Notebook.ai
Atlanian banner image
face

Navigation

Categories

Dive Deeper

Page Stats

Visibility public Public (via universe)
Word count 1,244

Complete Details

All information about this race

info

Overview

Name fingerprint

Atlanian

Description

A tall swarthy people known for heartiness and stubborn dispositions.

Other names

Backwater poets, gullible rubes, Children of the Gates, Stone-Souls, The Southern Giants, Salt-Bound, The Last Loyal Traitors, Southward Steel, Gold-Fed Wolves, Iron Shepherds

face

Looks

Body shape

Average to slim, but usually muscular and always tall

Skin colors

light to dark tan olive skin

General height

almost universally 6'

General weight

~100-200lbs

Notable features

Brown to red hair is most common among Atlanians, though darker colors have started to show up with other races mixing into the gene pool. Atlanians from the peninsula have universally green eyes from the abundant arcane energies that permeate the area. If they aren't in the peninsula long enough or are born outside it's influence more colors are present.

Physical variance

Atlanians possess remarkably little physical variation compared to most peoples of Sol Saris. Men and women alike tend toward the same height range, similar bone structure, and the same broad-shouldered, labor-capable build. Hair and eye color vary, but body shape changes very little outside of ordinary age, sex, and lifestyle differences.

This uniformity is not viewed as strange by Atlanians—it is considered proof of proper creation. Many believe mankind was shaped from sacred clay, and that Atlanians remain physically “closer to the original hand” than other peoples.

Foreigners often find this unsettling, describing Atlanian families as looking like generations of the same person carved from the same stone.

Typical clothing

Simple loose fitting tunics with ponchos, cloaks, scarves and simple circlets, bracelets, and necklaces being the most common accessories. Women trend for longer tunics than men, but both genders wear either pants or hosiery. The Near constant warm wet weather sees very little in seasonal clothing variety, but foreign clothes get imported and worn often.

layered linen is preferred over heavy tailoring due to humidity
practical leather belts and broad sashes are often more socially significant than jewelry
noble houses display allegiance subtly through embroidery patterns rather than loud heraldic colors
stepwell cities favor draped shade-cloths and practical cloaks designed for sun and sudden rain
gloves are culturally associated with oath-taking, inheritance ceremonies, and military commission

fingerprint

Traits

Strengths

Known for being strong and capable, innate magical aptitude, highly resistant to disease
unusually strong memory for oral history and family lineage
high tolerance for physical pain and hardship
cultural preference for delayed gratification and long planning
exceptional engineers in waterworks, canals, wells, and fortified infrastructure
disciplined military doctrine rather than battlefield improvisation

Weaknesses

Atlanians struggle to abandon old systems, even when practicality demands it. They are culturally resistant to changing the land itself—large alterations to rivers, hills, or sacred places are often seen as spiritually dangerous, as the dead must still recognize home.

They trust written and spoken oaths too easily, often failing to account for cultures where promises are flexible or deceit is normalized.

Many outsiders consider them gullible for this reason.

Their stubbornness often manifests as endurance beyond reason, preferring ruin to dishonorable compromise.

Conditions

Arcanium poisoning,
Gravesickness
A cultural and sometimes physical decline seen in Atlanians long separated from ancestral land, marked by fatigue, sleeplessness, melancholy, and obsession with returning home.

salt-fever (common among sailors)
black lung variants in old firearms foundries

groups

Culture

Traditions

Burial of the dead in communal/familial crypts, balance with nature

Oath Witnessing
Words are treated as spiritually binding. Formal promises are often made before family witnesses, household shrines, or ancestral crypts. Breaking one’s sworn word is considered not merely dishonorable, but cosmologically dangerous.

First Stone Tradition
When a new home is built, a stone from older family land is placed into the foundation so the land will recognize its people.

Salt at the Threshold
Lines of salt, especially at doors and windows, are common protections against spirits, demons, and the Pale Ones.

Black Mourning
Black cloth, black ribbons, and veiled mirrors are associated with death rites. Silence, not weeping, is often considered the higher form of mourning.

