended beyond ordinary Atlanian society. He was beloved by many Uruvash of the Gulf, especially among the Reef Uruvash, who considered themselves part of his crew as much as allies or companions. That bond outlived him. During Atlania’s war with Valarna, Domhnull and his son Morgan died stopping a Valarnan landing fleet from reaching the mainland. Their sacrifice delayed the invasion forces for months, but cost House Ceanadach its lord and heir. Their bodies were later retrieved and returned to Brìde by the Reef Uruvash, an act that made their grief part of the wider memory of the Gulf.
Domhnull is remembered not as a subtle ruler, but as a force of life: broad, sun-darkened, laughing, competitive, brave, short-sighted at times, and beloved by sailors, sea creatures, family, and strange allies alike. He was the kind of man who could build a fleet, start a rivalry, charm a household, carve a clumsy gift, argue with Blaine Talakar for sport, and then sail directly into death if it meant keeping Valarnan ships from Atlanian shores.
Gale of the Gulf
Baron of Eascarraig
In his forites
Male
Looks
Details about this character's looks
Domhnull wears a full beard, thick and practical, giving him the rugged look of a seasoned sailor rather than a polished mainland noble. It suits his broad build, sun-darkened skin, and reputation as the Gale of the Gulf, making him appear warm, forceful, and a little wild even in formal settings. His beard is likely kept clean enough for a lord of Eascarraig, but not overly refined; it looks like it belongs to a man who spends more time on decks, docks, and open water than in courtly chambers.
Domhnull usually wears his hair pulled back into a small ponytail, practical for shipboard work while still allowing him to keep some of his rough sailor’s style. It is not a polished court fashion so much as a habit learned from years on the open ocean, keeping his hair out of his eyes while navigating, fighting, carving, or working the decks. Stray hairs often come loose in sea wind, giving him a weathered, restless look that suits the Gale of the Gulf. Even when dressed formally, his hair tends to suggest that he would rather be near the harbor than trapped in a noble hall.
Thought for 14s
Hair Color - What color is Domhnull Ceanadach’s hair?
Domhnull’s hair is a muddy orange, a rougher and earthier shade than the bright orange seen in Brìde and several of their children. It carries the warmth of old copper, wet rust, and sun-faded autumn leaves, fitting a man shaped by salt air, open water, and years of hard travel. The color marks him clearly within the broader Ceanadach visual line, but in a more weathered, masculine way: less radiant flame, more storm-worn copper. Against his deeply tanned, leathery skin and full beard, it helps give him the rugged, gulf-born look of a sailor-lord who belongs more to decks and harbors than polished court halls.
6'
200
a blue Gaelic tattoo on his arm
Domhnull is strong, wide, and solidly built, with the sturdy frame of a lifelong sailor, admiral, and boarding fighter. At six feet and around two hundred pounds, he carries his weight with practical strength rather than courtly refinement, broad through the shoulders and chest, with the grounded stance of someone used to keeping his feet under him on a rolling deck. He does not have the lean elegance of a duelist or scholar; he looks like a man built to haul lines, command ships, swing a boarding axe, wrestle with stubborn rigging, and laugh through bad weather. His build reinforces his reputation as the Gale of the Gulf: warm, forceful, physical, and hard to knock off course.
Domhnull has deeply tanned, leathery skin from years spent on the open ocean, under hard sun, salt wind, and storm weather. His complexion is darker and more weathered than that of a sheltered mainland noble, marking him immediately as a sailor-lord whose authority was earned on decks, docks, and trade routes as much as in halls of power. The roughness of his skin suits his broad build, muddy orange hair, and full beard, giving him the sun-baked, sea-worn presence of a man shaped by the Gulf itself.
Atlanian
Ocean green
Nature
Details about this character's nature
Very few
none apparent
Domhnull laughs easily and loudly, often filling a room or deck with the kind of good humor that makes people want to follow him. He has a strong competitive streak and a habit of turning almost anything into a friendly rivalry, sometimes before the other person realizes they have been drawn into one. He claps shoulders, jokes with sailors, argues with merchants, and treats challenge as a kind of affection, especially with men like Blaine Talakar. Beneath the mirth, however, he is deeply caring toward his family and crew, showing love through attention, gifts, encouragement, and a restless desire to see those around him thrive. He carries himself like a man always half-ready for wind, work, or adventure.
Domhnull is motivated by living life fully, loving his family, and proving himself against whatever challenge the Gulf throws before him. He wants wealth, adventure, laughter, good ships, strong trade, and stories worth telling, but his deepest loyalty is always to Brìde and their children. He pushes himself to help Morgan, Mariod, Caitlin, and Marsaili achieve their own goals, even when he does not fully understand the shape those goals take. His rivalry with Blaine Talakar also drives him more than he would admit; beating Blaine in trade, sailing, negotiation, or any other contest becomes a private sport. At heart, Domhnull wants to leave the world bigger, louder, richer, and better-loved than he found it.
Domhnull’s greatest flaws are his short-sightedness and his tendency to underestimate threats beyond the immediate horizon. He is brave, energetic, and deeply capable in the moment, but he can become so focused on the next voyage, next trade victory, next rivalry, or next family triumph that he misses slower dangers gathering around him. His confidence also makes him somewhat oblivious to exterior threats, especially political or strategic ones that do not look like a storm, rival ship, bad bargain, or open fight. Domhnull is not foolish, but he is a man of wind, motion, and action, and that means he sometimes trusts momentum when he should stop and look farther ahead.
Some of Domhnull’s short-sightedness likely comes from his younger, more piratical years, when speed, nerve, and bold opportunity mattered more than long-term political caution. Even after becoming a proper lord, part of him still trusts daring action more than careful restraint.
