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Overview

Name fingerprint

Kusha

Description

Kusha is the daughter of Lady Melidia and Lord Andrew Hayes, twin sister of Lela, and the first knight of Dunecrest and House Hayes. Born in the Grey Wood of Armon-Kal, partially outside ordinary time, she is both of the mortal world and apart from it. Her blood ties together Atlanian, HaLafin, and Lafin inheritances, giving her a body that appears mostly humanoid but remains unmistakably otherworldly: too tall, too thin, too long-limbed, sharp-eared, bright-eyed, and marked by a mouth just slightly too large with multiple sets of canine teeth. Though she is centuries old, she carries herself with the restless force of a young knight still determined to prove herself.

Unlike Lela, who is more drawn to the fineries and dangers of the Grand Duke’s court, Kusha chooses the mortal world. She becomes a knight errant of Atlania, a traveling judge, adventurer, and enforcer of the Treaty of Unity. Her role carries her across Sol Saris and even into the Astral Sea, where she travels with friends, royals, and members of the major houses. She is brash, resolute, strong-willed, and often impatient, but she is also sincere in her desire to serve. Kusha wants full knighthood, a worthy lord, and a purpose that places her between danger and the people who need protection.

Kusha’s talents are considerable. By nature of her HaLafin blood she is a magical prodigy, while her father’s influence and her own discipline make her a formidable swordswoman. She studies treatises on swordplay, trains at the mountain monastery of Rae’Volt, and carries a magical ironwood sword as her favorite possession. She prefers the longsword, both for its practicality and for the knightly ideal it represents. Her prejudices are directed toward demons, Astral slavers, and gnolls, enemies she sees as threats to the order and safety she has chosen to defend.

For all her ability, Kusha struggles with frustration and mortal misunderstanding. She wants to act justly, but long life, strange blood, and upbringing in Armon-Kal can make ordinary mortal fears, attachments, and limitations difficult for her to fully grasp. She avoids attachments to mortal creatures because she knows how quickly they pass, yet she repeatedly binds herself to mortal causes, mortal friends, and mortal law. Over time, Kusha earns a place as an immortal Blade of the King under the heir of Nicholas and Eve, serving loyally well into Beatrix Drachenbär’s reign. She is a knight errant, judge, adventurer, and half-blooded heir of impossible worlds, forever trying to make her strangeness useful in service to something honorable.

Other names

Half Blooded Knight

Role

Knight Errant of House Hayes

Age

550

Gender

Female

face

Looks

Facial Hair

N/A

Hair Style

Kusha wears her black hair long, straight, and usually pulled back into a practical ponytail. The style keeps it out of her face while training, traveling, judging disputes, or fighting, but still preserves some of the stark elegance inherited from her HaLafin blood. She does not fuss over elaborate court styles the way Lela might; Kusha’s hair is functional, disciplined, and knightly, suited to someone who would rather be on the road with a sword than lingering in the fineries of Armon-Kal. Against her pale, lightly sun-touched skin and glowing eyes, the long black ponytail also gives her a sharp, unmistakably otherworldly silhouette.

Hair Color

Black

Height

6'3"

Weight

115lbs

Identifying Marks

Kusha’s identifying marks are the features that reveal her mixed HaLafin, Lafin, and Atlanian nature: pointed ears, limbs slightly too long, an unnaturally thin frame, and a mouth just a little too large to seem fully mortal. Her teeth are especially distinctive, with three sets of canine teeth that give her smile a subtly predatory quality even when she is not trying to appear threatening. These traits are not as extreme as those of a pure HaLafin, but they are impossible to miss once noticed, especially alongside her glowing lime-green eyes threaded with swirling red. Kusha can pass through mortal society more easily than many of Armon-Kal’s courtly horrors, but no one who looks closely would ever mistake her for an ordinary Atlanian woman.

Body Type

Kusha is thin in the unnerving HaLafin way, tall and narrow with limbs slightly too long and a waist too slender to seem fully mortal. At 6'3", she has more height than weight, giving her a blade-like silhouette rather than the solid build common among Atlanians. She is not frail, however; her strength comes through in wiry muscle, disciplined movement, and the precise conditioning of a swordswoman who has trained for centuries. Her body reflects all three sides of her heritage: the stretched elegance of the HaLafin, the liminal strangeness of the Lafin, and just enough Atlanian physicality to make her dangerous rather than delicate.