Crown and Blade Rituals
Royal succession tied to regalia preservation

Stepwell Offerings
Coins, flowers, oil, and written prayers dropped into sacred wells

Beliefs

Atlanians are intensely superstitious and deeply fearful of demons, ghosts, and things that die incorrectly.

They believe the dead must be recognized by both blood and land. Burial in ancestral crypts is considered spiritually necessary, as the soul must be claimed by the Gatekeeper and returned to proper rest. Improper burial, foreign burial, or destruction of ancestral land risks unrest among the dead.

Thresholds, mirrors at night, open doors at moonlight, and untended wells are all considered spiritually dangerous places.

The Pale Ones (HaLafin) are feared not as enemies, but as violations of proper natural order.

Salt, iron, spoken names, and household rites are common protections.

Governments

Monarchy restrained by the Four Breithan Houses

Technologies

Many magical technologies, at the forefront of firearms technology and gunpowder.
advanced stepwell engineering
canal systems (especially Giobson influence)
fortress architecture built for overlapping cannon fire
refined black powder (starshot powder and variants)
strong naval artillery traditions
aquifer tapping and subterranean cistern engineering

Occupations

Runs the gambit, Atlanians have a robust apprenticeship system for training.

Economics

Atlanians historically used a fiat currency system backed by grain harvests and agricultural yield rather than precious metals, as gold is so abundant in the gulf that it carries relatively little practical prestige. Useful metals such as high-quality steel, orichalcum, and worked iron are considered far more valuable than raw gold.

Private noble fleets—particularly those of House Ceanadach—function as semi-state economic engines, controlling trade routes, escort contracts, and maritime taxation.

Following political and financial unification with Stanzgar, Blaine Talakar rapidly adopted northern banking practices, greatly expanding Atlania’s wealth and allowing large noble houses to convert old land wealth into modern financial power.

Coffee has been cultivated throughout the gulf for centuries and is considered a normal staple rather than an exotic luxury, though noble households still pride themselves on particular regional roasts and serving traditions.

HaLafin Ambrosia, the most potent and prestigious intoxicant known to mortals, arrives not through commerce but through diplomatic obligation—the Grand Duke of the HaLafin periodically grants immense peace tithes to the royal family, of which Ambrosia is the most symbolically significant gift.

Dwarven distilled spirits remain one of the most prized true imports, valued for both rarity and the reputation of dwarven craft.

grain-backed fiat predates modern banking
gold abundance made precious metals culturally unserious
orichalcum and steel carry greater prestige than gold
private house fleets function as semi-state economic engines
Ceanadach wealth is naval and logistical, not territorial
Halafin ambrosia and coffee act as elite prestige exports

Favorite foods

Fish—both fresh and heavily salted—form the core of most Atlanian diets, along with fish roe, flatbreads, and a pancake-like breakfast dish commonly served with fresh or dried fruits.

Olives, grapes, barley, and wine dominate the mainland diet, while coffee has long been a familiar and culturally important staple rather than a foreign novelty. Rice and rice wine are more common in the gulf islands and archipelago regions.

Fine cheeses are especially prized; cattle were originally imported largely for dairy rather than meat production. Goat, poultry, lizard, and fish remain the most common meat staples.

Preserved citrus, herb oils, and festival breads are common in noble households and city markets, particularly around stepwell plazas and harvest celebrations.

Dwarven spirits and HaLafin Ambrosia are reserved almost entirely for major political occasions, funerary rites among the highest nobility, and royal diplomacy.

olives, grapes, barley, and wine as mainland staples
coffee long familiar but still socially “exotic”
rice and rice wine in archipelago regions
preserved lemons and herb oils
communal breads at festivals
harvest feast centered around wells and open-air markets

Traditions

(why is there a second traditions?)

info

Overview

Details about this race's overview

Name fingerprint

Atlanian

Description

A tall swarthy people known for heartiness and stubborn dispositions.

