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Overview
Ryan Dùghlas LeTreis
Ryan Dùghlas LeTreis, known as Teine Ris, Fire Touched, Wyrm Hunter, Sword Master, and the Reluctant Suitor, is the heir apparent to the Atlanian throne and the only child of Joshua Dùghlas LeTreis and Marisel Thorne LeTreis. Tall, darkly tanned, lithe, powerfully built, red-auburn haired, and green-eyed, Ryan cuts a striking figure even before one notices the garish clothes, mismatched right sleeve, seven hanging drake teeth, ceremonial cheek scar, and the bandaged ruin of his right arm and chest. The demon plague and his mother’s death gave him purpose, and for years he hunted dangerous creatures across Atlania until his reputation became almost mythic for a peacetime prince. That legend nearly ended when he slew the first drake seen in Atlania in an age but was touched by its toxic flame, leaving his sword arm mangled and barely functional. For a time, Ryan collapsed into despair, unable to imagine himself without the sword, until Rhisiart Powell dragged him back into training and taught him to fight left-handed. Cocky, rude, boastful, combative, and violently protective of his honor, Ryan is exactly the sort of man who will duel to the death over an insult, especially if that insult touches someone he loves. Yet beneath the ego is a genuine defender of the helpless, a prince who hates bullies, and a swordsman so driven to prove himself that even ruin could not keep him from chasing the title of greatest blade to ever live.
Teine Ris, Fire Touched, Wyrm Hunter, Sword Master, the Reluctant suitor
Heir apparent to the Atlanian throne
35
Male
Looks
Ryan usually has stubble if he has any facial hair at all, giving him a rougher, more reckless look than a polished court prince. He can clean himself up when necessary, but most of the time he carries the appearance of someone more interested in the next duel, hunt, drink, or road than in courtly grooming. The stubble suits his arrogance and restless energy: sharp, careless, and just untidy enough to remind people that Ryan is more sword master and monster slayer than proper royal heir.
Ryan wears his red-auburn hair shaved on the sides and long down the back, usually pulled into a top knot. The style is bold, martial, and a little theatrical, fitting a prince who dresses loudly, fights loudly, and wants the whole world to know he has no intention of becoming tame. It keeps his hair controlled for dueling and monster hunting while still giving him a distinctive silhouette, somewhere between royal heir, wandering swordsman, and reckless champion. Like much of Ryan’s appearance, it feels intentionally memorable: practical enough for violence, but dramatic enough to make sure no one forgets who just walked into the room.
red/auburn
6'2"
140
Ryan is immediately recognizable by the terrible drake-fire scarring that ravages his right arm and the right side of his chest, injuries he keeps wrapped in bandages and hidden beneath clothing whenever he can. He also bears a ceremonial scar along his left cheek, sharp and deliberate in contrast to the ruinous burn. His clothing makes him even harder to mistake: Ryan dresses garishly, and his right sleeve is intentionally a different color from the rest of his outfit, with seven drake’s teeth hanging along the underside seam like a fringe of trophies. Together, the burn, the cheek scar, and the altered sleeve turn him into a walking declaration of survival, pride, and challenge.
Ryan is lithe and powerfully built, with the long, dangerous frame of a duelist rather than the bulk of a battlefield brute. At six feet two and around one hundred forty pounds, he is lean to the point of looking almost underfed, but the strength he does carry is whipcord muscle: fast, precise, and explosive. His body is built for speed, reach, footwork, sudden lunges, and killing strokes, not for standing still and trading blows. The damage from the drake fire has changed that balance, leaving his right arm and side scarred, wrapped, and only slowly recovering function, but it has not made him less dangerous. If anything, rebuilding himself left-handed has made him stranger and harder to predict, a wounded prince whose body looks too light for the violence it can produce.
Ryan has darkly tanned skin, a strong Atlanian complexion that suits both his LeTreis blood and his life spent hunting, dueling, traveling, and fighting under open sky. The deep tan gives him a vivid, sun-hardened look beside his red-auburn hair and green eyes, making him appear more like a wandering sword master than a sheltered prince. It also contrasts sharply with the scarred, bandaged ruin of his right arm and chest, where the drake fire left its mark in a way no ordinary sun, road, or battlefield ever could.