Skin Tone

Kusha has slightly tanned pale skin, like a porcelain doll that has spent time under the sun. Her complexion blends Melidia’s ultra-pale HaLafin coloring with Andrew Hayes’ darkly tanned southern Atlanian heritage, creating a tone that feels unusual even before her other features are noticed. She is far paler than an ordinary Atlanian, but not as untouched by sunlight as a pure HaLafin court figure. The result suits her half-blooded nature perfectly: delicate and otherworldly at first glance, yet visibly marked by the mortal world she has chosen to walk.

Race

Halafin, Lafin, Atlanian

Eye Color

Kusha’s eyes glow lime green, with faint tinges of swirling red moving near the center like embers caught beneath glass. The color is immediately unnatural, even compared to ordinary Lafin or HaLafin features, and it makes her gaze one of the clearest signs that she is not simply Atlanian. The green reflects her mother’s otherworldly HaLafin inheritance, while the red gives her expression a sharper, more dangerous intensity, especially when she is angry, focused, or using magic. Combined with her too-thin frame, pointed ears, and slightly predatory teeth, Kusha’s eyes make her look like a knight from somewhere adjacent to the mortal world rather than fully inside it.

fingerprint

Nature

Prejudices

Kusha’s strongest prejudices are against demons, Astral slavers, and gnolls, all of whom she sees as threats that cannot be safely tolerated. Her hatred of demons is inherited partly through Atlanian memory and partly through the brutal history surrounding House Hayes and the later demon plague. Her hatred of Astral slavers is even more personal to her family’s world, given the cruelty of the Astral Sea and the damage such beings have done to people connected to Armon-Kal. Gnolls, in her mind, occupy a similar category of predatory danger: violent, cruel, and difficult to reason with. Kusha is not broadly hateful by nature, but once she decides a group exists mainly to prey on others, her knightly instincts harden very quickly into judgment, pursuit, and force.

Condition(s)

none currently

Mannerisms

Kusha is brash, strong-willed, and resolute, with the straightforward manner of someone trying very hard to live as a proper knight despite not always understanding mortal customs. She speaks plainly, acts quickly, and tends to meet confusion or resistance with stubborn determination rather than subtlety. Around danger she becomes focused and almost severe, placing herself between the threat and those under her protection without hesitation. In ordinary mortal society, however, she can seem blunt or awkward, especially when emotions, short lifespans, or social expectations do not make sense to her. Her frustration shows quickly, but so does her sincerity; Kusha may misunderstand people, but she rarely wavers once she believes a duty is hers.

Motivations

Kusha is motivated by the desire to earn her full knighthood, find a worthy lord to serve, and prove that her strange blood does not place her outside the ideals of honor, law, and duty. Though she is the daughter of Melidia and Andrew Hayes, she does not want to exist only as a child of Armon-Kal or House Hayes; she wants a role she has chosen and earned through action. Her pursuit of knighthood is therefore both personal and philosophical. Kusha wants to stand for something clear in a world full of ancient bargains, fae politics, mortal corruption, and short-lived lives she does not always understand. Finding a lord to serve matters because service gives her purpose, structure, and a way to turn her otherworldly nature into something useful rather than merely unsettling.

Flaws

Kusha’s greatest flaws are her impatience, quick frustration, and difficulty understanding mortals on their own terms. She wants the world to make sense through law, honor, duty, and clear service, so she can become irritated when mortal fear, grief, politics, weakness, or hesitation complicate what seems obvious to her. Her long life and strange upbringing in Armon-Kal can make her underestimate how brief and fragile mortal lives feel from the inside. She does not mean to be cruel, but she can be blunt, dismissive, or overly forceful when people fail to meet the knightly ideals she holds herself to. Kusha’s challenge is learning that justice requires patience, not just resolve.

Talents

Kusha is a magical prodigy by nature of her HaLafin blood and a prodigious swordswoman by discipline, practice, and temperament. Her magic comes easily to her in the way it often does for the children of Armon-Kal, but she has deliberately shaped much of that power toward knightly use rather than courtly indulgence. She is especially gifted with the longsword, combining unnatural speed, reach, and precision with centuries of study and training. Her time at the mountain monastery of Rae’Volt has helped refine her from a merely talented fighter into a disciplined one, giving structure to her brash instincts. Kusha’s greatest talent is the fusion of magic and swordplay: she can fight like a knight, move like something otherworldly, and apply both law and force with frightening resolve.