Other names

Backwater poets, gullible rubes, Children of the Gates, Stone-Souls, The Southern Giants, Salt-Bound, The Last Loyal Traitors, Southward Steel, Gold-Fed Wolves, Iron Shepherds

face

Looks

Details about this race's looks

Body shape

Average to slim, but usually muscular and always tall

Skin colors

light to dark tan olive skin

General height

almost universally 6'

General weight

~100-200lbs

Notable features

Brown to red hair is most common among Atlanians, though darker colors have started to show up with other races mixing into the gene pool. Atlanians from the peninsula have universally green eyes from the abundant arcane energies that permeate the area. If they aren't in the peninsula long enough or are born outside it's influence more colors are present.

Physical variance

Atlanians possess remarkably little physical variation compared to most peoples of Sol Saris. Men and women alike tend toward the same height range, similar bone structure, and the same broad-shouldered, labor-capable build. Hair and eye color vary, but body shape changes very little outside of ordinary age, sex, and lifestyle differences.

This uniformity is not viewed as strange by Atlanians—it is considered proof of proper creation. Many believe mankind was shaped from sacred clay, and that Atlanians remain physically “closer to the original hand” than other peoples.

Foreigners often find this unsettling, describing Atlanian families as looking like generations of the same person carved from the same stone.

Typical clothing

Simple loose fitting tunics with ponchos, cloaks, scarves and simple circlets, bracelets, and necklaces being the most common accessories. Women trend for longer tunics than men, but both genders wear either pants or hosiery. The Near constant warm wet weather sees very little in seasonal clothing variety, but foreign clothes get imported and worn often.

layered linen is preferred over heavy tailoring due to humidity
practical leather belts and broad sashes are often more socially significant than jewelry
noble houses display allegiance subtly through embroidery patterns rather than loud heraldic colors
stepwell cities favor draped shade-cloths and practical cloaks designed for sun and sudden rain
gloves are culturally associated with oath-taking, inheritance ceremonies, and military commission

fingerprint

Traits

Details about this race's traits

Strengths

Known for being strong and capable, innate magical aptitude, highly resistant to disease
unusually strong memory for oral history and family lineage
high tolerance for physical pain and hardship
cultural preference for delayed gratification and long planning
exceptional engineers in waterworks, canals, wells, and fortified infrastructure
disciplined military doctrine rather than battlefield improvisation

Weaknesses

Atlanians struggle to abandon old systems, even when practicality demands it. They are culturally resistant to changing the land itself—large alterations to rivers, hills, or sacred places are often seen as spiritually dangerous, as the dead must still recognize home.

They trust written and spoken oaths too easily, often failing to account for cultures where promises are flexible or deceit is normalized.

Many outsiders consider them gullible for this reason.

Their stubbornness often manifests as endurance beyond reason, preferring ruin to dishonorable compromise.

Conditions

Arcanium poisoning,
Gravesickness
A cultural and sometimes physical decline seen in Atlanians long separated from ancestral land, marked by fatigue, sleeplessness, melancholy, and obsession with returning home.

salt-fever (common among sailors)
black lung variants in old firearms foundries

groups

Culture

Details about this race's culture

Traditions

Burial of the dead in communal/familial crypts, balance with nature

Oath Witnessing
Words are treated as spiritually binding. Formal promises are often made before family witnesses, household shrines, or ancestral crypts. Breaking one’s sworn word is considered not merely dishonorable, but cosmologically dangerous.

First Stone Tradition
When a new home is built, a stone from older family land is placed into the foundation so the land will recognize its people.

Salt at the Threshold
Lines of salt, especially at doors and windows, are common protections against spirits, demons, and the Pale Ones.

Black Mourning
Black cloth, black ribbons, and veiled mirrors are associated with death rites. Silence, not weeping, is often considered the higher form of mourning.

Crown and Blade Rituals
Royal succession tied to regalia preservation

Stepwell Offerings
Coins, flowers, oil, and written prayers dropped into sacred wells

Beliefs

Atlanians are intensely superstitious and deeply fearful of demons, ghosts, and things that die incorrectly.