Atlanian
green
Nature
Ryan is immediately recognizable by the terrible drake-fire scarring that ravages his right arm and the right side of his chest, injuries he keeps wrapped in bandages and hidden beneath clothing whenever he can. He also bears a ceremonial scar along his left cheek, sharp and deliberate in contrast to the ruinous burn. His clothing makes him even harder to mistake: Ryan dresses garishly, and his right sleeve is intentionally a different color from the rest of his outfit, with seven drake’s teeth hanging along the underside seam like a fringe of trophies. Together, the burn, the cheek scar, and the altered sleeve turn him into a walking declaration of survival, pride, and challenge.
Ryan’s right arm is mangled from drake-fire burns, with the damage extending into the right side of his chest and leaving him scarred, bandaged, and permanently changed. The wound is not a simple burn but a lingering toxic injury, one that had to be cleaned and managed carefully to keep it from spreading or worsening. For years, his sword hand was effectively useless, robbing him of the very thing he had built his identity around. Only much later does he begin to regain minor function in the hand, and even then, the recovery is slow, painful, and incomplete. The injury is both physical and symbolic: the drake did not kill Ryan, but it forced him to rebuild himself from the blade hand up.
Ryan is cocky, rude, boastful, and completely sure of himself, carrying every room as though it is either a tavern, a duel yard, or a place waiting to be impressed by him. He speaks with the confidence of a man who believes losing is something that happens to other people, and he tends to answer doubt with a grin, an insult, or a challenge. His arrogance is loudest when his honor is questioned, but it is not only vanity; Ryan genuinely believes a swordsman should prove himself through action, and he has very little patience for hesitation, cowardice, or delicate courtly evasions. Even after the drake fire mangled his right arm, he kept that “I don’t lose” attitude, partly from pride and partly because admitting defeat would have meant accepting that the drake had taken his entire life from him. Around friends, that same swagger can become rough affection, teasing, drinking, boasting, and reckless loyalty.
Ryan is motivated by the need to prove to the gods, the world, and himself that he is the greatest sword fighter to ever live. Before the drake fire, that ambition was mostly pride, glory, and the thrill of being as good as everyone said he was. After the injury, it becomes something sharper and more desperate. Ryan is not only trying to win; he is trying to prove that the drake did not end him, that losing his sword arm did not make him lesser, and that no wound, insult, god, noble, monster, or rival gets to decide what he is worth. His drive is arrogant, reckless, and often dangerous, but it is also the force that keeps him standing when despair would be easier.
Ryan’s greatest flaws are his ego and his willingness to fight to the death at the slightest provocation. He is arrogant enough to believe that almost any problem can be answered with a blade, and skilled enough that the world has rarely proven him wrong. That makes him dangerous not only to his enemies, but to himself, because he treats insults, challenges, and questions of honor as things that must be settled publicly and violently. The drake fire did not cure this; if anything, it sharpened it, making him more desperate to prove that he has not been diminished. Ryan’s pride can make him reckless, cruel in victory, and unwilling to walk away even when restraint would serve him better.
Ryan’s greatest talents are sword dueling and monster slaying. As a duelist, he is terrifyingly gifted: fast, aggressive, precise, and confident enough to treat even deadly contests as proof of what he already believes about himself. His favored weapon is the rapier, but his true talent lies in reading movement, finding openings, and ending fights before an opponent understands how badly they misjudged him. As a monster slayer, Ryan has the courage, reflexes, and recklessness needed to face things most soldiers would rather avoid entirely. Even after drake fire mangled his right arm, his skill did not vanish; with Rhisiart’s help, he rebuilt himself into a left-handed swordsman, turning ruin into a stranger and more unpredictable kind of mastery.
Ryan’s hobbies are sword fighting, hunting, monster slaying, drinking, boasting, and traveling, which says nearly everything about him. He treats swordplay as sport, discipline, identity, and argument all at once, while hunting and monster slaying let him prove his courage against things large enough to make the victory worth bragging about. Drinking and boasting are the social half of the same impulse: Ryan likes an audience, likes a story, and likes reminding everyone that he survived what should have ended him. Travel suits him because staying still means court politics, expectations, and uncomfortable questions about the throne, while the road offers new blades, new beasts, new taverns, and new chances to prove he is still the best.