Hobbies

Kusha’s hobbies are studying treatises on swordplay, training at the mountain monastery of Rae’Volt, and bothering her sister Lela. Even in leisure, she gravitates toward discipline, technique, and knightly self-improvement, often reading old manuals, comparing styles, or drilling forms until she feels she has mastered some difficult point. Her time at Rae’Volt gives her a place to refine both body and mind away from the distractions of Armon-Kal and noble politics. Bothering Lela is the less dignified side of her personality: part sisterly affection, part rivalry, and part frustration at Lela’s taste for courtly indulgence and troublemaking.

Personality type

Kusha is a tomboyish knight-errant: brash, stubborn, physical, and far more comfortable with swords, travel, training, and direct action than courtly grace. She has a strong sense of honor and wants badly to live up to the image of a proper knight, even when her HaLafin blood and strange upbringing make her feel set apart from the mortal world she serves. Kusha can be impatient, blunt, and easily frustrated, especially when people complicate what she sees as clear duty, but her heart is sincere. She is not delicate, subtle, or especially socially polished; she is a resolute half-blooded sword prodigy trying to turn her otherworldly nature into courage, service, and law.

Magical abilities
groups

Social

Favorite food

Fried turkey

Favorite animal

Dire Astral Wolverines

Favorite weapon

Longsword

Favorite possession

Her magical ironwood sword

Favorite color

Azure

Occupation

Kusha is a knight errant of Atlania, a traveling judge, and an adventurer in service to the laws and spirit of the Treaty of Unity. Rather than remaining fixed in one court or household, she travels between regions, noble houses, borderlands, and strange places where ordinary authority may be weak, disputed, or absent. Her work combines knighthood, investigation, law enforcement, mediation, and direct action, especially when old treaties, dangerous creatures, criminals, or hostile powers threaten the fragile order between Atlania and its allies. Though tied to House Hayes and Dunecrest, Kusha’s occupation places her on the road, where her sword, magic, and sense of duty can be used in service to something larger than her own bloodline.

Politics

Kusha is mostly detached from ordinary politics, except where the laws and obligations of the Treaty of Unity are concerned. She has little interest in factional maneuvering, noble ambition, or courtly debate, preferring clear duties that can be judged, enforced, and acted upon. As a knight errant and traveling judge, her politics are essentially legalistic and service-based: treaties should be honored, abuses should be corrected, and powerful people should not be allowed to twist sworn agreements for convenience. She is loyal to House Hayes and broadly supportive of Atlanian order, but she is more committed to justice, oaths, and the duties of knighthood than to any particular political faction.

Religion

None

Job

Kusha’s job is to act as traveling law enforcement, judge, and adventurer under the authority of House Hayes and the wider agreements of the Treaty of Unity. She goes where ordinary courts, local guards, or noble officials cannot easily resolve a problem, investigating disputes, enforcing treaty law, hunting dangerous offenders, and stepping into conflicts that require both judgment and force. Her work suits her knightly ideals: she is not meant to sit comfortably in one hall, but to travel, witness, decide, and act. In practice, Kusha’s job is to carry law on the road, using her sword, magic, and authority to protect the fragile order between kingdoms, houses, and peoples.

info

History

Birthday

Born in the grey wood partially out of time she doesn't technically have a birthday, but she was born sometime shortly after the coronation of Robert LeTreis in the late rainy season

Background

Daughter of Lady Melidia and Lord Andrew Hayes, she is both of and apart from the world. She chose to walk her life among the mortal world, becoming the first knight of Dunecrest and House Hayes, spending many years traveling the world and Astral Sea with her friends and the royals of the major houses. She would eventually gain her place as an immortal Blade of the King under Nicholas and Eve's heir, serving loyal well into Beatrix Drachenbar's reign.

Education

Kusha is several hundred years old, and has learned a great deal in that time

device_hub

Family

Pets

Kusha tries to avoid attachments to mortal creatures

edit

Notes

Notes

age is after the demon plague

info

Overview

Details about this character's overview

Name fingerprint

Kusha

Description

Kusha is the daughter of Lady Melidia and Lord Andrew Hayes, twin sister of Lela, and the first knight of Dunecrest and House Hayes. Born in the Grey Wood of Armon-Kal, partially outside ordinary time, she is both of the mortal world and apart from it. Her blood ties together Atlanian, HaLafin, and Lafin inheritances, giving her a body that appears mostly humanoid but remains unmistakably otherworldly: too tall, too thin, too long-limbed, sharp-eared, bright-eyed, and marked by a mouth just slightly too large with multiple sets of canine teeth. Though she is centuries old, she carries herself with the restless force of a young knight still determined to prove herself.