They believe the dead must be recognized by both blood and land. Burial in ancestral crypts is considered spiritually necessary, as the soul must be claimed by the Gatekeeper and returned to proper rest. Improper burial, foreign burial, or destruction of ancestral land risks unrest among the dead.

Thresholds, mirrors at night, open doors at moonlight, and untended wells are all considered spiritually dangerous places.

The Pale Ones (HaLafin) are feared not as enemies, but as violations of proper natural order.

Salt, iron, spoken names, and household rites are common protections.

Governments

Monarchy restrained by the Four Breithan Houses

Technologies

Many magical technologies, at the forefront of firearms technology and gunpowder.
advanced stepwell engineering
canal systems (especially Giobson influence)
fortress architecture built for overlapping cannon fire
refined black powder (starshot powder and variants)
strong naval artillery traditions
aquifer tapping and subterranean cistern engineering

Occupations

Runs the gambit, Atlanians have a robust apprenticeship system for training.

Economics

Atlanians historically used a fiat currency system backed by grain harvests and agricultural yield rather than precious metals, as gold is so abundant in the gulf that it carries relatively little practical prestige. Useful metals such as high-quality steel, orichalcum, and worked iron are considered far more valuable than raw gold.

Private noble fleets—particularly those of House Ceanadach—function as semi-state economic engines, controlling trade routes, escort contracts, and maritime taxation.

Following political and financial unification with Stanzgar, Blaine Talakar rapidly adopted northern banking practices, greatly expanding Atlania’s wealth and allowing large noble houses to convert old land wealth into modern financial power.

Coffee has been cultivated throughout the gulf for centuries and is considered a normal staple rather than an exotic luxury, though noble households still pride themselves on particular regional roasts and serving traditions.

HaLafin Ambrosia, the most potent and prestigious intoxicant known to mortals, arrives not through commerce but through diplomatic obligation—the Grand Duke of the HaLafin periodically grants immense peace tithes to the royal family, of which Ambrosia is the most symbolically significant gift.

Dwarven distilled spirits remain one of the most prized true imports, valued for both rarity and the reputation of dwarven craft.

grain-backed fiat predates modern banking
gold abundance made precious metals culturally unserious
orichalcum and steel carry greater prestige than gold
private house fleets function as semi-state economic engines
Ceanadach wealth is naval and logistical, not territorial
Halafin ambrosia and coffee act as elite prestige exports

Favorite foods

Fish—both fresh and heavily salted—form the core of most Atlanian diets, along with fish roe, flatbreads, and a pancake-like breakfast dish commonly served with fresh or dried fruits.

Olives, grapes, barley, and wine dominate the mainland diet, while coffee has long been a familiar and culturally important staple rather than a foreign novelty. Rice and rice wine are more common in the gulf islands and archipelago regions.

Fine cheeses are especially prized; cattle were originally imported largely for dairy rather than meat production. Goat, poultry, lizard, and fish remain the most common meat staples.

Preserved citrus, herb oils, and festival breads are common in noble households and city markets, particularly around stepwell plazas and harvest celebrations.

Dwarven spirits and HaLafin Ambrosia are reserved almost entirely for major political occasions, funerary rites among the highest nobility, and royal diplomacy.

olives, grapes, barley, and wine as mainland staples
coffee long familiar but still socially “exotic”
rice and rice wine in archipelago regions
preserved lemons and herb oils
communal breads at festivals
harvest feast centered around wells and open-air markets

Traditions

(why is there a second traditions?)

date_range

History

Details about this race's history

date_range

No history information yet

This section doesn't have any information filled in yet.

edit

Notes

Details about this race's notes

edit

No notes information yet

This section doesn't have any information filled in yet.