Ryan is arrogant, combative, glory-driven, and almost impossible to intimidate, but his worst qualities are tangled with genuine courage and a fierce hatred of bullies. He is rude, boastful, quick to challenge, and far too willing to risk death over honor, yet he is not merely an empty braggart; he can do most of what he claims, and that makes him even harder to endure. The drake fire wounded more than his body. It turned his pride into a survival mechanism, forcing him to prove again and again that he was still the same terrifying swordsman even after losing the hand that made him famous. Ryan is a reckless champion, a walking provocation, and a protector who would be insufferable if he were not so often willing to put himself between danger and the people who cannot fight back.
Social
Prince’s Ember Trencher
Emberbraised Spiced Beef Trencher with Citrus-Herb Relish
Atlanian hunting hounds
Rapier
Ryan’s favorite possession is his rapier, gifted to him by Rhisiart Powell after Rhis helped reteach him how to fight left-handed. To Ryan, the weapon is not merely a fine blade or a duelist’s tool; it is proof that his life as a swordsman did not end with the drake fire. The rapier represents humiliation endured, skill rebuilt, and the bond between the two men who refused to let Ryan become a ruined memory of himself. Every time he draws it, he is holding more than steel. He is holding Rhisiart’s faith in him, the year and a half of brutal retraining, and the answer to anyone who thought the drake had taken his sword from him forever.
green yellow
Ryan is officially a prince and heir apparent to the Atlanian throne, but he spends much of his life avoiding the shape that role is supposed to take. Rather than settle into court, he works for a time as a soldier in the employ of the Taizan free companies, living more like a mercenary sword master, monster slayer, and wandering troublemaker than a proper royal successor. His occupation is therefore split between what he is by blood and what he chooses by temperament: prince when duty catches him, duelist when pride calls him, hunter when monsters threaten the innocent, and layabout whenever politics becomes too tiresome to endure.
Ryan tries to avoid the politics of Atlania and the Allied Realms as much as possible, preferring roads, taverns, monster hunts, duels, and mercenary work to court chambers or succession talk. He knows he is heir apparent, but he has little patience for the careful language and compromise expected of someone near the throne. When forced into political matters, however, Ryan tends to fall on the side of ordinary people, especially those being bullied, exploited, or ignored by their betters. His politics are not refined or theoretical; they are instinctive, honor-driven, and often delivered with a hand on his sword. He may avoid rule, but he does believe power should protect people who cannot protect themselves.
Atlanian Mysticism/Stanzgarian Pantheon/Bowlog
Ryan’s job is whatever he can get away with before duty catches him again: prince, mercenary, monster slayer, general do-gooder, and layabout. As heir apparent to the Atlanian throne, he is expected to carry himself like a future king, but Ryan spends much of his time doing almost anything else: fighting for the Taizan free companies, hunting dangerous creatures, drinking, traveling, dueling, and inserting himself into trouble whenever someone weaker is being pushed around. He is not lazy in the sense of avoiding action; he is lazy in the sense of avoiding courtly responsibility until it becomes impossible to ignore. In practice, Ryan’s job is to be a wandering royal problem with a sword, a reputation, and just enough conscience to make his disasters useful.
History
Late Dry Season
Ryan Dùghlas LeTreis was born in Neamhglen, the only child of Joshua Dùghlas LeTreis and Marisel Thorne LeTreis, and from birth he stood close to the future of the Atlanian crown whether he wanted that future or not. As heir apparent, he received the education expected of a prince, but Ryan’s heart was never truly in courtly patience, compromise, or quiet preparation for rule. He wanted the road, the sword, the hunt, and the chance to prove himself against dangers worthy of his name. Even before tragedy shaped him, he had the temperament of a duelist-prince: cocky, sharp-tongued, glory-hungry, and convinced that greatness was something a man should win in front of witnesses.