Unlike Lela, who is more drawn to the fineries and dangers of the Grand Duke’s court, Kusha chooses the mortal world. She becomes a knight errant of Atlania, a traveling judge, adventurer, and enforcer of the Treaty of Unity. Her role carries her across Sol Saris and even into the Astral Sea, where she travels with friends, royals, and members of the major houses. She is brash, resolute, strong-willed, and often impatient, but she is also sincere in her desire to serve. Kusha wants full knighthood, a worthy lord, and a purpose that places her between danger and the people who need protection.

Kusha’s talents are considerable. By nature of her HaLafin blood she is a magical prodigy, while her father’s influence and her own discipline make her a formidable swordswoman. She studies treatises on swordplay, trains at the mountain monastery of Rae’Volt, and carries a magical ironwood sword as her favorite possession. She prefers the longsword, both for its practicality and for the knightly ideal it represents. Her prejudices are directed toward demons, Astral slavers, and gnolls, enemies she sees as threats to the order and safety she has chosen to defend.

For all her ability, Kusha struggles with frustration and mortal misunderstanding. She wants to act justly, but long life, strange blood, and upbringing in Armon-Kal can make ordinary mortal fears, attachments, and limitations difficult for her to fully grasp. She avoids attachments to mortal creatures because she knows how quickly they pass, yet she repeatedly binds herself to mortal causes, mortal friends, and mortal law. Over time, Kusha earns a place as an immortal Blade of the King under the heir of Nicholas and Eve, serving loyally well into Beatrix Drachenbär’s reign. She is a knight errant, judge, adventurer, and half-blooded heir of impossible worlds, forever trying to make her strangeness useful in service to something honorable.

Other names

Half Blooded Knight

Role

Knight Errant of House Hayes

Age

550

Gender

Female

face

Looks

Details about this character's looks

Facial Hair

N/A

Hair Style

Kusha wears her black hair long, straight, and usually pulled back into a practical ponytail. The style keeps it out of her face while training, traveling, judging disputes, or fighting, but still preserves some of the stark elegance inherited from her HaLafin blood. She does not fuss over elaborate court styles the way Lela might; Kusha’s hair is functional, disciplined, and knightly, suited to someone who would rather be on the road with a sword than lingering in the fineries of Armon-Kal. Against her pale, lightly sun-touched skin and glowing eyes, the long black ponytail also gives her a sharp, unmistakably otherworldly silhouette.

Hair Color

Black

Height

6'3"

Weight

115lbs

Identifying Marks

Kusha’s identifying marks are the features that reveal her mixed HaLafin, Lafin, and Atlanian nature: pointed ears, limbs slightly too long, an unnaturally thin frame, and a mouth just a little too large to seem fully mortal. Her teeth are especially distinctive, with three sets of canine teeth that give her smile a subtly predatory quality even when she is not trying to appear threatening. These traits are not as extreme as those of a pure HaLafin, but they are impossible to miss once noticed, especially alongside her glowing lime-green eyes threaded with swirling red. Kusha can pass through mortal society more easily than many of Armon-Kal’s courtly horrors, but no one who looks closely would ever mistake her for an ordinary Atlanian woman.

Body Type

Kusha is thin in the unnerving HaLafin way, tall and narrow with limbs slightly too long and a waist too slender to seem fully mortal. At 6'3", she has more height than weight, giving her a blade-like silhouette rather than the solid build common among Atlanians. She is not frail, however; her strength comes through in wiry muscle, disciplined movement, and the precise conditioning of a swordswoman who has trained for centuries. Her body reflects all three sides of her heritage: the stretched elegance of the HaLafin, the liminal strangeness of the Lafin, and just enough Atlanian physicality to make her dangerous rather than delicate.

Skin Tone

Kusha has slightly tanned pale skin, like a porcelain doll that has spent time under the sun. Her complexion blends Melidia’s ultra-pale HaLafin coloring with Andrew Hayes’ darkly tanned southern Atlanian heritage, creating a tone that feels unusual even before her other features are noticed. She is far paler than an ordinary Atlanian, but not as untouched by sunlight as a pure HaLafin court figure. The result suits her half-blooded nature perfectly: delicate and otherworldly at first glance, yet visibly marked by the mortal world she has chosen to walk.