Gallery

Images and visual content for this race

Associations

Other pages that reference or connect to this race

Referenced By

42
group

Ryan Dùghlas LeTreis

Linked Races

View character arrow_forward
group

Aideen the Red

Linked Races

View character arrow_forward
group

Andrew Hayes

Linked Races

View character arrow_forward
group

Liam Ardenthal of House Hayes

Linked Races

View character arrow_forward
group

Lisbith Duron Lord of Gurdacrest Commander of the Third Army

Linked Races

View character arrow_forward
group

Gnoche Richdane

Linked Races

View character arrow_forward
group

Blaine Talakar Mardrein

Linked Races

View character arrow_forward
group

Joshua Dùghlas LeTreis

Linked Races

View character arrow_forward
group

Michael Talakar Mardrein

Linked Races

View character arrow_forward
group

Kusha

Linked Races

View character arrow_forward
group

Lela

Linked Races

View character arrow_forward
group

Albert Dùghlas Mardrein Prince of Atlania and Heir Apparent

Linked Races

View character arrow_forward
group

Duncan Crùnbeinn Mardrein

Linked Races

View character arrow_forward
group

James Talakar Mardrein

Linked Races

View character arrow_forward
group

Luke Talakar Mardrein

Linked Races

View character arrow_forward
group

Dana Talakar Mardrein

Linked Races

View character arrow_forward
group

Eve Talakar Mardrein

Linked Races

View character arrow_forward
group

Hanna Aileanach Talakar Mardrein

Linked Races

View character arrow_forward
group

Robert Dùghlas LeTreis

Linked Races

View character arrow_forward
group

Anna Ròs

Linked Races

View character arrow_forward
group

Samuel Talakar Mardrein III

Linked Races

View character arrow_forward
public

Sol Saris

Races

View planet arrow_forward
public

Sol Saris

Races

View planet arrow_forward
emoji_events

Broken Wing

Makers

View item arrow_forward
group

Si'akar

Enemies

View character arrow_forward
group

Luksdane Aldrich

Linked Races

View character arrow_forward
group

Mariod Ceanadach-Drachenbär

Linked Races

View character arrow_forward
group

Domhnull Ceanadach

Linked Races

View character arrow_forward
group

Brìde Ceanadach

Linked Races

View character arrow_forward
group

Morgan Ceanadach

Linked Races

View character arrow_forward
group

Caitlin Ceanadach

Linked Races

View character arrow_forward
group

Marsaili Ceanadach

Linked Races

View character arrow_forward
group

Philipe Stanzgar

Enemies

View character arrow_forward
group

Zamanar

Linked Races

View character arrow_forward
group

Zamanar

Linked Races

View character arrow_forward
ac_unit

Cùra The Guardian

Related races

View deity arrow_forward
ac_unit

Kroloss

Related races

View deity arrow_forward
ac_unit

Dùrchan na Geata, The Gatekeeper

Related races

View deity arrow_forward
ac_unit

Na Daoine Fàgte

Related races

View deity arrow_forward
ac_unit

Na Dubhraich

Related races

View deity arrow_forward
ac_unit

Na Fiadhaich

Related races

View deity arrow_forward
ac_unit

Na Gealaich

Related races

View deity arrow_forward

Collections

Published collections that feature this race

collections_bookmark

Not in any collections yet

This race hasn't been published in any collections yet. Collections are curated groups of related content that help organize and showcase your world.

Tip: Collections are a great way to group related content together and share themed stories or worldbuilding elements with others.

Timelines

Timelines that reference or include this race

timeline

No timeline connections yet

This race isn't connected to any timelines yet. Timelines help organize events chronologically and show how your content fits into the broader history of your world.

Tip: Create timelines to organize important events in your world's history. Link characters, locations, and other content to specific events to build rich, interconnected narratives.

Shares

Discussion about this race

forum

No shares yet

Be the first to start a discussion about this race by sharing it to the community stream.

Privacy & Sharing

Manage who can see and access this race

Current Status
refresh

This race is currently

Effective visibility
Public info
via Universe

Privacy Settings

Choose who can see and access this race

language Universe Privacy

This page belongs to a universe with its own privacy settings

language
Sol saris
Universe is: public Public
bolt
Universe Override Active
All pages in this universe are automatically public
info Changes are saved automatically

Quick Links

groups Community

campaign

Share to Stream

account_circle

Sign in to share

You need to be signed in to share content to the stream.

Sign In