The demon plague changed Ryan’s life completely. He lost his mother, and in that loss found a purpose hard enough to build himself around. For the next decade, Ryan hunted creatures that threatened the innocent, driving dangerous beasts, monsters, and plague-born horrors toward extinction in Atlania. Each kill added to his legend. He became known not simply as a prince, but as a sword master, monster slayer, and protector whose arrogance was difficult to tolerate mostly because he kept proving he could do what he claimed. His reputation grew with every beast felled, every road made safer, and every story told in taverns and noble halls.
That rise ended when Ryan faced the first drake seen in Atlania in an age. He did not take the threat seriously enough. Though he slew the creature, he failed to move quickly enough, and his sword arm was touched by the vile flame of the drake. The wound was not an ordinary burn. It was lingering, toxic, and agonizing, spreading through his right arm and the right side of his chest unless cleaned and tended constantly. Worse than the pain, worse than the scarring, was the loss of his hand. Ryan could no longer hold a sword properly, and because protecting others with a blade had become the center of his identity, the injury hollowed him out. For a time, the Fire Touched prince became a ruined man waiting for the last piece of himself to die.
Rhisiart Powell refused to let that happen. Where others saw a tragedy, Rhis saw a man who still had another hand, another chance, and far too much life left to waste. He dragged Ryan out of the barracks where he had sunk into dejection and began the brutal work of reteaching a master swordsman how to fight left-handed. The process took a year and a half of humiliation, pain, stubbornness, and discipline, but it remade Ryan. When Rhisiart gifted him the rapier that would become his favorite possession, it was more than a weapon; it was proof that the drake had not ended him. Together, Ryan and Rhis became inseparable, an almost unbeatable force, a whirlwind of steel and fury.
Their bond became public after they slew a greater demon outside the city of Sareus. In the heat of victory, Ryan kissed Rhisiart, and several nobles witnessed it. The scandal erupted immediately. Nobles began questioning Joshua in the Southern Palace itself, attacking Ryan’s manhood, his honor, and Rhisiart’s place beside him. Ryan might have endured insults aimed only at himself; the LeTreis name had survived worse. But Rhisiart was innocent of fault, and that crossed a line Ryan would not allow. He challenged the offending noble to a duel with death as the stakes.
At dawn the next morning, hundreds gathered to watch what many assumed would be the end of Ryan’s legend. He had been extraordinary once, but drake fire had made him lesser, and no one expected the wounded prince to survive a formal death duel. Ryan made it known he would fight with the Sword of Drake’s Wrath, but he never drew it. The duel ended in seconds when he ran his opponent through with the sheathed blade, moving so quickly the crowd barely understood what had happened. That victory began a year of duel after duel, as Ryan cut down anyone who tried to tarnish his honor or Rhisiart’s.
Joshua was largely nonplussed by the scandal itself, caring little whom Ryan loved so long as the LeTreis line had an heir before his own death. Dueling was rare in Atlania but not outlawed, and Ryan’s enemies kept giving him excuses that the law still recognized. Even so, Joshua eventually took the Sword of Drake’s Wrath from him. Joshua could not draw it himself, but everyone could feel that Ryan was different, and that the blade would likely answer him if given the chance. Ryan’s dueling spree continued without it, reaching its height in Lanrwstalg during mid rainy season, when he slew ten nobles in a single week. After that, challenges came more slowly.
With fewer nobles willing to test him and fewer monsters left to hunt, Ryan grew restless. Court still bored him, politics still repelled him, and the expectation that he would become a proper heir apparent remained something he avoided whenever possible. Then, in New Nmeria, a merchant told him of a land across the sea where the people did little but duel. Ryan did not believe him. The merchant offered to prove it. That was how Ryan and Rhisiart found themselves in Taiza without having told anyone, chasing blades, danger, and the next chance for Ryan to prove that neither drake fire, scandal, nor duty could make him tame.
Well educated
Family
Inventory
Notes
Any enemies Ryan would have had, are all dead at his blade. He has a substantial kill count for an Atlanian Prince in peacetime.