Race

Halafin, Lafin, Atlanian

Eye Color

Kusha’s eyes glow lime green, with faint tinges of swirling red moving near the center like embers caught beneath glass. The color is immediately unnatural, even compared to ordinary Lafin or HaLafin features, and it makes her gaze one of the clearest signs that she is not simply Atlanian. The green reflects her mother’s otherworldly HaLafin inheritance, while the red gives her expression a sharper, more dangerous intensity, especially when she is angry, focused, or using magic. Combined with her too-thin frame, pointed ears, and slightly predatory teeth, Kusha’s eyes make her look like a knight from somewhere adjacent to the mortal world rather than fully inside it.

fingerprint

Nature

Details about this character's nature

Prejudices

Kusha’s strongest prejudices are against demons, Astral slavers, and gnolls, all of whom she sees as threats that cannot be safely tolerated. Her hatred of demons is inherited partly through Atlanian memory and partly through the brutal history surrounding House Hayes and the later demon plague. Her hatred of Astral slavers is even more personal to her family’s world, given the cruelty of the Astral Sea and the damage such beings have done to people connected to Armon-Kal. Gnolls, in her mind, occupy a similar category of predatory danger: violent, cruel, and difficult to reason with. Kusha is not broadly hateful by nature, but once she decides a group exists mainly to prey on others, her knightly instincts harden very quickly into judgment, pursuit, and force.

Condition(s)

none currently

Mannerisms

Kusha is brash, strong-willed, and resolute, with the straightforward manner of someone trying very hard to live as a proper knight despite not always understanding mortal customs. She speaks plainly, acts quickly, and tends to meet confusion or resistance with stubborn determination rather than subtlety. Around danger she becomes focused and almost severe, placing herself between the threat and those under her protection without hesitation. In ordinary mortal society, however, she can seem blunt or awkward, especially when emotions, short lifespans, or social expectations do not make sense to her. Her frustration shows quickly, but so does her sincerity; Kusha may misunderstand people, but she rarely wavers once she believes a duty is hers.

Motivations

Kusha is motivated by the desire to earn her full knighthood, find a worthy lord to serve, and prove that her strange blood does not place her outside the ideals of honor, law, and duty. Though she is the daughter of Melidia and Andrew Hayes, she does not want to exist only as a child of Armon-Kal or House Hayes; she wants a role she has chosen and earned through action. Her pursuit of knighthood is therefore both personal and philosophical. Kusha wants to stand for something clear in a world full of ancient bargains, fae politics, mortal corruption, and short-lived lives she does not always understand. Finding a lord to serve matters because service gives her purpose, structure, and a way to turn her otherworldly nature into something useful rather than merely unsettling.

Flaws

Kusha’s greatest flaws are her impatience, quick frustration, and difficulty understanding mortals on their own terms. She wants the world to make sense through law, honor, duty, and clear service, so she can become irritated when mortal fear, grief, politics, weakness, or hesitation complicate what seems obvious to her. Her long life and strange upbringing in Armon-Kal can make her underestimate how brief and fragile mortal lives feel from the inside. She does not mean to be cruel, but she can be blunt, dismissive, or overly forceful when people fail to meet the knightly ideals she holds herself to. Kusha’s challenge is learning that justice requires patience, not just resolve.

Talents

Kusha is a magical prodigy by nature of her HaLafin blood and a prodigious swordswoman by discipline, practice, and temperament. Her magic comes easily to her in the way it often does for the children of Armon-Kal, but she has deliberately shaped much of that power toward knightly use rather than courtly indulgence. She is especially gifted with the longsword, combining unnatural speed, reach, and precision with centuries of study and training. Her time at the mountain monastery of Rae’Volt has helped refine her from a merely talented fighter into a disciplined one, giving structure to her brash instincts. Kusha’s greatest talent is the fusion of magic and swordplay: she can fight like a knight, move like something otherworldly, and apply both law and force with frightening resolve.

Hobbies

Kusha’s hobbies are studying treatises on swordplay, training at the mountain monastery of Rae’Volt, and bothering her sister Lela. Even in leisure, she gravitates toward discipline, technique, and knightly self-improvement, often reading old manuals, comparing styles, or drilling forms until she feels she has mastered some difficult point. Her time at Rae’Volt gives her a place to refine both body and mind away from the distractions of Armon-Kal and noble politics. Bothering Lela is the less dignified side of her personality: part sisterly affection, part rivalry, and part frustration at Lela’s taste for courtly indulgence and troublemaking.