Domhnull is an aggressive merchant, skilled navigator, natural leader of sailors, and traditional Atlanian sea mage. He has a sharp instinct for routes, weather, cargo, crew morale, and when to press an advantage in trade or at sea. He is not a narrow specialist so much as a capable jack of all trades, able to pick up practical skills quickly and make himself useful in almost any harbor, workshop, ship deck, or negotiation. His magic is tied to the old maritime traditions of Atlania, giving him a deep working relationship with wind, water, tides, and the dangers of the Gulf. Domhnull’s greatest talent may be momentum: once he sets himself, his crew, or his house toward a goal, he has a way of carrying everyone forward like a rising gale.
Domhnull’s hobbies are stone carving, woodworking, dabbling in the arts, and trying his hand at whatever craft or skill catches his interest. He does not usually consider himself a true artist, but he enjoys making things with his hands, whether that means carving a small token, shaping wood, working stone, or attempting some half-polished gift for Brìde or the children. His hobbies reflect his restless, curious nature: he likes learning by doing, even when the results are imperfect. Over time, this gives him an eclectic collection of practical and artistic skills, the sort of talents picked up in harbors, shipyards, workshops, and long voyages rather than formal study.
Domhnull is a mirth-filled sailor with a fierce competitive streak, the sort of man who turns life into a string of voyages, wagers, rivalries, stories, and family celebrations. He is warm, loud, affectionate, and difficult not to like, with a natural ability to make sailors, merchants, strange allies, and even rivals feel drawn into his orbit. He is not especially subtle or politically careful, but he is bold, generous, energetic, and deeply alive in everything he does. At his best, Domhnull is the Gale of the Gulf: laughing, restless, loving, brave, and powerful enough to carry others forward with him. At his worst, he can be too caught up in the joy of the next challenge to notice the storm gathering beyond it.
Social
Details about this character's social
Ceviche
Whales, the muirathrax
boarding axe
The Selkie Stone, a Ceanadach family heirloom that was worked to set into the gold and nautilus shell necklace Domhnull made for Bride. He wears the stone around his neck whenever he leaves Eascarraig and returns it to the nautilus shell around Bride's neck whenever he returns.
Deep burgandy red
Domhnull is the Breithan of the Atlanian Gulf, Admiral of Eascarraig, and a traditional Atlanian sea mage. His work combines noble authority, maritime command, trade leadership, and magical responsibility, making him one of the central figures behind Ceanadach power at sea. He oversees fleets, captains, harbor interests, trade routes, and naval defense, but he is not the sort of lord who rules only from a hall. Domhnull is most himself aboard ships, on docks, among sailors, or in the middle of some new venture meant to bring wealth and renown to his house. As a sea mage, his authority is also tied to older Gulf traditions, where knowledge of wind, tide, storm, and water magic is as important as rank or coin.
Domhnull does not care much for politics in the formal sense, especially court maneuvering, mainland factionalism, or noble posturing. In his youth, he may have been considered something close to a pirate, or at least the kind of aggressive independent sailor who treated law, trade, and opportunity as flexible things when far from shore. After pursuing Brìde and binding himself to House Ceanadach, he gave up that wilder life, but he never became a natural courtier. His loyalties are personal rather than ideological: Eascarraig, House Ceanadach, his ships, his crews, his family, and whatever Brìde thinks is best. Much of his politics can be summarized as doing what his wife wants, not because he lacks will, but because he trusts Brìde’s instincts for influence and long-term Ceanadach power more than his own patience for noble games.
Atlanian Mysticism
Harbor Master and fleet master of Ceanadach
History
Details about this character's history
Early Dry Season
Domhnull was born in Alapsum on the mainland and left home young to seek his fortune at sea. In those early years, he lived a rougher and less respectable life, becoming the sort of aggressive independent sailor some would have called a pirate, or at least close enough to one that the distinction depended on who was telling the story. He chased opportunity across the Gulf, learning navigation, trade, shipboard command, sea magic, and every practical skill he could pick up along the way. That wilder life changed when he was blown into Eascarraig like an unexpected gale and met Brìde Ceanadach, the most beautiful woman he had ever seen. Their courtship was loud, chaotic, passionate, and nearly unbearable for the nobility of Eascarraig, with no peaceful day until Domhnull finally proposed.
After marrying Brìde, Domhnull gave up the lawless edge of his youth and turned his talents toward House Ceanadach, helping bring greater wealth, fame, and maritime strength to the family. He became the Gale of the Gulf, a beloved sailor-lord, admiral, sea mage, and friend to many of the Uruvash of the Gulf, several of whom considered themselves part of his crew. During Atlania’s war with Valarna, Domhnull and his son Morgan died stopping a Valarnan landing fleet from reaching the mainland. Their sacrifice delayed the invasion for months, but cost Eascarraig its lord and heir. Their bodies were later retrieved and returned to Brìde by the Reef Uruvash, a final act of loyalty from the strange sea-folk who had loved Domhnull as their captain.
did not receive a formal education, but has picked up many skills over his life
Family
Details about this character's family
Flan Ushag the muirathrax
Inventory
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Changelog
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No changelog information yet
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Notes
Details about this character's notes
age is at time of the signing of the treaty of unity
did not survive to the signing, perished along with his son during Atalania's war with Valarna
DOH-nul KEE-na-dakh
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Referenced By
9Brìde Ceanadach
Spouses
Morgan Ceanadach
Fathers
Brìde Ceanadach
Love interests
Caitlin Ceanadach
Fathers
Marsaili Ceanadach
Fathers
Mariod Ceanadach-Drachenbär
Fathers
Blaine Talakar Mardrein
Best friends
Hanna Aileanach Talakar Mardrein
Friends
Kingdom of Atlania
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