While he is arrogant, combative, and glory driven, he will also stand up to any perceived bullies he comes across
Overview
Details about this character's overview
Ryan Dùghlas LeTreis
Ryan Dùghlas LeTreis, known as Teine Ris, Fire Touched, Wyrm Hunter, Sword Master, and the Reluctant Suitor, is the heir apparent to the Atlanian throne and the only child of Joshua Dùghlas LeTreis and Marisel Thorne LeTreis. Tall, darkly tanned, lithe, powerfully built, red-auburn haired, and green-eyed, Ryan cuts a striking figure even before one notices the garish clothes, mismatched right sleeve, seven hanging drake teeth, ceremonial cheek scar, and the bandaged ruin of his right arm and chest. The demon plague and his mother’s death gave him purpose, and for years he hunted dangerous creatures across Atlania until his reputation became almost mythic for a peacetime prince. That legend nearly ended when he slew the first drake seen in Atlania in an age but was touched by its toxic flame, leaving his sword arm mangled and barely functional. For a time, Ryan collapsed into despair, unable to imagine himself without the sword, until Rhisiart Powell dragged him back into training and taught him to fight left-handed. Cocky, rude, boastful, combative, and violently protective of his honor, Ryan is exactly the sort of man who will duel to the death over an insult, especially if that insult touches someone he loves. Yet beneath the ego is a genuine defender of the helpless, a prince who hates bullies, and a swordsman so driven to prove himself that even ruin could not keep him from chasing the title of greatest blade to ever live.
Teine Ris, Fire Touched, Wyrm Hunter, Sword Master, the Reluctant suitor
Heir apparent to the Atlanian throne
35
Male
Looks
Details about this character's looks
Ryan usually has stubble if he has any facial hair at all, giving him a rougher, more reckless look than a polished court prince. He can clean himself up when necessary, but most of the time he carries the appearance of someone more interested in the next duel, hunt, drink, or road than in courtly grooming. The stubble suits his arrogance and restless energy: sharp, careless, and just untidy enough to remind people that Ryan is more sword master and monster slayer than proper royal heir.
Ryan wears his red-auburn hair shaved on the sides and long down the back, usually pulled into a top knot. The style is bold, martial, and a little theatrical, fitting a prince who dresses loudly, fights loudly, and wants the whole world to know he has no intention of becoming tame. It keeps his hair controlled for dueling and monster hunting while still giving him a distinctive silhouette, somewhere between royal heir, wandering swordsman, and reckless champion. Like much of Ryan’s appearance, it feels intentionally memorable: practical enough for violence, but dramatic enough to make sure no one forgets who just walked into the room.
red/auburn
6'2"
140
Ryan is immediately recognizable by the terrible drake-fire scarring that ravages his right arm and the right side of his chest, injuries he keeps wrapped in bandages and hidden beneath clothing whenever he can. He also bears a ceremonial scar along his left cheek, sharp and deliberate in contrast to the ruinous burn. His clothing makes him even harder to mistake: Ryan dresses garishly, and his right sleeve is intentionally a different color from the rest of his outfit, with seven drake’s teeth hanging along the underside seam like a fringe of trophies. Together, the burn, the cheek scar, and the altered sleeve turn him into a walking declaration of survival, pride, and challenge.
Ryan is lithe and powerfully built, with the long, dangerous frame of a duelist rather than the bulk of a battlefield brute. At six feet two and around one hundred forty pounds, he is lean to the point of looking almost underfed, but the strength he does carry is whipcord muscle: fast, precise, and explosive. His body is built for speed, reach, footwork, sudden lunges, and killing strokes, not for standing still and trading blows. The damage from the drake fire has changed that balance, leaving his right arm and side scarred, wrapped, and only slowly recovering function, but it has not made him less dangerous. If anything, rebuilding himself left-handed has made him stranger and harder to predict, a wounded prince whose body looks too light for the violence it can produce.
Ryan has darkly tanned skin, a strong Atlanian complexion that suits both his LeTreis blood and his life spent hunting, dueling, traveling, and fighting under open sky. The deep tan gives him a vivid, sun-hardened look beside his red-auburn hair and green eyes, making him appear more like a wandering sword master than a sheltered prince. It also contrasts sharply with the scarred, bandaged ruin of his right arm and chest, where the drake fire left its mark in a way no ordinary sun, road, or battlefield ever could.