Personality type

Kusha is a tomboyish knight-errant: brash, stubborn, physical, and far more comfortable with swords, travel, training, and direct action than courtly grace. She has a strong sense of honor and wants badly to live up to the image of a proper knight, even when her HaLafin blood and strange upbringing make her feel set apart from the mortal world she serves. Kusha can be impatient, blunt, and easily frustrated, especially when people complicate what she sees as clear duty, but her heart is sincere. She is not delicate, subtle, or especially socially polished; she is a resolute half-blooded sword prodigy trying to turn her otherworldly nature into courage, service, and law.

Magical abilities
groups

Social

Details about this character's social

Favorite food

Fried turkey

Favorite animal

Dire Astral Wolverines

Favorite weapon

Longsword

Favorite possession

Her magical ironwood sword

Favorite color

Azure

Occupation

Kusha is a knight errant of Atlania, a traveling judge, and an adventurer in service to the laws and spirit of the Treaty of Unity. Rather than remaining fixed in one court or household, she travels between regions, noble houses, borderlands, and strange places where ordinary authority may be weak, disputed, or absent. Her work combines knighthood, investigation, law enforcement, mediation, and direct action, especially when old treaties, dangerous creatures, criminals, or hostile powers threaten the fragile order between Atlania and its allies. Though tied to House Hayes and Dunecrest, Kusha’s occupation places her on the road, where her sword, magic, and sense of duty can be used in service to something larger than her own bloodline.

Politics

Kusha is mostly detached from ordinary politics, except where the laws and obligations of the Treaty of Unity are concerned. She has little interest in factional maneuvering, noble ambition, or courtly debate, preferring clear duties that can be judged, enforced, and acted upon. As a knight errant and traveling judge, her politics are essentially legalistic and service-based: treaties should be honored, abuses should be corrected, and powerful people should not be allowed to twist sworn agreements for convenience. She is loyal to House Hayes and broadly supportive of Atlanian order, but she is more committed to justice, oaths, and the duties of knighthood than to any particular political faction.

Religion

None

Job

Kusha’s job is to act as traveling law enforcement, judge, and adventurer under the authority of House Hayes and the wider agreements of the Treaty of Unity. She goes where ordinary courts, local guards, or noble officials cannot easily resolve a problem, investigating disputes, enforcing treaty law, hunting dangerous offenders, and stepping into conflicts that require both judgment and force. Her work suits her knightly ideals: she is not meant to sit comfortably in one hall, but to travel, witness, decide, and act. In practice, Kusha’s job is to carry law on the road, using her sword, magic, and authority to protect the fragile order between kingdoms, houses, and peoples.

info

History

Details about this character's history

Birthday

Born in the grey wood partially out of time she doesn't technically have a birthday, but she was born sometime shortly after the coronation of Robert LeTreis in the late rainy season

Background

Daughter of Lady Melidia and Lord Andrew Hayes, she is both of and apart from the world. She chose to walk her life among the mortal world, becoming the first knight of Dunecrest and House Hayes, spending many years traveling the world and Astral Sea with her friends and the royals of the major houses. She would eventually gain her place as an immortal Blade of the King under Nicholas and Eve's heir, serving loyal well into Beatrix Drachenbar's reign.

Education

Kusha is several hundred years old, and has learned a great deal in that time

device_hub

Family

Details about this character's family

Pets

Kusha tries to avoid attachments to mortal creatures

shopping_basket

Inventory

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shopping_basket

No inventory information yet

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history

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history

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Notes

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Notes

age is after the demon plague

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Referenced By

29
group

Lela

Siblings

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Andrew Hayes

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Melidia

Children

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Liam Ardenthal of House Hayes

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Ryan Dùghlas LeTreis

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Liam Ardenthal of House Hayes

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Aideen the Red

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Lela

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Beatrix Drachenbär

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Luke Talakar Mardrein

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Miri Blackclaw

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Miri Blackclaw

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Robert Dùghlas LeTreis

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Nendara

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Nendara

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Milie Sugarbeach

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Noct Blackclaw

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HaLafin

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Philipe Stanzgar

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Blaine Talakar Mardrein

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Priscilla Stanzgar

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Dana Talakar Mardrein

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Serena Stanzgar

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Marsaili Ceanadach

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Tobais Stanzgar

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Paloa

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Lucerza

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Hanna Aileanach Talakar Mardrein

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Kingdom of Atlania

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