Atlanian
green
Nature
Details about this character's nature
Ryan is immediately recognizable by the terrible drake-fire scarring that ravages his right arm and the right side of his chest, injuries he keeps wrapped in bandages and hidden beneath clothing whenever he can. He also bears a ceremonial scar along his left cheek, sharp and deliberate in contrast to the ruinous burn. His clothing makes him even harder to mistake: Ryan dresses garishly, and his right sleeve is intentionally a different color from the rest of his outfit, with seven drake’s teeth hanging along the underside seam like a fringe of trophies. Together, the burn, the cheek scar, and the altered sleeve turn him into a walking declaration of survival, pride, and challenge.
Ryan’s right arm is mangled from drake-fire burns, with the damage extending into the right side of his chest and leaving him scarred, bandaged, and permanently changed. The wound is not a simple burn but a lingering toxic injury, one that had to be cleaned and managed carefully to keep it from spreading or worsening. For years, his sword hand was effectively useless, robbing him of the very thing he had built his identity around. Only much later does he begin to regain minor function in the hand, and even then, the recovery is slow, painful, and incomplete. The injury is both physical and symbolic: the drake did not kill Ryan, but it forced him to rebuild himself from the blade hand up.
Ryan is cocky, rude, boastful, and completely sure of himself, carrying every room as though it is either a tavern, a duel yard, or a place waiting to be impressed by him. He speaks with the confidence of a man who believes losing is something that happens to other people, and he tends to answer doubt with a grin, an insult, or a challenge. His arrogance is loudest when his honor is questioned, but it is not only vanity; Ryan genuinely believes a swordsman should prove himself through action, and he has very little patience for hesitation, cowardice, or delicate courtly evasions. Even after the drake fire mangled his right arm, he kept that “I don’t lose” attitude, partly from pride and partly because admitting defeat would have meant accepting that the drake had taken his entire life from him. Around friends, that same swagger can become rough affection, teasing, drinking, boasting, and reckless loyalty.
Ryan is motivated by the need to prove to the gods, the world, and himself that he is the greatest sword fighter to ever live. Before the drake fire, that ambition was mostly pride, glory, and the thrill of being as good as everyone said he was. After the injury, it becomes something sharper and more desperate. Ryan is not only trying to win; he is trying to prove that the drake did not end him, that losing his sword arm did not make him lesser, and that no wound, insult, god, noble, monster, or rival gets to decide what he is worth. His drive is arrogant, reckless, and often dangerous, but it is also the force that keeps him standing when despair would be easier.
Ryan’s greatest flaws are his ego and his willingness to fight to the death at the slightest provocation. He is arrogant enough to believe that almost any problem can be answered with a blade, and skilled enough that the world has rarely proven him wrong. That makes him dangerous not only to his enemies, but to himself, because he treats insults, challenges, and questions of honor as things that must be settled publicly and violently. The drake fire did not cure this; if anything, it sharpened it, making him more desperate to prove that he has not been diminished. Ryan’s pride can make him reckless, cruel in victory, and unwilling to walk away even when restraint would serve him better.
Ryan’s greatest talents are sword dueling and monster slaying. As a duelist, he is terrifyingly gifted: fast, aggressive, precise, and confident enough to treat even deadly contests as proof of what he already believes about himself. His favored weapon is the rapier, but his true talent lies in reading movement, finding openings, and ending fights before an opponent understands how badly they misjudged him. As a monster slayer, Ryan has the courage, reflexes, and recklessness needed to face things most soldiers would rather avoid entirely. Even after drake fire mangled his right arm, his skill did not vanish; with Rhisiart’s help, he rebuilt himself into a left-handed swordsman, turning ruin into a stranger and more unpredictable kind of mastery.
Ryan’s hobbies are sword fighting, hunting, monster slaying, drinking, boasting, and traveling, which says nearly everything about him. He treats swordplay as sport, discipline, identity, and argument all at once, while hunting and monster slaying let him prove his courage against things large enough to make the victory worth bragging about. Drinking and boasting are the social half of the same impulse: Ryan likes an audience, likes a story, and likes reminding everyone that he survived what should have ended him. Travel suits him because staying still means court politics, expectations, and uncomfortable questions about the throne, while the road offers new blades, new beasts, new taverns, and new chances to prove he is still the best.
Ryan is arrogant, combative, glory-driven, and almost impossible to intimidate, but his worst qualities are tangled with genuine courage and a fierce hatred of bullies. He is rude, boastful, quick to challenge, and far too willing to risk death over honor, yet he is not merely an empty braggart; he can do most of what he claims, and that makes him even harder to endure. The drake fire wounded more than his body. It turned his pride into a survival mechanism, forcing him to prove again and again that he was still the same terrifying swordsman even after losing the hand that made him famous. Ryan is a reckless champion, a walking provocation, and a protector who would be insufferable if he were not so often willing to put himself between danger and the people who cannot fight back.
Social
Details about this character's social
Prince’s Ember Trencher
Emberbraised Spiced Beef Trencher with Citrus-Herb Relish
Atlanian hunting hounds
Rapier
Ryan’s favorite possession is his rapier, gifted to him by Rhisiart Powell after Rhis helped reteach him how to fight left-handed. To Ryan, the weapon is not merely a fine blade or a duelist’s tool; it is proof that his life as a swordsman did not end with the drake fire. The rapier represents humiliation endured, skill rebuilt, and the bond between the two men who refused to let Ryan become a ruined memory of himself. Every time he draws it, he is holding more than steel. He is holding Rhisiart’s faith in him, the year and a half of brutal retraining, and the answer to anyone who thought the drake had taken his sword from him forever.
green yellow
Ryan is officially a prince and heir apparent to the Atlanian throne, but he spends much of his life avoiding the shape that role is supposed to take. Rather than settle into court, he works for a time as a soldier in the employ of the Taizan free companies, living more like a mercenary sword master, monster slayer, and wandering troublemaker than a proper royal successor. His occupation is therefore split between what he is by blood and what he chooses by temperament: prince when duty catches him, duelist when pride calls him, hunter when monsters threaten the innocent, and layabout whenever politics becomes too tiresome to endure.
Ryan tries to avoid the politics of Atlania and the Allied Realms as much as possible, preferring roads, taverns, monster hunts, duels, and mercenary work to court chambers or succession talk. He knows he is heir apparent, but he has little patience for the careful language and compromise expected of someone near the throne. When forced into political matters, however, Ryan tends to fall on the side of ordinary people, especially those being bullied, exploited, or ignored by their betters. His politics are not refined or theoretical; they are instinctive, honor-driven, and often delivered with a hand on his sword. He may avoid rule, but he does believe power should protect people who cannot protect themselves.
Atlanian Mysticism/Stanzgarian Pantheon/Bowlog
Ryan’s job is whatever he can get away with before duty catches him again: prince, mercenary, monster slayer, general do-gooder, and layabout. As heir apparent to the Atlanian throne, he is expected to carry himself like a future king, but Ryan spends much of his time doing almost anything else: fighting for the Taizan free companies, hunting dangerous creatures, drinking, traveling, dueling, and inserting himself into trouble whenever someone weaker is being pushed around. He is not lazy in the sense of avoiding action; he is lazy in the sense of avoiding courtly responsibility until it becomes impossible to ignore. In practice, Ryan’s job is to be a wandering royal problem with a sword, a reputation, and just enough conscience to make his disasters useful.
History
Details about this character's history
Late Dry Season
Ryan Dùghlas LeTreis was born in Neamhglen, the only child of Joshua Dùghlas LeTreis and Marisel Thorne LeTreis, and from birth he stood close to the future of the Atlanian crown whether he wanted that future or not. As heir apparent, he received the education expected of a prince, but Ryan’s heart was never truly in courtly patience, compromise, or quiet preparation for rule. He wanted the road, the sword, the hunt, and the chance to prove himself against dangers worthy of his name. Even before tragedy shaped him, he had the temperament of a duelist-prince: cocky, sharp-tongued, glory-hungry, and convinced that greatness was something a man should win in front of witnesses.
The demon plague changed Ryan’s life completely. He lost his mother, and in that loss found a purpose hard enough to build himself around. For the next decade, Ryan hunted creatures that threatened the innocent, driving dangerous beasts, monsters, and plague-born horrors toward extinction in Atlania. Each kill added to his legend. He became known not simply as a prince, but as a sword master, monster slayer, and protector whose arrogance was difficult to tolerate mostly because he kept proving he could do what he claimed. His reputation grew with every beast felled, every road made safer, and every story told in taverns and noble halls.
That rise ended when Ryan faced the first drake seen in Atlania in an age. He did not take the threat seriously enough. Though he slew the creature, he failed to move quickly enough, and his sword arm was touched by the vile flame of the drake. The wound was not an ordinary burn. It was lingering, toxic, and agonizing, spreading through his right arm and the right side of his chest unless cleaned and tended constantly. Worse than the pain, worse than the scarring, was the loss of his hand. Ryan could no longer hold a sword properly, and because protecting others with a blade had become the center of his identity, the injury hollowed him out. For a time, the Fire Touched prince became a ruined man waiting for the last piece of himself to die.
Rhisiart Powell refused to let that happen. Where others saw a tragedy, Rhis saw a man who still had another hand, another chance, and far too much life left to waste. He dragged Ryan out of the barracks where he had sunk into dejection and began the brutal work of reteaching a master swordsman how to fight left-handed. The process took a year and a half of humiliation, pain, stubbornness, and discipline, but it remade Ryan. When Rhisiart gifted him the rapier that would become his favorite possession, it was more than a weapon; it was proof that the drake had not ended him. Together, Ryan and Rhis became inseparable, an almost unbeatable force, a whirlwind of steel and fury.
Their bond became public after they slew a greater demon outside the city of Sareus. In the heat of victory, Ryan kissed Rhisiart, and several nobles witnessed it. The scandal erupted immediately. Nobles began questioning Joshua in the Southern Palace itself, attacking Ryan’s manhood, his honor, and Rhisiart’s place beside him. Ryan might have endured insults aimed only at himself; the LeTreis name had survived worse. But Rhisiart was innocent of fault, and that crossed a line Ryan would not allow. He challenged the offending noble to a duel with death as the stakes.
At dawn the next morning, hundreds gathered to watch what many assumed would be the end of Ryan’s legend. He had been extraordinary once, but drake fire had made him lesser, and no one expected the wounded prince to survive a formal death duel. Ryan made it known he would fight with the Sword of Drake’s Wrath, but he never drew it. The duel ended in seconds when he ran his opponent through with the sheathed blade, moving so quickly the crowd barely understood what had happened. That victory began a year of duel after duel, as Ryan cut down anyone who tried to tarnish his honor or Rhisiart’s.
Joshua was largely nonplussed by the scandal itself, caring little whom Ryan loved so long as the LeTreis line had an heir before his own death. Dueling was rare in Atlania but not outlawed, and Ryan’s enemies kept giving him excuses that the law still recognized. Even so, Joshua eventually took the Sword of Drake’s Wrath from him. Joshua could not draw it himself, but everyone could feel that Ryan was different, and that the blade would likely answer him if given the chance. Ryan’s dueling spree continued without it, reaching its height in Lanrwstalg during mid rainy season, when he slew ten nobles in a single week. After that, challenges came more slowly.
With fewer nobles willing to test him and fewer monsters left to hunt, Ryan grew restless. Court still bored him, politics still repelled him, and the expectation that he would become a proper heir apparent remained something he avoided whenever possible. Then, in New Nmeria, a merchant told him of a land across the sea where the people did little but duel. Ryan did not believe him. The merchant offered to prove it. That was how Ryan and Rhisiart found themselves in Taiza without having told anyone, chasing blades, danger, and the next chance for Ryan to prove that neither drake fire, scandal, nor duty could make him tame.
Well educated
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Any enemies Ryan would have had, are all dead at his blade. He has a substantial kill count for an Atlanian Prince in peacetime.
While he is arrogant, combative, and glory driven, he will also stand up to any perceived bullies he comes across
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14Joshua Dùghlas LeTreis
Children
Atlanian Peninsula
Leaders
Drake's Fangs
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Atlanian
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Lela
Friends
Beatrix Drachenbär
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Liam Ardenthal of House Hayes
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Luksdane Aldrich
Friends
Milie Sugarbeach
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Kusha
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Rhisiart Powell
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Rhisiart Powell
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Gwendoline Lewison
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Kingdom of Atlania
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